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Devblog #6 - Character progression & colorful minds

Greetings,

It’s been a while since we’ve last posted a devblog, and that’s in large part because we spent a while preparing an internal demo of the game. It is still not ready to be experienced by actual players, but in the meantime it’ll help us pitch and present the game, which is key for development!

Aside from that demo work, here’s what we’ve been at:

New mind biome: a twisted dream

We’re in the early stages of working on a new biome - a colorful, twisted dream struck with isolation, mourning, addiction and self-deprecation. We’ll also use it as a stepping stone to visually upgrade the dead slums, our 1st biome.



New feature: Mind tree

We’ve implemented a 1st version of the Mind tree. It’s a talent tree that lets you choose between different experiences that yield perks and stats, every time you level up! We were missing a crucial progression system to reward leveling, and a character customization feature unrelated to loot.

These are early perks we’re experimenting with, they’re not final

New feature: Gear

Speaking of progression systems, we’ve added the indispensable equipment system! Contrary to the mind tree, this is THE loot-related character customization feature (alongside skill crafting, of course).



We’re starting off with 3 equipment types:

Gloves carry offensive stats and determine your basic attack. Tired of hitting stuff, how about stacking damage over time instead?



Coats come with powerful stats, and at least one build-defining tradeoff. Here are some examples:



Trinkets carry all kinds of stats to enhance your build. You can equip more than one of these.



New feature: Memories & patient stability

Inside your patient’s mind maze, you’ll often stumble upon some of their lost memories. Preserving them will soothe the patient’s spirit and make your life easier, whereas letting them crumble will cause the mind maze to grow unstable. You don’t want that now, do you?



Some other upgrades

The Neural forge now lets you preview your skills:



Awareness now boosts your skill's effects in addition to reducing total discipline cost:



Among many other small quality of life changes!

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And that’s a wrap!

Thank you for reading, hopefully the downtime between this devblog and the next won’t be as long. In the meantime, join us on Discord!

Don't forget to breathe, marvel, and stay safe ♥