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Update 1.7.c LINUX fix!

[h3]Hi again![/h3][h3]I'm here with the tiniest update we've ever released, and a message from the team:[/h3][p][/p][p]"We're aware of a Linux issue where the game crashes in the tutorial for a number of players.[/p][p]The current workaround for this is to play through the tutorial with Proton. After that the game should be fully playable natively.[/p][p]While we have isolated the problem, we wanted to make sure that players on Steam Deck and other Linux platforms will be able to play the game with less hassle over the weekend. We have therefore added a "Skip Tutorial" button in the pause menu during the tutorial. Using this to skip the first section of the tutorial will let you play the rest of the game as usual.[/p][p]We're working on a fix for the crash in general, so this is just a stopgap measure to make life a little easier until then.[/p][p]Thank you all for your patience.[/p][p]The Haste Team"[/p][p][/p][p]Well, there you have it! I couldn't have said it better myself. Well, maybe a little better. A little snappier. But be kind to them, they are doing their best![/p][p][/p][h3]Patch notes:[/h3][p]- Added a "Skip Tutorial" option to the pause menu during the Tutorial[/p][p]Proton instructions for Steam Deck:[/p][p]- In the Steam Deck interface, select Haste and press the Menu Button (the tiny hamburger button above the right stick) to open the game-specific menu[/p][p]- Select "Properties..." to open the Properties menu[/p][p]- Go to "Compatibility" and check "Force the use of a specific Steam Play compatibility tool"[/p][p]- In the dropdown that appears, select the latest version of Proton[/p][p]- Navigate back out to the game menu, and launch Haste as normal[/p][p][/p][p][/p][p][/p][h3]See you out there in the worlds![/h3]

Patch 1.7.b: Bug fixes, balance and merch!

[h3]I'm back! Already![/h3][p][/p][p]This is a really quick little patch that solves a handful issues from Monday, primarily some item changes that got overlooked.[/p][p]These very early results are promising, though. It does not seem like we need to press the big "UNDO EVERYTHING!!!" button.[/p][p]The team is keeping an eye on everyone and taking note of how things are going. (Almost like watching people in other worlds...)[/p][p]Keep up talking about what you like and which changes you're less pleased with. The team needs feedback![/p][p][/p][p][/p][h3]Patch notes:[/h3][p]UI:[/p]
  • [p]Added a setting to allow or disallow rumble when the game window does not have focus[/p]
  • [p]Balance:[/p]
  • [p]Increased the chance of getting higher-Rarity items by a few percent, in order to make them more common in lower difficulty Shards[/p]
  • [p]The Hungry Weeboh is now only available in Shard 3 onwards (for onboarding reasons)[/p]
[p]Fixes:[/p]
  • [p]Item - Karma now shows the correct amount of Luck[/p]
  • [p]Item - Tight Schedule now gives a -0.5s Cooldown, as intended[/p]
  • [p]The Disaster selection for Endless no longer goes up to 5 if you have completed 4 (It was broken and there's no Disaster 5!)[/p]
  • [p]Fixed an edge case where losing focus of the game window while charging up to run could result in continuous controller rumble[/p]
  • [p]Minor improvements to transitions when entering a Shard[/p]
[p][/p][p]That's it for now, but I'll of course be asking the team for another update if any serious issues pop up![/p][p][/p][p]ALSO DON'T MISS OUT ON THE HASTE MERCH WE RELEASED WITH MIGHTY MERCH - THERE'S EVEN A STICKER OF MY FACE[/p][p]You can find it here https://mightymerch.store/collections/haste[/p][p][/p][h3]See you out there in the worlds![/h3][h3]-RIZA[/h3]

