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Roxy Raccoon's Pinball Panic News

Mancala Madness Expansion

Story Mode
  • A new cut-scene which leads into Roxy's next adventure has been added to the Story.
  • Play a table inspired by the new game; "Roxy Raccoon's Mancala Madness".
  • A second cut-scene which closes with a new ending to the game after completing the new table.


New Pinball Table

[h2]Table Description[/h2]
  • Wide bodied table to celebrate the release of Roxy Raccoon's Mancala Madness.
  • Features elements inspired by Roxy Raccoon's Mancala Madness
  • 1 Achievement & Leader-boards for all modes.
  • Accessible by completing the new chapter in the story mode and free for everyone!


[h2]New Character & Cosmetics[/h2]
  • A new playable ball has been added; a Toy Ball
  • 3 Hats and 3 Furs are unlock-able for Roxy.



2 New Arcade Games

[h2]Dreary Dungeon[/h2]
  • Medieval themed arcade game designed to showcase the upcoming DLC.
  • Shoot Roxy into the moving treasure chests using the cannon to score different point values.
  • 2 unlock-able Cosmetics & Furs.


[h2]Carrot Sweeper[/h2]
  • A Roxy themed take on minesweeper
  • Play as Rapid Ryan and plant your carrots!
  • 3 cosmetics and a fur color are earned just for playing!



2 New Announcers
  • Demon & Undead Voice Announcers use-able on all tables.
  • Not use-able in Story mode.




Table Editor Update:


[h2]What’s New:[/h2]

[h3]Rotate Camera:[/h3]
  • Hold Control + Mouse Movement = Rotate Camera
  • Left-Alt= Reset Camera Rotation


[h3]Custom Raceways:[/h3]
Custom Raceways have had the following options added to their editor screen:
  • Z Rotation
  • Raceway DMD/LCD Animations
  • Checkpoint Sparks
  • Raceway Title


[h2]Misc/Bug Fixes:[/h2]
  • Added Missing Flipper Icons
  • Increased dropdown length




[previewyoutube][/previewyoutube]



It would mean a huge deal to me if you would check out the release of the next chapter in the Roxy Raccoon Saga.

Table Creator - Physics + Audio Editors & Test Balls!

Misc. & Bug Fixes:
  • Fixed a bug where Edgy Eddy was not properly being unlocked when playing Birthday Bonanza.
  • Clever Girl Achievement - Reworked the achievement to make it only require characters from the base game, making it easier to unlock.
  • Fixed an issue where certain plungers used the wrong audio mixer.







Table Editor Update:


[h2]What’s New:[/h2]
[h3]Debug/Test Ball:[/h3]
  • Press & Hold a key while testing to spawn a ball and shoot it in the chosen direction.


[h3]Ambience Editor:[/h3]
  • Over 50 Ambience Tracks


[h3]Physics Material Editor:[/h3]
  • You can now change and modify the physics materials of various objects in the object editor.
  • The following Mechanics can be modified:
  • Flippers, Bumpers, Toggling Targets, Stationary Targets, Spinning Targets, Rotator, Pirate Steering Wheel, Slingshot, Slingshot/Flipper Preset, Moveable Blockers, Burrowing rabbits, Running Rabbits, Gate.
  • The following stationary objects can also be modified: Blockers, Edges, Borders, Boards.


[h2]Sound Editor:[/h2]

  • You can now change and modify the sound effects of various mechanics in the object editor.
  • The following Mechanics can be modified:
  • Bumpers, Rollovers, Targets, Slingshots, Holes, Flashing Targets, Drop Targets, Steering Wheels, Spinning Targets.


[h2]New Mechanics:[/h2]
[h3]Constant Flipper[/h3]
  • This object will constantly move in circles. It can be modified to great extents.



[h3]Spinning Drop Targets[/h3]
  • A Drop target that will constantly spin in circles.


[h2]Misc/Bug Fixes:[/h2]
  • Added the missing UI Icons for flippers.
  • Bumpers & Slingshots can now have flashing LEDs.
  • Pressing X while in one delete mode now switches to the other.
  • The loading screen is now slightly more accurate.
  • Rotation Speed now corrected to display Y-Rotation in the object editor
  • Fixed a bug where generating a new table wouldn’t erase the currently saved music.
  • Fixed a bug where if the ball left a hole and went over a new one too quickly, it would not enter the second one.


[previewyoutube][/previewyoutube]



Help me shape the future of the game by filling out this very short anonymous survey.

Colorblind Options, Ambience & Table Creator Update!

