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Astronimo 1.0.3 - Patch Notes

Today sees the release of Astronimo 1.0.3. In this update, we've taken a good look at the current tutorial and made improvements where feasible. Additionally, we've also tackled some of the areas where we've received a lot of feedback on. Thank you to those who shared their bugs and feedback with us and we love to hear more and continue engaging with you over on the Steam forums or on Discord. Enjoy the new update!

[h3]Game Changes[/h3]

  • Updated signage in the Tutorial for extra guidance.
  • Changes made to the Acara Subverse to make traversing easier.
  • Removed the gates at The Rocket Garage when leaving Acara for the first time.
  • Increased the size of the Rocket Tutorial signage (leaving the sequence).
  • Updated User Interface art for creating a new player head.
  • Pyro Moon workshops now include a Flight Seat.
  • Improved the 'Turn Back Now' warning at the edge of the universe.
  • Small improvements to localisation.


[h3]Bug Fixes[/h3]

  • Fixed an issue where players could edit their contraption in My First Workshop and become blocked in Edit Workshop.
  • Fixed a crash that could occur when customising player heads in multiplayer and remote play.
  • No longer able to hear the SFX for PRESS START when spamming the button.
  • Altered the bubble tutorial bridge so it is less likely to break to block progression.
  • Fixed an issue where platforms would prevent seats from being placed in the garage in some instances.
  • Fixed several issues concerning how the player rendered while bubbling.
  • Removed the black box hint for Flip Vehicle when the vehicle could not be flipped.
  • Fixed an issue that caused player names to overlap and obscure other names when sharing the same seat.
  • Improved translation of ‘Reload Template’ to match Croc dialogue in cutscene at Up a Flight workshop.
  • Crown sparkle particles improved.
  • Fixed an issue where Crowns would float above a players head when other miscellaneous headwear was equipped underneath it.
  • Taunt icons and Workshop menu icons are no longer cut off at the edges of the menu.
  • Fixed an issue where taunts would continue when tabbing to the HEADS tab.
  • Ice no longer cuts through lava terrain in Zaroth IV’s subverse.
  • PRIZES REMAINING counter at Gumball on Nixnillon is no longer obscured by a tree.
  • Fixed an issue where Thrusters VFX would draw too high when in Space View.
  • Fixed a rare issue that caused shuttle debris at the beginning of Turilia to appear invisible or holographic.
  • Increased the size of map markers at the edge of the screen.
  • Fixed an issue that blocked contraptions from lane swapping in the back lane while in front of a workshop that had an undeployed contraption inside containing intersecting rods and platforms.
  • Fixed an issue where option menu text was not highlighting unless the mouse was hovering over text.


[h3]Community Moons[/h3]

Fixed a variety of assets that had scrambled textures.
Fixed a crash that occurred after deleting Cutscene Nodes.
Fixed an issue that made the default custom world planet mesh unpaintable.
Added a terrain invalid warning when terrain is malformed.
Removed some listed music tracks that were placeholder and do not exist.

[h3]Networking[/h3]

  • Fixed several issues relating to extreme desync where contraptions exploded after extended networking sessions.
  • Fixed a crash that was caused by elements of a contraption not being deleted correctly.
  • Fixed a crash that occurred when grinding ore while closing an online game.
  • Fixed a crash caused by invalid objects after net sync updates.
  • Fixed an issue that made Clients appear out of sync when jumping off rods.
  • Fixed an issue where Clients experienced slingshot movement when grabbing while climbing.
  • Fixed a crash that would occur when a Client was alone with a contraption in a workshop when the Subverse timer ran out.
  • Fixed a rare crash that made Clients crash after the credits played to completion.
  • Fixed a rare crash that occurred when the Host drove a flipped vehicle.
  • Fixed a rare bug that would cause players to fall through the floor when respawning in the Subverse.
  • Improved networking so connections can be made during unexpected high load.
  • Fixed a crash that occurred after placing stickers or customisation and flipping the contraption in build mode.