PATCH 1.7.a Rumble & Rebalance

[h2]Phew! [/h2][p]It's been a little while.[/p][p]The plan was always for this to be a quiet month, with slow but steady work on the next update for Haste.[/p][p]Well, someone should have told the dev team![/p][p][/p][p][/p][h3]To summarise the headline features:[/h3]
  • [p]Major item overhaul![/p]
  • [p]Rumble![/p]
  • [p]Disaster in Endless![/p]
[p][/p][h3]We better get started.[/h3][p]First of all this update brings a much-requested new feature for controller players - RUMBLE![/p][p]For a game like Haste it makes a lot of sense to feel as connected to the action as possible, and a little vibration in your controller goes a long way.[/p][p]The most notable addition is probably the Running Rumble, a constant stream of intense little footsteps. It sounds like a joke, but give it a try![/p][p]There's of course settings to adjust the strength of the various different types of rumble in the game, and many different kinds of controllers, so experiment to find which style you prefer.[/p][p]There's also a special setup for controllers that use "haptics", so if you're using one of those (SteamDeck and PS5 DualSense) you can look forward to some extra precise vibrations.[/p][p][/p][p]Then there are two more little things before we get to the big one:[/p][p][/p][h3]Disaster Mode is now playable in Endless![/h3][p]Once you've unlocked a Disaster Mode, you can choose to equip it in your Endless run as well. You will get the effects and obstacle spawns caused by the Disaster Crowns, but the difficulty of the levels will still be decided by the Endless difficulty setting you use.[/p][p]I'm not sure how many of you want to play Peaceful with Disaster Level 4, but the option now exists![/p][p][/p][h3]Increased Obstacle Difficulty setting![/h3][p]The slider for the Obstacle difficulty setting has been adjusted so it now goes up to 500%, even without mods! The actual difficulty presets remain at their old values, but this is a fun way to increase the challenge beyond the game's normal limits.[/p][p]And finally we get to what is probably the most important change - the long-awaited item overhaul![/p][p]Here's a prepared statement the team has asked me to include:[/p][p]"We have long been aware that the item economy has been very lopsided, with little rhyme or reason to item frequency or power. Some of the best items in the game were in the 'Common' rarity category, which under certain circumstances would be just as rare as 'Legendary' items, the highest rarity category. Our goal with this update is to adjust the rarity categories so the lower rarities are more useful, while the highest rarities feel exciting and powerful to come across. While thios change is going to make some extreme builds less common, it will hopefully create a much broader range of viable builds during runs, leading to much greater variety. The way we have gone about all this is by-"[/p][p]Wow, this goes on for a while. Let me just skim it...[/p][p]Okay, so veeery long story short, low-rarity items are now more frequent, high rarity less so, but a bunch of items have been given new (lower) rarities, and many items have been given improved effects.[/p][p]Big changes like this are always scary, but it really makes the game more interesting and fun![/p][p]There's also a promise in here that this will not be the last set of item balance changes, so if you have feedback about the new system or about specific items, please let the team know, preferably through the Discord.[/p][p][/p][p]Oh before we get to the very long patch notes here's a video of INK creating the Hungry Weeboh! [/p][previewyoutube][/previewyoutube][p][/p][p]Have a look at the full balance changes below.[/p][p]Exciting times, huh?[/p][p][/p][h3]Patch Notes[/h3][p]Features:[/p]
