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Astronimo News

Dev Worlds, New Trailer, and 74% Off!

[p][/p][p][/p][p]Hello Explorers! [/p][p]You have once again crash-landed and are ill-prepared, you and your friends must build, break, and rebuild to escape. Astronimo is a chaotic co-op puzzler about creativity, comedy, and questionable engineering -  and it’s 74% off right now![/p][p]
[/p][h3]Astronimo is on Sale![/h3][p]To celebrate the Steam Daily Deal, Astronimo is 74% off from 3rd–17th September! If you’ve been waiting to launch yourself into co-op construction mayhem, now’s the time.
[/p][h3]New Trailer[/h3][p]We’ve got a brand new trailer that shows off the campaign, co-op, and exactly how many rockets you can duct-tape together before things go wrong.[/p][p][/p][previewyoutube][/previewyoutube][p][/p][h3]Explore Developer-Created Worlds[/h3][p]We’ve also released several official dev-made worlds for you to play through and pick apart. Try them, break them, and get inspired to build your own! You can find them in the Steam Workshop, right from the in-game World Editor menu.
[/p]
  • [p]The Mine Slammer - Astronimo Official World (Challenging)[/p]
  • [p]Icarus - Astronimo Official World (Challenging)[/p]
  • [p]Mini Gaia - Astronimo Official World (Peaceful, Secrets)[/p]
  • [p]Developer World - Speedsters Raceway (Build & Race)[/p]
  • [p]Developer World - Jingle Moon (Created for the Yogscast previously)[/p]
[p][/p][p]Don’t forget: you can make and share your own worlds too - the World Editor is powerful, weirdly intuitive, and comes with a built-in tutorial. Master the art of considered stupidity and then unleash your chaos on the community.[/p][p][/p][h3]Wait, What Is Astronimo Again?[/h3][p]In Astronimo, up to four employees of Hypergiant Inc. crash-land on a remote planet and must work together to get back home. Build janky machines. Solve weird puzzles. Strap rockets to things that should not have rockets strapped to them.
[/p][p]It’s creative, it’s chaotic, and it’s all about failing together until something works.
[/p][h3]Core Features[/h3][p][/p][p]Build Anything
Snap together parts to create crazy machines - from rickety lifts to rocket-powered buses. Fail forward, break stuff, and try again.
[/p][p]4-Player Online & Local Co-op
Team up with friends online or on the couch. Work together… or accidentally launch each other into lava.[/p][p][/p][p]Campaign Across the Cosmos
Explore bizarre planets like Turilla, Acara, Zaroth IV, and Nixnillon - each packed with puzzles, hazards, and secrets.[/p][p][/p][p]Customisation
Create your head, bling your suit, wave, dance, play music, or just be a dog in space. It’s weird out there - express yourself accordingly.[/p][p][/p][p]World Editor & Steam Workshop Support
Create your own planets and levels with powerful, easy-to-learn world editing tools. Start with the tutorial to master the art of considered stupidity, then share your contraptions with the universe - or explore the wild inventions of others.[/p][p][/p][p]Contraption-Based Puzzle Solving
Each puzzle has endless solutions - just build what makes sense (or doesn’t). Gravity is optional. Sanity is not.[/p][p][/p][p]Thanks for playing and supporting Astronimo! If you like what you see, please consider leaving a review or sharing the game with a friend -  it really helps![/p][p][/p][p]See you in space!
The Astronimo Team[/p]

Astronimo 1.0.3 - Patch Notes

Today sees the release of Astronimo 1.0.3. In this update, we've taken a good look at the current tutorial and made improvements where feasible. Additionally, we've also tackled some of the areas where we've received a lot of feedback on. Thank you to those who shared their bugs and feedback with us and we love to hear more and continue engaging with you over on the Steam forums or on Discord. Enjoy the new update!

[h3]Game Changes[/h3]

  • Updated signage in the Tutorial for extra guidance.
  • Changes made to the Acara Subverse to make traversing easier.
  • Removed the gates at The Rocket Garage when leaving Acara for the first time.
  • Increased the size of the Rocket Tutorial signage (leaving the sequence).
  • Updated User Interface art for creating a new player head.
  • Pyro Moon workshops now include a Flight Seat.
  • Improved the 'Turn Back Now' warning at the edge of the universe.
  • Small improvements to localisation.


