1. SALVATIONLAND
  2. News

SALVATIONLAND News

Patch 0.6.4

- Fixed audio bug where muted audio continued to play on some levels
- When teleporting, the player now stands up from crouch automatically

For saved games from version 0.6.3: starting new game is not required.

Patch 0.6.3

1) Fixed a critical bug with disappearance of some sounds and music on several levels
2) Fixed a critical bug with sound when changing the volume setting in some levels
3) Improved motorcycle handling, reduced performance drop when riding it
4) Subtitles now have white color again, which made them more seenable
5) Crouching now works via toggle, this made stealth missions more playable
6) Fixed minor bugs on the levels "Shopping District" and "Mine"

Patch 0.6.2

- Fixed some minor bugs that don't affect the game walkthrough

Patch 0.6.1

- Weapon wear indicator is now permanently displayed on HUD
- Fixed text typos
- Fixed bug with wrong paths for achievement pictures

For saved games from version 0.6: starting new game is not required.

Patch 0.6

- Added a warning window about epilepsy at the first start of the game
- Added game achievements (local, Steam-free (for now))
- Added a new quest with smugglers
- Added a quest at the level of "Suburb", associated with the new game location - "Mines"
- Weapons now have a recoil
- Weapons can now be broken during use. It needs to be repaired by collected components through inventory, added HUD wear indicator
- Added spilling blood effect for attacked NPCs and player character
- Implementation of the XInput controller has been completed. The game using it is now fully playable
- Fixed a crash when using a controller and changing weapons
- Increased dialog window and font on resolutions from 1080p and higher
- Hunger and thirst now don't kill the character, but reduce the max amount of health by 30% (total 60%)
- Menu call now doesn't pause the game, which reduces the risk of logic bugs with sounds in the levels
- Fixed a bug with displaying NPC enemies without weapons when loading some locations
- Melee weapon hits on walls now leave hit decals
- NPC can open doors now
- Fixed bugs with the impossibility to continue game passing at restart of autosave on the levels "Suburbs" and "Market - 2"
- Improved grenade explosion sounds, its physical model and effects
- Added Gam-Gun reload sound
- Added thematic visual "glitches" at Chapter 3 levels
- Added a jump at the leaving the water, which allows you to leave waterplace without problems
- Fixed bugs with a motorcycle: the character now jumps off it when fall into the water, fixed rotation when transitioning between locations
- Replaced motorcycle engine sounds