  • [p]RUMBLE! (Including a bunch of settings)[/p]
  • [p]Disaster Mode is now playable in the Endless Shard[/p]
  • [p]Increased maximum Obstacle difficulty setting[/p]
  • [p]"Chance Items" with a percentage chance for something to happen now show the final Luck-modified value instead of just the base value (along with a tooltip with a breakdown of the calculation)[/p]
  • [p]You now start with full Energy in the Hub World[/p]
  • [p]New difficulty setting for Item Rarity, which multiplies the chance of getting higher-rarity items. (Defaults to 100% on all difficulty levels)[/p]
  • [p]The post-run stat screen now shows your item loadout[/p]
[p][/p][p]Fixes:[/p]
  • [p]Abilities can no longer be triggered while not running, which fixes a number of edge cases (mostly related to spending all your Energy while Zoe is off-screen)[/p]
  • [p]Improved the way Boost Rings spawn from Items[/p]
  • [p]Item effects that stack every time they are triggered (like Well Earned Confidence) now carry over between Fragments[/p]
  • [p]Stacking triggered item effects now correctly get removed if you remove the item[/p]
  • [p]You can no longer exploit the Reroll button in Endless multiplayer to get near infinite items (sorry!)[/p]
  • [p]The UI for equipping skins now correctly opens with your currently equipped skins selected[/p]
  • [p]Eliminated a momentary freeze when closing the Shard Setting menu[/p]
  • [p]The Fragment Disruption tooltip for Research Outpost discounts is now correct[/p]
  • [p]A number of Luck items were incorrectly multiplying each others effects[/p]
  • [p]Added a message about why you cannot send items to another player if you are in an empty multiplayer session[/p]
  • [p]Item Tooltips now shift to the left side of the Item description if there's no more space to the right on the screen[/p][p][/p]
[p]Balance:[/p]
  • [p]Hard and Very Hard Endless now start at slightly higher difficulty[/p]
  • [p]Items granting +% of Max Health no longer multiply themselves (this is a much more intuitive behaviour in addition to being easier to balance)[/p][p][/p]
[p]ITEM OVERHAUL:[/p]
  • [p]Lower-rarity items are now more common, higher-rarity items less common[/p]
  • [p]Shard difficulty and progress now has a bigger impact on the rarity of items you find, so higher-rarity items become more frequent the further you get in a Shard[/p]
  • [p]Lots of items have had their Rarity adjusted[/p]
  • [p]Some items now have an Item Cost Multiplier for their own price. This has been sparingly used and is not surfaced in-game, but is another lever for balance in the long run.[/p][p][/p]
[h3]ITEM CHANGE LIST:[/h3][p]Golden Necklace: [/p][p] 10% Boost -> 8% Boost[/p][p][/p][p]Overclocked Medical Drone: [/p][p] Rarity: Rare -> Common[/p][p][/p][p]Growth Potential[/p][p] Rarity: Rare -> Common[/p][p][/p][p]Big Spark Magnet[/p][p] Rarity: Rare -> Common[/p][p][/p][p]Steady Investment[/p][p] Rarity: Rare -> Common[/p][p][/p][p]Bitter Herbs[/p][p] Rarity: Rare -> Common[/p][p][/p][p]Recyclable Rocket[/p][p] Rarity: Rare -> Common[/p][p] 35s Cooldown -> 20s Cooldown[/p][p] +50 Speed -> +40 Speed[/p][p] No longer removes Speed after duration ends[/p][p][/p][p]Reheated Soup[/p][p] Rarity: Rare -> Common[/p][p][/p][p]400-leaf