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1.8.c - hotfix for item arranging!

Hi, another little maintenance update here!



Turns out that the ability to rearrange items was not persisting between levels.
Ooops!~

In addition, we have fixed a memory leak in the Settings menu. Special thanks to PoWeR of GreeD for bringing it to the team's attention!

Fixes:
  • Changing the order of items in your Inventory now persists between levels
  • Fixed a memory leak in the settings menu


That's all!
Riza

Haste 1.8.a: Reorder items and Wraith mini story

[h2]Hi everyone, it's Haste update time again![/h2]


[h3]It's been a little while since the last one, but a lot of stuff has been going on.[/h3]

The headline feature for this update is a little bit of an experiment: you can now reorder the items in your inventory! Yes, that means that getting more than five Active Items no longer leaves some unusable! Why do I call it an experiment? Well, we want to check whether it makes people constantly pause their game to cycle through usable items, which might sometimes be optimal but not very fun. Let us know on the Discord or the Steam Forums how it affects your play!

We have also added some more VFX to the inventory, to indicate when items are ready and activated! The team has kept it subtle, but we've also added a setting to disable it if you're more used to the old look. Personally I feel a much stronger connection now between the items I have and what happens in the game!

Next on my list is- oh my! There's a whole new mini storyline for the Wraith, which has been integrated into the campaign of the game! (Don't worry, you'll be able to experience it even if you've already played through the whole story.) That's really exciting, I've been wanting to know more about it. I wonder if this new story also involves her, since-

Hey, what's this?!? There's a whole chunk of new lore dialogue featuring ME??? Those are private conversations, you can't just put them in the game like that!
Not that I'm saying no to a little extra screen time, but... Huh? Hmm...
Okay, so it turns out that they in fact *can* just put them in the game like that. Well, I hope you all enjoy it!

Finally, I also need to share how impressed the team has been with the Haste modders, who have really been on a winning streak lately! Special shoutout to Aetha's Model Swap, which has enabled a bunch of high-quality mods offering new skins for Zoe. Have a look on the Steam workshop if you feel like refreshing your game a little (or a lot)!
And who knows what kind of skins might be added in mods in the future. One day, perhaps even I might be the star of Haste!

[h2]Patch Notes:[/h2]

[h3]Features:[/h3]
  • Items in your Inventory can now be reorganised while you run!


[h3]Story:[/h3]
  • Added a new side story for the Wraith
  • Added new lore dialogue for Riza and the Abbey


[h3]Visuals:[/h3]
  • Item Icons in the inventory now have more visual feedback (including a new setting to disable this)
  • Improvements to the Hourglass Arm VFX
  • Added a setting to disable the Hourglass Arm VFX
  • Clamped the max FoV gained when repeatedly adding Speed from items


[h3]UI:[/h3]
  • Improved the layout of the Shard Result screen
  • Fixed the Interaction UI (the dialogue window) so boxes behave the same at different aspect ratios
  • Fixed the Interaction UI so boxes no longer get so big they go off screen with a high UI scale setting


[h3]Accessibility:[/h3]
  • Added a setting to disable low contrast biome variants (Do let us know if thre's any biome variants still causing trouble with this!)

[h3]Modding[/h3]
  • Updated MonoMod to a version that supports ARM (Yes, that includes your machine (you know who you are))
  • Updated Unity version (yes, we know) to 6000.0.62f1

[h3]Fixes:[/h3]
  • Fixed the formatting of the credits (finally!)
  • You can no longer accidentally trigger items or abilities from the Item Inventory pause screen
  • Added missing localization to the Hungry Weeboh's dialogue for languages other than English


[h3]
Community Art[/h3]

For this update's community art section, we have to start off with this amazing crossover piece from ish:


We also missed posting this collage back when it was originally made, but we have to include it considering it features the best rendition I've seen of my favourite drink, the dalilatte! By Elliot

And ish is getting a double feature, as the new dialogue in this update means we couldn't possibly skip any Mother Superior art:


We can't have an update without Zoe, and we're always fans of hand drawn stuff around here - By Atris83:


And finally, the grand conclusion to Idiot With a MacBook's quest to turn the entire Haste cast into... fruits, roots and vegetables???



[h3]That's all for this time.
See you out there in the worlds![/h3]
[h2]/Riza[/h2]

The Real 1.7.e

The Real 1.7.e
[p]As most of you will have noticed, Sparks disappeared from levels with the latest update! This is the culmination of a long and painful journey, and we have now taken some fairly radical steps to make sure that players get everything they need:[/p]
  • [p]No security vulnerability[/p]
  • [p]No crashes[/p]
  • [p]Yes Sparks[/p]
[p]Here's the patch notes:[/p]
  • [p]Sparks now appear in levels again[/p]
[p]Modding notes:[/p][p]We have *downgraded* the engine version to 6000.0.46f1, which was the last version where we are confident the engine was sufficiently stable. (This is from before the Unity security vulnerability was fixed, but we have applied patches as necessary for all platforms.)[/p][p][/p][p]Now, rumours of a 1.7.f have been greatly exaggerated! [/p][p]Isn't that technically what this version should be? Yes.[/p][p]Did the person who currently has to manually build and patch every version of the game forget about it? Yes.[/p][p]Is it a big enough issue that we're going to go through the entire process again? No.[/p][p][/p][p]Community Art:[/p][p][/p][p]Artist's rendition of a Haste developer right now[/p][p][/p][p][/p][p]The Weebohverse slowly expands (and it's always nice with hand drawn stuff!)[/p][p][/p][p][/p][p]We were going to save this beautiful piece for a special occasion, and you know what? This is a special occasion[/p][p][/p][p][/p][p][/p][p]Hopefully this is the last fix for a good long while![/p]

1.7.e Ability Tweaks and - once again - CRASH FIXES!

