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Momentum Mod Playtest News

0.9.17 Changelog

[h2]Added (2)[/h2]
  • Added ConVar "traceray_force_vphysics" for testing (1 = Use VPhysics collisions for displacements, 2 = for everything)
  • Added ConVar "traceray_unshrink_vphysics_brushes" which unshrinks VPhysics-type brush entities

[h2]Fixed (5)[/h2]
  • Fixed Defrag haste timer not updating to Panorama
  • Fixed Hammer freezing when changing entity class
  • Fixed colorcorrection not working properly
  • Fixed crash when determining recipients to multicast to
  • Fixed rendering of jigglebones within model panels

0.9.16 Changelog

[h2]Added (2)[/h2]
  • Added "Keep Horizontal Speed" and "Keep Vertical Speed" options to trigger_jumppad
  • Added `cl_playeranimstate_transitions`/`sv_playeranimstate_transitions` cvars to enable transitions in player animations



[h2]Fixed (7)[/h2]
  • Bhop stats broken in 0.9.15 (game/issues/2083)
  • Disabling damage indicators does not work (game/issues/2072)
  • Fixed defrag weapons not having a cooldown and not spawning projectiles in spectate.
  • Fixed faulty logic causing IK to be unusable
  • Fixed occasional crash that could happen when using playvol command
  • logic_format doesn't work as intended (game/issues/2031)
  • math_clamp does not OutValue current value (game/issues/1925)



[h2]Improved (1)[/h2]
  • Removed devonly flag from showanimstate cvars

0.9.15 Changelog



[h2]Added (8)[/h2]
  • Added ConVar change listener method for Panorama
  • Added Defrag pitch marker offset setting
  • Added Defrag pitch marker width setting
  • Added Defrag prime sight setting to lock all zones to one line
  • Added pose parameter output to mdlinfo and improved output formatting
  • mom_mv_df_additive_jumps cvar to enable buffered additive jumps in Vintage Defrag
  • mom_mv_df_fast_rampslides cvar to enable Quake 2 rampslides in Vintage Defrag
  • mom_mv_df_low_jumps cvar to enable Quake 1 style low jumps in Vintage Defrag



[h2]Fixed (14)[/h2]
  • Defrag player gets stuck in narrow corners (game/issues/2068)
  • Defrag player no longer gets random HOBs on downwards ramps (game/issues/2057)
  • Fixed $detailtint not working on VertexLitGeneric with $phong
  • Fixed 3D view in Hammer flickering when antialiasing was disabled
  • Fixed Hammer crash when changing prop_static entity into prop_dynamic
  • Fixed crash when decoding certain 8-bit WAV files
  • Fixed handling of CRLF files in studiomdl on Linux
  • Fixed nodraw/favourite button in Hammer sometimes not working
  • Fixed occasional lockups on very large maps when opening portals
  • Fixed vbsp not finding entities at "0 0 0" and leaking the map
  • Holding crouch in Defrag while jumping doesn't reset jump held status (game/issues/2075)
  • Player can now skim over 44u ledges in VQ3 Defrag (game/issues/2062)
  • Prime sight highlight selection wrong at non-1080p resolutions (game/issues/2079)
  • Prime sight showing wrong zones/freezing (game/issues/2078)



[h2]Improved (15)[/h2]
  • AddAmmo and ammo pickups now give (ammo - 1) to the player when the player has infinite ammo (game/issues/2073)
  • Additive jumps in Vintage Defrag are now much more consistent
  • Decouple Defrag HUD elements from cgaz position (game/issues/2076)
  • Defrag player is no longer clipped to steep surfaces by default, removing sticky surf ramps
  • Improved Defrag compass size by separating arrow and tick sizes
  • Improved Defrag compass, windicator, and snaphud by decoupling offset from cgaz (existing configs will need to be adjusted!)
  • Improved RJ trail sound attenuation
  • Improved outline-styled Defrag hud zones by adding border thickness settings
  • Increased max lightmap size on surfaces
  • Moved imgui.ini to be under cfg/imgui.ini
  • Negative entity coordinates are now sent to the client more accurately
  • Quake 2 rampslides are now consistent in vintage defrag when enabled
  • Show attack, attack2 on skeys HUD (game/issues/1871)
  • Smoothstairs no longer applies when running up or down ramps in Defrag (game/issues/1845)
  • Vintage Defrag now has CPM style double jumps by default