[h3]Bug Fixes[/h3]

  • Fixed an issue where players could edit their contraption in My First Workshop and become blocked in Edit Workshop.
  • Fixed a crash that could occur when customising player heads in multiplayer and remote play.
  • No longer able to hear the SFX for PRESS START when spamming the button.
  • Altered the bubble tutorial bridge so it is less likely to break to block progression.
  • Fixed an issue where platforms would prevent seats from being placed in the garage in some instances.
  • Fixed several issues concerning how the player rendered while bubbling.
  • Removed the black box hint for Flip Vehicle when the vehicle could not be flipped.
  • Fixed an issue that caused player names to overlap and obscure other names when sharing the same seat.
  • Improved translation of ‘Reload Template’ to match Croc dialogue in cutscene at Up a Flight workshop.
  • Crown sparkle particles improved.
  • Fixed an issue where Crowns would float above a players head when other miscellaneous headwear was equipped underneath it.
  • Taunt icons and Workshop menu icons are no longer cut off at the edges of the menu.
  • Fixed an issue where taunts would continue when tabbing to the HEADS tab.
  • Ice no longer cuts through lava terrain in Zaroth IV’s subverse.
  • PRIZES REMAINING counter at Gumball on Nixnillon is no longer obscured by a tree.
  • Fixed an issue where Thrusters VFX would draw too high when in Space View.
  • Fixed a rare issue that caused shuttle debris at the beginning of Turilia to appear invisible or holographic.
  • Increased the size of map markers at the edge of the screen.
  • Fixed an issue that blocked contraptions from lane swapping in the back lane while in front of a workshop that had an undeployed contraption inside containing intersecting rods and platforms.
  • Fixed an issue where option menu text was not highlighting unless the mouse was hovering over text.


[h3]Community Moons[/h3]

Fixed a variety of assets that had scrambled textures.
Fixed a crash that occurred after deleting Cutscene Nodes.
Fixed an issue that made the default custom world planet mesh unpaintable.
Added a terrain invalid warning when terrain is malformed.
Removed some listed music tracks that were placeholder and do not exist.

[h3]Networking[/h3]

  • Fixed several issues relating to extreme desync where contraptions exploded after extended networking sessions.
  • Fixed a crash that was caused by elements of a contraption not being deleted correctly.
  • Fixed a crash that occurred when grinding ore while closing an online game.
  • Fixed a crash caused by invalid objects after net sync updates.
  • Fixed an issue that made Clients appear out of sync when jumping off rods.
  • Fixed an issue where Clients experienced slingshot movement when grabbing while climbing.
  • Fixed a crash that would occur when a Client was alone with a contraption in a workshop when the Subverse timer ran out.
  • Fixed a rare crash that made Clients crash after the credits played to completion.
  • Fixed a rare crash that occurred when the Host drove a flipped vehicle.
  • Fixed a rare bug that would cause players to fall through the floor when respawning in the Subverse.
  • Improved networking so connections can be made during unexpected high load.
  • Fixed a crash that occurred after placing stickers or customisation and flipping the contraption in build mode.

Patch Notes - Hotfix 1.0.2.1

Build Revision number: 27056

Hello explorers!

We have implemented a small hotfix to fix a potential blocker. Details:

Updates:
  • None


Bug Fixes:
  • Fixed a potential blocker in Nixnillon subversive, players can now recover the bridge if they blow it up.


Happy exploring!

And as always, thank you all for continuing to report bugs and give us feedback on the game.

If you experience any issues, please use the in-game bug reporting feature or feedback form, or you can join the Coatsink Discord Server and use the appropriate reporting channels.

Festive Greetings from all of us!

Hello everyone! Isaac here, Producer on Astronimo. We’re rapidly approaching the end of the year and so we wanted to pass on a Merry Christmas and a Happy New Year to you all, from everyone here on the Astronimo team.

It’s been wonderful seeing you all explore the solar system, we’ve loved seeing the livestreams and we can't wait to see what you all do with the level editor in the new year!


If you have any questions, feedback and bugs - you can submit these in our in game reporting tool and make sure to join our Discord, where we can help you out.

Once again, have a great holiday season and we’ll see you in the new year!
~ Isaac and the Astronimo team!

https://store.steampowered.com/app/1808640/Astronimo/

Astronimo 1.0.2 - Patch Notes

[h3]Updates:[/h3]
  • Minimum spec warning added to our Bug Reporter Tool.
  • No longer able to upload saved vehicles in tutorial workshops.
  • Removed an old music track present on Acara.

[h3]Bug Fixes:[/h3]
  • Fixed a potential blocker in the Double Ramp Workshop.
  • Fixed an issue where players could Crash during a Croc cutscene.
  • Fixed an issue where the input inversion is inconsistent for Clients.
  • Fixed the custom head UI to now display Vitiligo when applied.
  • Fixed an issue where the Reward UI would be visible on the main menu if players
    paused and exited quickly after receiving a reward.
  • Menu settings now fully highlight when using the mouse.
  • Fixed an issue where Bubbled players would go inside Destructible terrain instead of being pushed in front of it.
  • Fixed an issue where Bubbled players would pop against workshops where players where inside them.
  • Fixed the Workshop title text displaying over components in front of workshops.
  • Fixed an issue where the boxing glove would switch hands while the game was paused.