The Following Options have been added to the video settings menu:


[h2]Colorblind Options[/h2]
  • None -Enabled by Default
  • Protanopia - Simulates missing red cones.
  • Protanomaly - Simulates reduced sensitivity red cones.
  • Deuteranopia - Simulates missing green cones.
  • Deuteranomaly - Simulates reduced sensitivity green cones.
  • Tritanopia - Simulates missing blue cones.
  • Tritanomaly - Simulates reduced sensitivity blue cones.
  • Achromatopsia - Simulates completely missing cones.
  • Achromatomaly - Simulates reduced sensitivity of all cones



Please note that this only impacts the gameplay camera and not the U.I.


Ambience
  • The following tables have added background noises/ambience:
  • Hectic highway, Magical meadows, Wonderful Willows, Sports Spectacle, Charming Chopper, Rickety Rapids, Doubloon Docks, Future Flight, Golden Galaxy, Brutal Blitzkrieg, Wicked Warfare, Kooky Combat, Sand Sanctuary, Foolish Pharaohs


Bug Fixes/Misc:
  • Added a preview announcer button to the audio settings screen.
  • Added an ambience slider to the audio settings screen.
  • Charming Chopper & Magical Meadows are now unlocked by default.
  • Slightly increased the strength of the Roxy Assist.
  • Fixed a bug where one of the button prompts in the controls screen was incorrectly assigned.
  • Minor performance improvements on Firing Frenzy and similar arcade games.



Table Editor Update:


[h2]Loading Bar:[/h2]
Because the Table Creator can take quite a while to load, I have added a loading bar to this screen which gives you a better estimate of how close the level is to load. Plus it gives you peace of mind knowing the game hasn’t frozen.

[h2]3 New LEDs:[/h2]
  • Round, Long Square & Long Round.
  • These currently sit on the Visuals screen, I will find a new home for them one day, I am open to suggestions.



[h2]Material & LED Editors:[/h2]
You can now modify the colors of the materials and LEDs of various mechanics/boards.

[h2]Scaling:[/h2]
  • Introduced single axis scaling, press Z to toggle between these modes.
  • Increased the rate at which objects scale.
  • Increased the maximum size that objects can be scaled to.


[h2]Mechanic Editor:[/h2]
  • Rotation in Degrees slider added for object editing.
  • Removed the number prompts on the Mechanic Editor and replaced them with Input Fields.



[h2]Weather Effects: [/h2]
  • Windy, Dust Calm, Flies, Fireflies Pink, Magical Flies, Space Warp, Space Asteroids



[h2]Post-Processing Profiles:[/h2]
  • Added the 8 new colorblind settings listed above as options.



[h2]Documentation/Guide[/h2]
I have begun work on some Documentation/Guide on how to use the Table Creator:
https://steamcommunity.com/sharedfiles/filedetails/?id=3001078063

[h2]Adjusted Placement Colliders:[/h2]
Resized and adjusted colliders on a very large number of objects & mechanics. This makes them easier to select, modify, place, etc… But may also impact the location of your currently saved tables. I apologize for the inconvenience and do not anticipate having to do this again in the future.

[h2]Bug Fixes/Misc:[/h2]
  • Shift-left & Right-click now flips on x Axis.
  • Pressing the tab key now moves the U.I. on/off and around the screen.
  • When Testing a level, I have removed the end run prompt. This allows for entering/exiting the test faster.
  • Bumper - Bounce Force renamed to Kicker Force
  • The life saver timer prompt text used to say music volume, this has been corrected.
  • Pre-made Raceway 10 has been modified for better placement.
  • Moved some objects from borders to boards
  • Moved the flippers out of the mechanics screen and also reorganized the flippers screen
  • Changed the Delete Save icon on the save screen to avoid confusion.
  • Plungers no longer delete objects when being spawned in.
  • Changed the cutoff points on objects placement for wide body tables.
  • Added the missing plungers & flippers for wide body
  • Flipping an object will now retain the objects current scale
  • Fixed some bugs with the Space Theme.
  • Fixed a bug when modifying the Rabbit Runner having changes not take effect.
  • Fixed a bug where some objects losing their colors after being edited.
  • Fixed a bug where the editor didn’t overlap the red overlap color on certain objects.




Help me shape the future of the game by filling out this very short anonymous survey.


[previewyoutube][/previewyoutube]

Witch Trials Expanded, Command Line & Mechanic Editor!

Witch Trials Screen:

[h2]Trial Related[/h2]
Trials now mention whether or not they restart when the ball is lost.
Targets are now split into 4 categories: Stationary Targets, Ordered Stationary Targets, Drop Targets & Ordered Drop Targets.
Rollovers are now split into 3 categories: Rollovers, Grouped Rollovers & Ordered Rollovers.