0.9.14 Changelog



[h2]Added (4)[/h2]
  • Added $.LoadKeyValues3File to load KV3 files
  • Added Prime Sight HUD for Defrag
  • Added `distvariance` sound parameter to sound scripts, allowing for distance blending to be tweaked instead of being tied to a cvar. Usage is `distvariance "near, far"`
  • Re-enabled the following operators in the math_float sound operator: asinh, atanh, acosh, expm1, expm2, log2, log1p, logb, erf, erfc, gamma, lgamma, rint, nearbyint, roundtol and trunc



[h2]Fixed (8)[/h2]
  • Fixed 'scale' being applied to all entities in Hammer
  • Fixed Linux dependency issues for Panorama
  • Fixed MRU material list getting reversed on every Hammer launch
  • Fixed MSAA trying to be applied even when driver reported no support
  • Fixed cl_csm_debug_2d
  • Fixed modelscale not updating when undoing in Hammer
  • Fixed possible crash when trying to interact with map window during load
  • Fixed solids not rendering in Hammer



[h2]Improved (2)[/h2]
  • Changed Hammer config to text format
  • Replaced OpenAL with SDL for voice recording and removed dependency

0.9.13 Changelog



[h2]Added (7)[/h2]
  • Added crash feedback dialog
  • Added ent_text debug output to logic_gate
  • Added framerate limit to hammer 3D viewport to prevent GPU ramping up to 100% usage
  • Added utility to dump shader documentation
  • New mom_mv_df_clip_steep_ground for testing non-sticky surf ramps in Defrag
  • Option to choose framerate limit in Hammer
  • Option to disable lazy texture loading in Hammer



[h2]Fixed (20)[/h2]
  • Crash loading `jump_lanc_v3` (game/issues/2065)
  • Curved walls in Defrag cause the player to get stuck (game/issues/1734)
  • Defrag haste UI regression (game/issues/2058)
  • Fixed Linux dependency issues for Panorama
  • Fixed crash when sprite helper would have invalid model and parent tried to change scale kv
  • Fixed game missing the `depthresolve_ps50` shader
  • Fixed loading of TF2 maps with v7 static prop lump
  • Fixed logic_gate having incorrect starting state
  • Fixed logic_gate state being incorrect after reloading a save
  • Fixed model helper trying to use non-uniform scale on non-prop_static entities
  • Fixed not being able to choose game config with doubleclick
  • Fixed occasional hammer and game crash when reloading models
  • Fixed png screenshots having a weird line in them in some cases
  • Fixed png screenshots on maps with HDR being too dark
  • Fixed rendering breaking when disabling postprocess on HDR maps
  • Fixed the incorrectly sized viewport in HLMV and Faceposer
  • Game and tools no longer rename themselves "MainThrd" on Linux
  • Hammer camera button and statistics now render correctly
  • RemoveDFWeapon output ignores weapon switch delay (game/issues/1884)
  • Wait for timer to run out when removing Defrag weapons (fixes instant rocket -> plasma switch on df_precision)



[h2]Improved (8)[/h2]
  • Converted hammer options to Qt
  • Correct Defrag CPM swimming physics (game/issues/1843)
  • HDR cubemaps are now stored in BC6H format
  • LDR cubemaps are now stored in BC7 format
  • Player no longer has 1-2 ups in Defrag when hitting corners at high speed
  • Ported vgui debug system menu to ImGui
  • Remove 1 ups when hitting corners at high speed in Defrag (game/issues/2064)
  • Water movement is now more accurate in Defrag