Clover[/p][p] Rarity: Rare -> Common[/p][p][/p][p]Heart Shaped Mirror[/p][p] Rarity: Rare -> Common[/p][p][/p][p]Interest[/p][p] Rarity: Rare -> Common[/p][p][/p][p]Performance Based Health Insurance[/p][p] Rarity: Rare -> Common[/p][p][/p][p]Protective Medallion[/p][p] Rarity: Rare -> Common[/p][p][/p][p]Spark Plug[/p][p] Rarity: Rare -> Common[/p][p][/p][p]Vitamins[/p][p] 10% more expensive than items of the same Rarity[/p][p][/p][p]Spark Powered Propeller[/p][p] Rarity: Rare -> Common[/p][p] 10% more expensive than items of the same Rarity[/p][p][/p][p]Grunt's Helmet[/p][p] Rarity: Rare -> Common[/p][p] 1s Invulnerability -> 0.5s Invulnerability[/p][p][/p][p]Clown Shoes[/p][p] Rarity: Rare -> Common[/p][p] 30% Chance to save a non-perfect Landing -> 25% Chance to save a non-perfect Landing[/p][p][/p][p]Mysterious Spring[/p][p] Rarity: Rare -> Common[/p][p][/p][p]Delayed Emergency Device[/p][p] Rarity: Rare -> Common[/p][p][/p][p]Velocity Powered Syringe[/p][p] Rarity: Rare -> Common[/p][p][/p][p]Big Pumpkin[/p][p] Rarity: Rare -> Common[/p][p] +60 Max Health -> +50 Max Health[/p][p][/p][p]Personal Gravity Enhancer[/p][p] Rarity: Epic -> Rare[/p][p] 35s Cooldown -> 15s Cooldown[/p][p] 35% Boost -> 50% Boost[/p][p] 5s Duration -> 6s Duration[/p][p][/p][p]Quick Taco[/p][p] Rarity: Epic -> Rare[/p][p]Instant Compensation Machine[/p][p] Rarity: Epic -> Rare[/p][p] 25 Sparks on taking damage -> 40 Sparks on taking damage[/p][p] 1s Cooldown -> 6s Cooldown[/p][p][/p][p]Boost Remote[/p][p] Rarity: Epic -> Rare[/p][p][/p][p]Energy Lash[/p][p] Rarity: Epic -> Rare[/p][p] 40s Cooldown -> 20s Cooldown[/p][p][/p][p]Low Grade Timeline Swapper[/p][p] Rarity: Epic -> Rare[/p][p][/p][p]Brittle Breastplate[/p][p] Rarity: Epic -> Rare[/p][p] 1s Cooldown -> 6s Cooldown[/p][p][/p][p]Karma[/p][p] Rarity: Epic -> Rare[/p][p] 2% Luck per missing Health -> 5% Luck per missing Health[/p][p][/p][p]Leadership Pipe[/p][p] Rarity: Epic -> Rare[/p][p][/p][p]Time Dilation Thing[/p][p] Rarity: Epic -> Rare[/p][p][/p][p]Risk and Reward[/p][p] Rarity: Epic -> Rare[/p][p][/p][p]Timeline Shifter[/p][p] Rarity: Epic -> Rare[/p][p] 40s Cooldown -> 20s Cooldown[/p][p][/p][p]N-Dimensional Leaf Clover[/p][p] 25% Luck -> 100% Luck[/p][p][/p][p]Emergency Shoes[/p][p] 35s Cooldown -> 25s Cooldown[/p][p] [/p][p]Jackpot[/p][p] 100 Sparks -> 250 Sparks[/p][p][/p][p]Big Squash[/p][p] +50% Health -> +60% Health[/p][p][/p][p]Perpetual Motion Machine[/p][p] Rarity: Common -> Epic[/p][p][/p][p]Well-Earned Confidence[/p][p] Rarity: Rare -> Epic[/p][p] 5% Boost per Perfect Landing -> 3% Boost per Perfect Landing[/p][p][/p][p]Atomic Timepiece[/p][p] 1s Cooldown Reduction -> 2s Cooldown Reduction[/p][p][/p][p]Tight Schedule[/p][p] 0.25s Cooldown Reduction -> 0.5s Cooldown Reduction[/p][p][/p][p]Plutonium Coin[/p][p] Rarity: Rare -> Epic[/p][p][/p][p]Painful Coil[/p][p] 0.3% Boost per missing Health -> 0.6% Boost per missing Health[/p][p][/p][p]Timeline Attractor[/p][p] Rarity: Epic -> Legendary[/p][p][/p][p]General Relativity[/p][p] Rarity: Epic -> Legendary[/p][p][/p][p]Portable Harvester[/p][p] 45s Cooldown -> 30s Cooldown[/p][p] Now also gives 60 Sparks[/p][p][/p][p]Otherworldly Contact[/p][p] 35s Cooldown -> 30s Cooldown[/p][p] Now also gives 50 Health[/p][p][/p][p]-----------------------------------[/p][p]Okay, seems like that was everything! I'm exhausted.[/p][p]If you have any feedback, be sure to let the team know on the Discord.[/p][p][/p][h3]Until next time, see you out there in the worlds![/h3][p][/p][h3]/RIZA[/h3][p][/p]

