A demo coming soon
Hello everyone!
In the past few weeks, I’ve been very active and I’m happy to share the progress made.
[h2]Recent Advancements[/h2]
[h3]Voting System and Helicopter[/h3]
I’ve implemented the voting system and the helicopter, and they are 100% functional. I’ve played several games, and it’s really enjoyable, even against AI with an unfinished game. I can’t wait for you to try it out and give me your feedback!

[h3]Animations and Time Constraints[/h3]
One of the main challenges has been designing attractive animations without exceeding the time budget. For example, an amusing idea of a giant hammer attached to the helicopter to eject losing players was set aside in favor of a simpler animation where the player disappears in a cloud of dust. This decision helps maintain a balance between rapid development and visual quality.
[h2]Time Management and Multitasking[/h2]
[h3]Steam Page Reorganization[/h3]
Alongside development, I had to spend time reworking the Steam page for Fortune Avenue to better reflect the game. This task was urgent due to the cross-promotion with my other game, City Game Studio, during the Steam Summer Sale. Consequently, I temporarily reduced the time spent on Fortune Avenue to manage this promotion. This only took a few days, as I am now back to working on Fortune Avenue.

[h2]Playable Demo and Playtests[/h2]
[h3]Demo Planning[/h3]
For the first time, I have a detailed plan to finalize a playable demo of Fortune Avenue. This plan includes specific tasks like adding players' real estate assets to the interface, creating the victory panel, and integrating Steam achievements. I estimate that I will have a playable demo by September 1, 2024. However, before that, I will need to organize playtesting sessions.
[h3]Playtesting Sessions[/h3]
Before this date, several playtesting sessions will be organized to ensure the game works well and is enjoyable to play. I will soon recruit players to participate in these tests, and I invite you to join the Discord server and follow the Steam page to not miss the announcement.
[h2]Conclusion[/h2]
I’m thrilled with the progress made and I’m determined to make Fortune Avenue a success. Your support is crucial, so please wishlist the game and follow the updates.
Thank you for your attention and see you soon with more updates!
Take care,
Xavier aka Binogure
In the past few weeks, I’ve been very active and I’m happy to share the progress made.
[h2]Recent Advancements[/h2]
[h3]Voting System and Helicopter[/h3]
I’ve implemented the voting system and the helicopter, and they are 100% functional. I’ve played several games, and it’s really enjoyable, even against AI with an unfinished game. I can’t wait for you to try it out and give me your feedback!

[h3]Animations and Time Constraints[/h3]
One of the main challenges has been designing attractive animations without exceeding the time budget. For example, an amusing idea of a giant hammer attached to the helicopter to eject losing players was set aside in favor of a simpler animation where the player disappears in a cloud of dust. This decision helps maintain a balance between rapid development and visual quality.
[h2]Time Management and Multitasking[/h2]
[h3]Steam Page Reorganization[/h3]
Alongside development, I had to spend time reworking the Steam page for Fortune Avenue to better reflect the game. This task was urgent due to the cross-promotion with my other game, City Game Studio, during the Steam Summer Sale. Consequently, I temporarily reduced the time spent on Fortune Avenue to manage this promotion. This only took a few days, as I am now back to working on Fortune Avenue.

[h2]Playable Demo and Playtests[/h2]
[h3]Demo Planning[/h3]
For the first time, I have a detailed plan to finalize a playable demo of Fortune Avenue. This plan includes specific tasks like adding players' real estate assets to the interface, creating the victory panel, and integrating Steam achievements. I estimate that I will have a playable demo by September 1, 2024. However, before that, I will need to organize playtesting sessions.
[h3]Playtesting Sessions[/h3]
Before this date, several playtesting sessions will be organized to ensure the game works well and is enjoyable to play. I will soon recruit players to participate in these tests, and I invite you to join the Discord server and follow the Steam page to not miss the announcement.
[h2]Conclusion[/h2]
I’m thrilled with the progress made and I’m determined to make Fortune Avenue a success. Your support is crucial, so please wishlist the game and follow the updates.
Thank you for your attention and see you soon with more updates!
Take care,
Xavier aka Binogure