[p]1.7.e Ability Tweaks and - once again - CRASH FIXES![/p][p][/p][p][/p][p][/p][p]We're already on "1.7.e", huh? Well, the good news is that the team has finally figured out the main sources of problems causing crashes for people! (For real this time, hah!) [/p][p][/p][p]Note from the team: [/p][p]"A number of different memory issues have been resolved in this update, including some that could potentially cause (rare) crashes that have been in the game since release. We have also identified and dealt with the main reason for the recent increase in crashes, which could only be correctly identified after every other memory issue had been resolved. This has been a very long and difficult journey, which is why it has taken a while, but the upside is that the game should now be more stable for everyone, even if you weren't suffering from the new crashes!" [/p][p][/p][p]While a crash fix has been the top priority, a little balance pass on the different Abilities has also snuck into the update! [/p][p][/p][p]The goal for the Abilities is that different people should have different favourites, and that every Ability should have someone insisting that it's "the best one". That means that the team doesn't want to make an Ability worse for the sake of balance, but rather to make Abilities that are lagging behind better. Try it out and see which one has been the most improved this time! ;D[/p][p][/p][h3]Patch notes: [/h3][p]Ability Balance:[/p]
  • [p]Reduced the cost of the Javelin ability from 33 Energy to 24 Energy [/p]
  • [p]Reduced the cost of the Board's ability from 30 Energy/second to 24 Energy/second [/p]
  • [p]Increased the jump force from using the Board in the air by 40% (this has less of an impact than it sounds like) - Increased the cost of the Cowl ability from 16,66 Energy to 20 Energy [/p]
  • [p]The Board now gives 33% damage reduction and 50% resistance to speed loss from collisions. The Hourglass ability now reaches its target "increased turn speed" value twice as fast [/p]
  • [p]The Hourglass now has some additional VFX... It doesn't technically make it better at its job, but it might still make it "better"! [/p]
[p][/p][p]Other balance: [/p]
  • [p]The Small World, Big Rings challenge now only requires you to pass through 3 rings instead of 5. The time limits have been reduced by between 30-40%. This makes the challenge marginally easier, and if you struggle to complete it you will also fail faster. Fixes: [/p]
  • [p]Fixed a frequent crash caused by memory issues in particle effects - Numerous memory fixes in the Level Generation process contributing to crashes [/p]
  • [p]Controllers can no longer get stuck rumbling when switching to mouse & keyboard in the middle of a rumble - Twisted Flopsy now correctly has Boost lights on both feet [/p]
  • [p]Fragment Distortion notifications now show the correct header text - Gamepad camera sensitivity now remains normal while time is slowed down (for whatever reason), matching the behaviour of mouse look [/p]
[p][/p][p]Modding notes: [/p]
  • [p]Updated engine version to 6000.0.59.2f in order to resolve the crashes in the particle system. Apart from versioning, nothing significant should have changed. [/p]
[p][/p][h3]Community Art: [/h3][p]It's been a while since we've showcased some of these, but that doesn't mean the community hasn't been making them! [/p][p]Let's start with a stunning take on the tragic shadow looming over Zoe by NightCreeper4[/p][p][/p][p][/p][p]Here's another take where it's hard not to feel sorry for what she has gone through. You know there's a lot of emotion in there, despite her cold exterior by Ishtheva[/p][p][/p][p]I'm showcasing this one because it's so much fun to see such creative physical pieces and no other reason! By No_Name[/p][p][/p][p]Next up, here's an absolutely gorgeous take on yours truly. It is so beautiful it's enough to make a girl blush. By redwolfnoboxing [/p][p][/p][p]And then of course, everyone's favourite... wait, what?????[/p][p][/p][p]Ahem, here is the correct image. A rendering of everyone's favourite item, BOOSTR POG! By Ace.MP4[/p][p][/p][p][/p][p][/p][h3]See you out there![/h3][p]-RIZA[/p]

Patch: 1.7.d: Crash fixes!

[h3]Crash fixes![/h3][p][/p][p][/p][h3]Phew, this has been an intense week for Haste![/h3][p]While crashes are still uncommon for most players, the latest update definitely caused them to become way more frequent for some people. This update hopefully goes some way to fixing that![/p][p][/p][p]We have fixed the issue where some Linux platforms would crash in the tutorial, and we hope we have also fixed another irregular crash that was affecting Windows players.[/p][p][/p][p]However, if you still experience crashes, please let us know and send us your player.log files![/p][p][/p][p]They are located in the following folders:[/p][p]Windows: %USERPROFILE%\\AppData\\LocalLow\\Landfall\\Haste\\Player.log[/p][p](To open the AppData folder quickly, simply open the Run function (press the Windows button and type "Run", enter "appdata" in the little window that opens and click ok)[/p][p]Mac: ~/Library/Logs/Landfall/Haste/Player.log[/p][p]Linux: ~/.config/unity3d/Landfall/Haste/Player.log[/p][p]The easiest way to get in touch is on our Discord, but you can also contact [email protected] with your issues.[/p][p][/p][h3]Patch notes:[/h3]
  • [p]Fix: Native Linux builds no longer crash in the tutorial[/p]
  • [p]Fix: Fixed a couple of issues that could cause orphaned "rumble instances" - this is a little hard to explain without a technical chart, but we think this is one of the sources of crashes![/p]
  • [p]Fix: There is no longer a disembodied weeboh mask floating in space in some levels (???)[/p]
  • [p]Fix: Fixed a rare edge case where prices in the Research Outpost could be displayed as unaffordable even if you had the exact right amount of Sparks[/p]
[p][/p][h3]See you out there in the worlds![/h3][h3]-RIZA[/h3]