Patch 1.6.C: Balance, fixes and a word from The Captain

[h3]Hi! I'm back with a tiny little update from the team for you.[/h3][p]
[/p][h3]Patch notes:[/h3][p]Balance:[/p]
  • [p]The Fragment Disruptions giving discounts to all items in a Resource Outpost now give a discount to the first two items you buy instead[/p]
  • [p]The Flotation Device now has a more accurate tooltip, and its effect triggers for every 5 seconds spent in the air instead of every 3 seconds.[/p]
[p]Fixes:[/p]
  • [p]Made various fixes to the Player list menu (for managing players and giving lives in multiplayer), and in particular made it work well on a controller again![/p]
  • [p]Discounted prices and discount labels in the Research Outpost weren't updating correctly after manifesting an item, but now they do![/p]
  • [p]We also fixed an issue where discounts that applied to X number of items didn't update properly. But now they do![/p]
[p]Settings and interface:[/p]
  • [p]The tutorial now defaults to showing the trigger rather than a face button as the default Dive button on a controller. The old setup inadvertently told new players that you don't need to bother with the camera while you're diving - which you often do![/p]
  • [p]Increased default gamepad camera sensitivity to make it feel a little more snappy and responsive without having to dive into the settings menu.
    [/p]
[p]About the change to the Fragment Disruptions: The old version was pretty strong to begin with, and got stronger and stronger the more Sparks you have... so we made them strong in a different way instead! They no longer allow you to manifest a ton of items at very low cost just because you have a lot of Sparks, but on the other hand it's usable beyond the first Research Outpost you visit, if you choose not to use it - or if it's early in a run and you don't have enough Sparks to make use of it. Let us know whether this feels like an improvement! [/p][p][/p][p]There's also been some fun stuff happening on the Discord lately! There has been a popularity poll, and the winner- Wait, this can't be right? [/p][p]
[/p][p]Hello! It's your favourite - everyone's favourite - Captain! [/p][p][/p][p]The public has spoken about who they want to hear from, and while I am of course humbled by this honor no one should be surprised by this. [/p][p][/p][p]To reward my faithful crew I'm going to add some patch notes. You like items, so now all items are free! However, you cannot aspire to greatness without challenge, so the speed of the Collapse is now 300% faster! [/p][p][/p][p]Anyone who starts a Fragment by saying "I need help, Captain!" gets 100% Boost. Sometimes guidance from others is the only way- [/p][p]
[/p][p][/p][p][/p][p]No no no! That isn't how this works! Changes don't happen just because I say so. Trust me, if it worked that way, I would have forced the devs to add romanceable characters long ago… [/p][p][/p][p]Besides, you barely edged out Zoe! And there were lots of other fan favourites in there who deserved to win just as much as you! Ahem. [/p][p][/p][p]I should cool off a little. 
[/p][p]Here's some community art to calm down with! 
[/p][p]Zoe by Ln(1).rar[/p][p][/p][p]Art by Gottem[/p][p][/p][p]Art by Noname[/p][p][/p][h3]See you out there in the worlds![/h3][h3]
[/h3][h3]/Riza[/h3][h3]
[/h3]

Hotfix: 1.6.b

[h3]Hi, I'm predictably back with a little hotfix for you! [/h3][p][/p][p]The team has been breathing a sigh of relief that nothing seems to have caught fire despite the size of the update! However, there were still some small issues to iron out. The team is also going to keep an eye out for issues that crop up and for feedback on the new items and balance changes over the weekend, so please keep sharing your thoughts on the new update, both if your feedback is positive and if it is... constructive! [/p][p][/p][h3]Features: [/h3]
  • [p]Fragment Disruptions now have a setting allowing you to adjust their frequency between 0%-200% (defaults to 100% on all difficulties)[/p]
[h3] Balance changes: [/h3]
  • [p]Minor equalising of Fragment Disruptions to make some negative and positive versions of the same effect equally likely to appear (we're talking probability changes of 1-2% here, nothing to worry about)[/p]
[h3] Fixes: [/h3]
  • [p]Fixed the visuals for the new item Risk and Reward[/p]
  • [p]Notifications now animate correctly even if you have the Item View screen open[/p]
  • [p]Fixed controller navigation for the Unlocked Items screen that Gan is in charge of[/p]
  • [p]Endless now has its own Fragment Disruption set, which does not contain Research Outpost Discounts or the permanent boost bonus. We also temporarily removed the Disruptions giving items until they can be properly fixed[/p]
  • [p]Corrected the map and notification icons for the temporary and permanent Boost increase Fragment Disruptions (they were inverted)[/p]
[h3]Enjoy![/h3][h3][/h3][h3]/Riza[/h3]