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Fortune Avenue News

Fortune Avenue is OUT NOW !


Hello to all board game enthusiasts!

I'm happy to announce that Fortune Avenue is officially available on Steam! If you enjoyed the demo, you'll love the full version which brings a host of new features.

[h2]What awaits you in the full version[/h2]
  • Extended multiplayer mode - Play with up to 6 players now and enjoy even more lively games!
  • Local multiplayer with co-op - Invite your friends for memorable game nights, it's always more fun when you can see your opponents' faces as they lose đŸ˜‰
  • New rules to vote on - Democracy expands with brand new rules such as:
    • Carbon tax for airplane travel
    • Multiplicative rent increases for monopolies
    • Doubled bounties for eliminating other players
    • And many more!
  • More cards to play - New cards for even more twists and strategies in your games!

[h2]A reminder of key features[/h2]

In Fortune Avenue, forget classic Monopoly! Here, you find yourself on an ice floe that can melt, you take a plane to cross the board, and you organize the World Cup to multiply your rental income tenfold!

Every 12 dice rolls, the rules change according to your votes, and the helicopter always tracks the poorest players to maintain a fast pace. Eliminate your opponents to earn bonuses, and lap the board to increase your rents!


[h2]Launch Offer[/h2]
To celebrate the release, Fortune Avenue is available with a 40% discount and costs only $2.99 for a limited time!

Bonus: Buy now and receive all future updates for free, including the board editor and Steam Workshop integration coming soon!

I'm looking forward to reading your feedback and seeing you play Fortune Avenue. Don't hesitate to contact me with any questions or suggestions!
[hr][/hr]
Fortune Avenue is the result of several years of work by a single developer (me!), with an exceptional soundtrack composed by a Montreal music group. Your support means a lot!

Fortune Avenue: Final Countdown to Launch!

Fortune Avenue releases on April 7th, 2025, exactly one week from now!

It will launch with the biggest possible discount: 40%.
Normally a launch discount is between 10 and 25%, but I wanted to treat you with a 40% discount for 7 days! It's an opportunity not to be missed! And to avoid missing it, wishlist the game immediately, because it would be a shame to miss this, right?!

[h3]The final changes before release[/h3]
I've done my best with the time I have left and the feedback you've provided! First, a huge change regarding controllers. Controller support has been completely overhauled to make it more fluid and enjoyable. No more buttons you can't reach! Now you can rotate the camera, check the rules history, or even view the cards you own with a controller!

It was a big job, but I think you're really going to appreciate it!

In addition, there are less significant but equally important changes. When playing locally, there's no longer a timer. You can take a whole hour to roll the dice if you want, without needing to open the pause menu.

Plus, the functionality of certain cards has been revised. When someone offers you free rent, the player whose property you land on will still receive that rent—the bank will pay it instead of you. I've also given the helicopter a little facelift to make it put a bit more pressure on you when it's chasing you! Yeah, with a big spotlight, you definitely can't miss it now!

I've made other small changes, particularly to the interface to make it more fluid as well. Whenever I talk about changes, know that they aren't in the demo but only in the final game. So there's no point in launching the demo to see the changes—you'll only see them on April 7th, 2025.

Speaking of the demo, it's time to disable it. We're one week away from the big day, and the demo is now obsolete. Sorry if you wanted to play a quick game, you'll have to wait until April 7th!

Thank you for reading, and I wish you all an excellent week!
Xavier aka Binogure

Multiplayer local, new content and balancing

Hello everyone!

It is with great pleasure that I return today to tell you about this new version of Fortune Avenue.
I know the game isn't out yet, but over 2,000 of you have played the demo, so I've gathered quite a bit of feedback.

[h3]Local Multiplayer[/h3]

This is a feature almost all of you requested: the ability to play with multiple people on the same machine. And it wasn't easy to implement. I had to rewrite a large part of the network code to ensure the game could work offline while managing multiple players.

Managing the offline mode was the most difficult part since the local multiplayer was already handled by Fortune Avenue. Indeed, before adding the network layer that allows online play, I made a prototype that allowed me to play with multiple people on the same machine. And honestly, it works wonderfully. But there were still some things I wanted to improve, including the fluidity of game creation.

In a local game, you all play on the same controller, you can choose your piece, but you can't play the same piece. In online multiplayer, this restriction only exists in local mode. So, to make it work, I named each of the pieces, so you'll find Gunter and others like Van Diesel (a touch of humor doesn't hurt anyone).

So to summarize, you can play offline, but also online, and even play co-op if you want!

