Playtest update v0.9.10
I'm pleased to announce that a new update is now available exclusively for our valued playtesters. This release is part of my ongoing efforts to enhance the overall gameplay experience, incorporating the latest features and improvements that have been carefully developed and refined. Your feedback is instrumental in helping me identify areas of strength and opportunities for further refinement.
As a playtester, you have early access to this update, and we kindly ask for your insights and detailed reports on any issues you may encounter.
Please note that this update is currently in a limited testing phase and is not yet available to the general public.
I appreciate your dedication and contributions to the development process and look forward to your continued support in shaping the future of our game. Thank you for your commitment to excellence and for being an integral part of our community.
[h2]Changelog[/h2]
[h3]Bugfixes[/h3]
[h3]Optimization[/h3]
[h3]UI[/h3]
[h3]Misc[/h3]
As a playtester, you have early access to this update, and we kindly ask for your insights and detailed reports on any issues you may encounter.
Please note that this update is currently in a limited testing phase and is not yet available to the general public.
I appreciate your dedication and contributions to the development process and look forward to your continued support in shaping the future of our game. Thank you for your commitment to excellence and for being an integral part of our community.
[h2]Changelog[/h2]
[h3]Bugfixes[/h3]
- Fix crash at startup
- Fix game that stays frozen after the first vote
[h3]Optimization[/h3]
- Reduce the VRAM used by the game
[h3]UI[/h3]
- Animate popups
- Add a better progress bar when creating a game
[h3]Misc[/h3]
- Update to the latest Godot Engine version
- Rework the Steam detection algorithm
- When voting a for a new rule, it's applied within 8 seconds instead of 10.