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Awakening Update

Greetings Transposers!

Today we're unveiling Awakening, the latest update for Wantless. With Awakening, we are proud to reveal the final version of the mind tree. This is the one that will be featured in the 1.0 release! Speaking of, we are getting closer every day, so you may expect a release date announcement very soon! :]

Awakening is also packed with endgame balancing changes, a new way to control your synapse's modifiers, and a bunch of quality of life changes. So let's proceed!



[Important info] Loading a save on the new version will immediately refund your mind tree to account for its major overhaul.

[h2]I - MAJOR CHANGES[/h2]



[h3]1) Mind tree 2.0[/h3]
The Mind tree has undergone multiple changes:
  • 2 new sections have been added to it, each with many new minor and major perks that unlock new build archetypes.
  • 4 “Master perks” have been added to the center of the tree, each requiring a Master mind key to unlock. You can obtain a single Master mind in the game, by successfully transposing the unique patient at the end of the Haunted endgame questline.
  • New Dull and Precious mind keys are now available on certain unique patients. If you’ve done these patients already, the keys will automatically be added to your inventory when loading your save.
  • Refunding your tree now always costs 1 Ponder shard.
  • You can now set up new Mind sets (Mind tree states) and swap between them at will. In association with Skill sets, that allows you to properly play multiple builds.

[h3]2) Enhance scaling overhaul[/h3]
Endgame Enhance levels now scale enemy stats exponentially instead of linearly.

Maximum Enhance level has consequently been adjusted to 100, and we’ve reset your previous maximum Enhance level to 20 if it was higher than that, so you can experience the new scaling.

Enhance 100 is a technical limitation, rather than the intended ultimate challenge. Maximum feasible Enhance level without manual save manipulation should be way lower than that. For reference, a Wretch in Enhance 60 has over 500 million hp.

Maximum Enhance level for non-unique items has been increased to +20.
Maximum Enhance level for multiple endgame unique items has been increased to +10.

[h3]3) Engraved modifiers[/h3]
2 new Fusion recipes were added:
  • Engrave causes a modifier of your choosing to become Engraved. Engraved modifiers will not be changed by other fusion recipes such as Quantum shift or Dislocate. Fusion recipes such as Synthesize or Electrobind still destroy the entire synapse to create a new one, so they don’t keep Engraved modifiers. This effectively lets you optimize and lock modifiers one by one on the path to your perfect synapse.
  • Efface removes the Engraved status from a modifier.


[h2]II - COMMUNITY REQUESTS & OTHER QUALITY OF LIFE[/h2]
  • A search field was added to the synapse inventory. You can search synapses by name, tier, quality, and certain key words such as “damage” or “affliction”. Right-clicking a synapse will automatically add its name to the search field for quicker comparisons.
  • Skill tooltips can now be scrolled through when they become too long.
  • Skills that would become invalid due to Mind tree changes are no longer destroyed, you just have to edit them to be able to use them again.
  • Last applied Enhance level is now automatically selected when clicking on a new patient.
  • Buttons have been added to set Enhance level to 0 or your current maximum.
  • You can now buy multiple units of an item at once in the shop.
  • You can now press [Space] to confirm shop popups.
  • Available fusion recipes now always display before the ones you can’t perform.
  • New area events now have their name displayed when a new day is announced.
  • You can now zoom further out on the Mind tree.
  • Simulation dummy HP has been increased.
  • Multiple glossary entries have been added.


[h2]III - BALANCING[/h2]

[h3]1) Items[/h3]
  • Tiers for Sanity, Control and Balance chips have been changed, and version III of these items was added at Tier 4, with improved stats.
  • Mantle of the Voiceless HP and Discipline increases were lowered.
  • Enhance fusion Silent catalyst cost has been reduced to [current synapse enhance level + 1], down from 24 catalysts for enhance 3 and up.

[h3]2) Effects[/h3]
  • Hyper-empathy now caps at 300% of damage taken.
  • All-in now applies a special effect that guarantees you’ll get dazed next turn, whereas it could previously be cleansed.
  • Shriek stored damage now caps at your level x 200.
  • Skills with either Rewind or All-in are now prevented from being used multiple times a turn with a special combination of Swiftness and Enlightened.
  • Foul ground, Fiery ground and Molten ground are now less effective on Elite and Boss enemies.

[h3]3) Mind tree[/h3]
  • Introversion value has been lowered from 5 to 3 hp per 100 discipline.
  • Flow now works for allies as well.

[h3]4) Other[/h3]
  • Tile effect-related secondary objectives have been removed, as they had too many edge cases often preventing them from completing.
  • Summon effect synapses now benefit from tier and enhance scaling just like enemies. This does not affect form summons (Totems and Automatons).
  • Summoned ally Inconsistency no longer spawns Fiery ground.
  • Sinister Remembrance now cleanses negative effects when using Sanity bond.
  • Your summons will now avoid targeting enemies under the Sanity bond effect with offensive skills.




[h2]IV - BUG FIXES[/h2]
  • Fixed a few causes for transposition soft-locks on enemy death.
  • Fixed a bug that caused certain buffs and debuffs to apply with the wrong value.
  • Fixed several bugs with synapse modifiers that could cause damage to be higher than intended.
  • Fixed a bug that caused Blood burst damage to be inaccurate.
  • Fixed a bug that prevented Shield bash from being stacked multiple times on the same skill.
  • Fixed a bug that caused Holy ground to get diminishing damage increases as you lost hp.
  • Fixed a bug where the “Darkness itself” achievement wouldn’t trigger.
  • Fixed a bug where the “Soul surgeon” achievement would only trigger on Tier 4 bosses.
  • Fixed a bug where the “Inconceivable” achievement would only trigger at Enhance 3 and not beyond.
  • Fixed Weeping sprout self-kill skill name.
  • Fixed a buggy interaction between summons and the Shadow effect.
  • Fixed a bug where some effect icons would appear smaller than they should.
  • Fixed a bug where ally summon name and description wouldn’t show.
  • Fixed a bug where Innar would trigger a dialogue simultaneously with a new Depth unlock, causing a soft-lock.
  • Fixed a bug where the Fist of lead gloves wouldn’t benefit from the Silent Clitellum pure damage increase.
  • Fixed a bug where healing from the Condescension tree perk would trigger before the associated damage.
  • Fixed a bug where the Resilience tree perk wouldn’t work in the Simulation.
  • Fixed a bug where Shield and Barrier power increases on the Tongue of Voiceless trinket wouldn’t work.
  • Fixed a bug where you could forge an unusable single-target skill with movement and push/pull effects.
  • Fixed a bug where certain added effect power modifiers would actually decrease buff/debuff effectiveness.
  • Fixed a bug where level 100 wouldn’t properly on the transposition end UI.
  • Fixed a bug where Defile could cause you to stay alive with 0 hp.
  • Fixed a bug where increasing game speed would reduce the duration of item looting notifications in transposition.
  • Fixed multiple typos, description and naming issues.




Very shortly, we'll be ready to announce the release date of the 1.0.

[h2]Join the Community![/h2]

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We are grateful for your time and your continued support.

Stay tuned!