[h2]General[/h2]
  • Number of balls/lives are now mentioned at the bottom of the trial screen.
  • Tables that start with ball/life saver is not tied to any specific mission/trial now mention it at the bottom of the trial screen.
  • Tables that start with kickback which is not tied to any specific mission/trial now mention it at the bottom of the trial screen.
  • Tables that start with multi-ball active now mention it at the bottom of the trial screen.
  • Tables that start with more than 1 plunger now mention it at the bottom of the trial screen.
  • Tables that start with a cannon instead of a plunger now it at the bottom of the trial screen.



Launch with Command Line:
  • You can now pass the table name in through command line arguments. A list for all possible tables is provided in the following link: https://steamcommunity.com/app/1807690/discussions/0/3801650156482938322/
  • This will launch into the default arcade mode. If it is a table that is still locked in story mode or un-owned DLC, you will be brought to the main menu instead. This is part of my ongoing quest to fully add Virtual Cabinet Support to the game.



Bug Fixes/Misc:
  • Fixed an issue where the Sports Spectacle leaderboards were not viewable in-game. (No fears, your scores were still properly uploaded!).
  • Minor Performance improvements on Doubloon Docks & Rickety Rapids.
  • Fixed a bug where the measurements dropdown in the settings screen wasn’t set to the saved setting on startup.


Table Editor Update:


[h2]Mechanic Editor:[/h2]
  • Edit the points and behavior of basically every object on the playfield!


[h2]Sports Spectacle: Added to the selectable themes and music.[/h2]

[h2]Mechanics:[/h2]
  • Peg Spinner
  • LED Arrows


[h2]Misc. & Bug Fixes:[/h2]
  • Added Left & Right Indicators to UI Buttons for flippers & slingshots.
  • Fixed the bug regarding moving objects along a locked axis moving up and down.
  • Fixed the bug where the rabbits weren’t being disabled after exiting testing mode.
  • Added the 3 following hotkeys and expanded the controls screen:
  • T = Enter Duplicate Mode
  • F = Enter Edit Mode
  • X = Enter Delete Mode


[h2]What’s Next:[/h2]
  • Edit Colors
  • Edit LEDs
  • More Environment Effects


Help me shape the future of the game by filling out this very short anonymous survey.


[previewyoutube][/previewyoutube]

Sports Spectacle DLC & Table Creator Update

Sports Spectacle DLC


Rollover Bush Animations:
  • The following tables have had new animations added to their rollovers:
  • Magical Meadows, Wonderful Willows, Birthday Bonanza, Easter Extravaganza, Feudal Follies, Sly Samurai


Bug Fixes/Misc:
  • Tenacious Taylor from Roxy 2 was added to the Birthday Bonanza table
  • Charming Chopper: Missile/Rockets now have more impact on the ball
  • Fixed misbehaving flippers on Easter Extravaganza


Table Editor Update:

[h2]What’s New:[/h2]
[h3]Border/Blocker Creator:[/h3]
  • Create your own blocker/border object. Set the start and end point and it will fill in the rest.


[h3]Helper/Guide:[/h3]
  • Swapped from a Cube to a Capsule (more visually appealing).
  • Added additional highlight colors for better visual clarification.
  • Pressing the C key now swaps it’s size from default size to the size of a pinball, this was done so you can more easily reference the size of a ball on the playfield.


[h3]Grabber/Mover:[/h3]
  • Press G to enter Grab mode. Pick up and move any previously placed object.


[h3]Custom Play-field Art:[/h3]
  • Find where the game is installed on your computer and put images in the following folder:
  • Roxy Raccoon's Pinball Panic\PinballPanic_Data\StreamingAssets\CustomImages\


[h3]Mechanics:[/h3]
  • Tower Spinner
  • Rotators


[h3]Weather Effects:[/h3]
  • 2 Alternate Lightning Storms
  • Meteor Shower


[h3]Misc & Bug Fixes:[/h3]
  • Ball Saver LED is now present on the table when using the ball saver
  • Expanded the Controls Screen
  • Added an arrow to one of the speed boosts to indicate it’s direction
  • Objects can no longer be placed when the pause menu is open
  • Removed the delete object button from the Save Screen
  • Fixed a bug with the raceway builder bugging out after deleting segments.
  • Fixed numerous bugs regarding cloning objects (sorry!)
  • Fixed a bug where tables made pre-raceway build creator wouldn’t load correctly.
  • Fixed a bug isolated to one of the auto plunger’s gates being unusable.
  • Fixed a bug where some of the pre-built racetracks didn’t properly score points.
  • Fixed a bug where plungers wouldn’t destroy certain objects upon placement.


[h3]What’s Next:[/h3]
  • Edit Mechanics
  • More Mechanics



Help me shape the future of the game by filling out this very short anonymous survey.


[previewyoutube][/previewyoutube]