[h3]More Content[/h3]

I got the message loud and clear: you wanted more content. So I added 5 new rules that spice up the game. One rule at the beginning of the game distributes hotels to all players, another adds a carbon tax. In short, there's something for everyone, and above all, it makes the game even more chaotic!

But you also asked for more cards. And here I'm going to make you happy, because I've added many cards. Including one that allows you to move another player, or send them to jail, or even remove festivals. I won't reveal everything, but know that these cards give you control and once again add chaos to your game.

[h3]Balancing[/h3]
Some of you reported that the ice floe doesn't cost enough, or that the airplane ticket is practically given away. Rest assured, I've doubled the price to get out of the ice floe and tripled the price of the airplane ticket. And if we combine this with the possibility of melting the ice floe or adding a carbon tax, believe me, the game board won't recover, and neither will you!

[h3]Game Release[/h3]
This was a very big update and it will definitely change the game.
I still have plenty of things to add to Fortune Avenue before its release, I have a few weeks ahead of me, but I also need your help.

To be completely transparent with you, Fortune Avenue has accumulated just under 3,000 wishlists. This is a very respectable number, and I thank everyone who took the time to wishlist the game. However, in the eyes of Steam's algorithm, this number is not big enough. In fact, we would need to reach at least 6,000 wishlists for Steam's algorithm to kick in and start promoting the game.

To put things in perspective, it took 1 year for Fortune Avenue to reach 3,000 wishlists, and it has less than a month to gain 3,000 more.
To reach this goal, I've implemented many strategies: emails, YouTube videos, social media posts, but I don't think I can reach 6,000 wishlists alone. Maybe Fortune Avenue will reach 3,500 wishlists if I'm lucky. But honestly, every wishlist counts, every share counts, and each of you can choose whether or not to wishlist Fortune Avenue.

At launch, Fortune Avenue will have a flash sale of 40%, and I don't think you'll want to miss it. So by wishlisting the game, you'll be informed by Steam about the game's release, and you definitely won't miss the sale.

Thank you for reading, and thank you for your support!
Have a great day
Xavier aka Binogure

Technical Update for Fortune Avenue

Hello everyone!

Thank you for reading and especially for growing in numbers!

I've gone through your feedback and it's excellent. Now I'm working directly on the complete game, adding new rules, implementing local multiplayer, among other things.

Before getting there, I wanted to tell you that Fortune Avenue is made with Godot Engine. An Open Source and free game engine. I really like the idea behind this engine which is collaborative and allows me to make quality games without having to worry too much about the technical aspects.

In short, Fortune Avenue uses the latest version of this engine, and an even more stable version has just been released. So that's what this morning's small update was about. After testing the multiplayer for several hours, I decided to publish this new version with the latest version of Godot Engine.

I hope you're enjoying Fortune Avenue, and if so, please don't hesitate to leave a review or wishlist the game directly on Steam.

Thank you for reading.
Take care and have a good day.
Xavier aka Binogure

Major Demo Update

Hello everyone!

First of all, thank you for being so numerous in testing the demo, and especially thank you for your feedback and reviews on Steam. Not only does it help me make a better game, but it also gives Fortune Avenue a bit more visibility. Nothing but good things, you're awesome, keep it up!

[h3]Synchronization Issues[/h3]
Some network games may experience synchronization problems. This happens particularly during your first game, after which it shouldn't occur again. To prevent this from happening, I had to revise the algorithm managing the game's internal state machine so it only synchronizes when necessary.

[h3]Visibility Problems[/h3]

Many of you reported that it was difficult to find your token on the board. Well, I tried several approaches, some of which I won't mention, but I managed to find a pretty effective solution. From now on, a small arrow in the center of the board indicates each player's position. It's super convenient, and you no longer lose sight of your token.

[h3]Game Speed[/h3]
I want Fortune Avenue to be a party game with matches lasting no longer than 30 minutes. So I had to revise quite a few things to make the game a bit more fast-paced. The first change concerns the default game speed. Instead of normal speed, the game will start directly at fast speed. I've verified that it remains playable and that you can still understand what's happening on the board.

The second change concerns voting for new rules. In fact, when you play a 4-player game and 2 players are eliminated during the first round, it significantly slows down the game. Yes, rules actually speed up the game. So fewer players means fewer rules and therefore a longer game. So I had to adjust the voting for new rules accordingly. You'll actually vote more often, but not too often either.

So, these are the changes in this new version.
I hope you're as hyped as I am!
That's all from me. I hope you're enjoying Fortune Avenue.
Don't forget to add the game to your wishlist if you plan to buy it to be notified when it releases!

In the meantime, have a great day,
Xavier aka Binogure