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Hotfix 0.9.3.5

0.9.3.5 (3/5/2025)
- Added a tooltip to the filter button which mentions exactly which filters are in use.
- In the filters UI, current filters are added to the top of the list / buttons, so you can disable them easily.
- Many alerts have short advice blurbs added to the tooltips on those alerts.
- Added more alerts to mining vehicles if you don't have a proper mining setup.
- Added alerts to producers which don't have what they need to start operating.
- In a new game, your inventory stockpile widgets start by showing your necessities and fuel.
- Altered start game camera.
- More tooltips for new players.
- Tweaks to starting bonus package timing.
- Tutorials tweaked.
- In new games, players start with a tiny mountain of basalt in addition to their water ice.
- In new games, you don't start with extra rovers or building breakers, instead they come a little bit later as a bonus package.
- Building Breakers moved to World section of Action Menu. Electrolyzer moved to Producers menu.
- Every faction intro message has the option to locate their trading post or open their store if possible.
- Large producers are very slightly faster than their small counterparts.
- Tweaked some technologies.
- Tweaks to some of the faction starting loadouts. Most starting items pushed into later game bonus packages.
- Infolinks mentions how many of a structure/good you have stored.
- Idle Scout message only shows up after the first day.
- Tweaked and rebalanced a lot of the early game events.
- Factions greet you a little earlier.
- Unsolicited missions don't start until the loan grace period is done.
- Initial loan payments grace period ends earlier.
- Thunder is louder.
- Real Estate faction shows up sooner, and is greedier about buying land.
- Real Estate price gouging is worse now.
- Allied factions are no longer willing to sell land to you.
- Changed most faction greeting messages.
- Bug fix - Fixed Real Estate faction not buying when they should've been.
- Bug fix - Fixed being unable to buy land from the Real Estate faction.
- Bug fix - Fixed structures not being removed after you buy off land from another faction.
- Bug fix - Incorrect infolinks recipes.
- Bug fix - Fixed plural localized strings.
- Bug fix - Fixed vehicles behaving oddly when on a bridge and dropping off resources.
- Bug fix - Fixed incorrect heights of resources on tube tunnels.
- Bug fix - Fixed infolinks not appearing while in a call.
- Bug fix - Players properly start with their correct permits now.
- Bug fix - Fixed strange normals on walls and tube models.
- Bug fix - Fixed vehicles sometimes getting randomly stuck near structures.
- Bug fix - Fixed exploit of selling a faction an unlimited supply of producer structures whilst the game is paused.
- Bug fix - Fixed "Send all blocked goods to stash" button collecting goods from push maglevs.
- Bug fix - Fixed too much steam coming out of the Cooling Tower.
- Crash fix - Fixed sporadic crash relating to selecting pirates.
​​- Crash fix - Crash when selecting certain ruins.
- Perf - Improved performance of maglev loops.
- Perf - Improved performance of complex maglev graphs.
- Perf - Perf improvements to producers.
- Perf - General performance improvements.