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Fortune Avenue News

Playtest update v0.12.0

I'm pleased to announce that a new update is now available exclusively for our valued playtesters. This release is part of my ongoing efforts to enhance the overall gameplay experience, incorporating the latest features and improvements that have been carefully developed and refined. Your feedback is instrumental in helping me identify areas of strength and opportunities for further refinement.

As a playtester, you have early access to this update, and we kindly ask for your insights and detailed reports on any issues you may encounter.

Please note that this update is currently in a limited testing phase and is not yet available to the general public.

I appreciate your dedication and contributions to the development process and look forward to your continued support in shaping the future of our game. Thank you for your commitment to excellence and for being an integral part of our community.

[h2]Changelog[/h2]
[h3]Misc[/h3]
  • Invert camera rotation
  • Add VFX when there's a monopoly
  • Explain why we can't build biggest hotel during the first lap
  • Add VFX when there's a malus on a property
  • Add timer when voting for new rules
  • Rework the player path 3D curve

[h3]Optimization[/h3]
  • Rework the board mesh

Playtest update v0.9.10

I'm pleased to announce that a new update is now available exclusively for our valued playtesters. This release is part of my ongoing efforts to enhance the overall gameplay experience, incorporating the latest features and improvements that have been carefully developed and refined. Your feedback is instrumental in helping me identify areas of strength and opportunities for further refinement.

As a playtester, you have early access to this update, and we kindly ask for your insights and detailed reports on any issues you may encounter.

Please note that this update is currently in a limited testing phase and is not yet available to the general public.

I appreciate your dedication and contributions to the development process and look forward to your continued support in shaping the future of our game. Thank you for your commitment to excellence and for being an integral part of our community.

[h2]Changelog[/h2]
[h3]Bugfixes[/h3]
  • Fix crash at startup
  • Fix game that stays frozen after the first vote

[h3]Optimization[/h3]
  • Reduce the VRAM used by the game

[h3]UI[/h3]
  • Animate popups
  • Add a better progress bar when creating a game

[h3]Misc[/h3]
  • Update to the latest Godot Engine version
  • Rework the Steam detection algorithm
  • When voting a for a new rule, it's applied within 8 seconds instead of 10.

Playtest update v0.9.8

I'm pleased to announce that a new update is now available exclusively for our valued playtesters. This release is part of my ongoing efforts to enhance the overall gameplay experience, incorporating the latest features and improvements that have been carefully developed and refined. Your feedback is instrumental in helping me identify areas of strength and opportunities for further refinement.

As a playtester, you have early access to this update, and we kindly ask for your insights and detailed reports on any issues you may encounter.

Please note that this update is currently in a limited testing phase and is not yet available to the general public.

I appreciate your dedication and contributions to the development process and look forward to your continued support in shaping the future of our game. Thank you for your commitment to excellence and for being an integral part of our community.

[h2]Changelog[/h2]
[h3]UI[/h3]
  • Grey out the "Buy back" button when paying a rent instead of hiding it.

[h3]Bugfix[/h3]
  • Cannot buy back wonder even if we should be able to.
  • Selling a protected property doesn't sell it.
  • When a player fall on the airport case, everybody can take the airplane
  • Cards ain't sync properly
  • Cannot cancel "Option" properly.
  • Fix CRASH when launching the game using Vulkan

[h3]SoundFX[/h3]
  • Adjust audio bus
  • Adjust the snowstorm sound FX

Playtest update v0.9.0

I'm pleased to announce that a new update is now available exclusively for our valued playtesters. This release is part of my ongoing efforts to enhance the overall gameplay experience, incorporating the latest features and improvements that have been carefully developed and refined. Your feedback is instrumental in helping me identify areas of strength and opportunities for further refinement.

As a playtester, you have early access to this update, and we kindly ask for your insights and detailed reports on any issues you may encounter.

Please note that this update is currently in a limited testing phase and is not yet available to the general public.

I appreciate your dedication and contributions to the development process and look forward to your continued support in shaping the future of our game. Thank you for your commitment to excellence and for being an integral part of our community.

[h2]Changelog[/h2]
[h3]Misc[/h3]
  • Add a error list to ignore
  • Improve scene transition
  • Add new transition

[h3]Gameplay[/h3]
  • Add VFX when you make a double (dices)
  • When hitting the airplane, show an animation (airplane crossing the screen)
  • When hitting the icepack, show an animation (snowflakes falling)
  • Add feedback sound when voting for a rule
  • Organize worlcup, show a soccer ball crossing the screen with a wistling sound

[h3]Lobby[/h3]
  • Rework the smoke VFX (looks way better now)
  • Changer la couleur des persos avec un shader

[h3]bugfixes[/h3]
  • If we vote for a rule while it's moving, the vote ain't taken into account
  • Fix synchronisation issue

Playtest update v0.8.0

I'm pleased to announce that a new update is now available exclusively for our valued playtesters. This release is part of my ongoing efforts to enhance the overall gameplay experience, incorporating the latest features and improvements that have been carefully developed and refined. Your feedback is instrumental in helping me identify areas of strength and opportunities for further refinement.

As a playtester, you have early access to this update, and we kindly ask for your insights and detailed reports on any issues you may encounter.

Please note that this update is currently in a limited testing phase and is not yet available to the general public.

I appreciate your dedication and contributions to the development process and look forward to your continued support in shaping the future of our game. Thank you for your commitment to excellence and for being an integral part of our community.

[h2]Changelog[/h2]
[h3]Bug[/h3]
  • You play an extra turn when everybody else's lost
  • Hiding the tutoriel throw the wheel of fortune
  • Rent ain't doubled when they should
  • Disable the option when the game has ended
  • Fix the pingouin texture rendering
  • OpenGL Rendering board Summer
  • Disconnected Ruleset still on
  • VFX not sync (worldcup)
  • Player values ain't updated correctly
  • Background pulse ain't well aligned on different resolution
  • Leaving the game while playing leads to the game menu
  • Cannot reconnect to an existing game
  • Hiding cards also throw the dices (replace with a button)
  • Rework the user auth algorithm to ensure we're not validating the same user again (md5 algorithm)
  • When changing slot type, it's not refreshed on the remote client
  • When losing the network leader, show a panel explaining the game is reconnecting
  • Background is burnt (winning scene)
  • OpenGL: Fix sortZ for dices

[h3]Misc[/h3]
  • Add feedback sound when clicking on the tutoriel button
  • Improve the rendering when buying a hotel/wonder (add more juice to the rent value...)
  • Remove useless scene (wonder tooltip)
  • Lock the partytimer if the leader ain't connected
  • Rework the camera handler

[h3]Lobby[/h3]
  • Rework the explosion to make it more cartoon
  • Add a mesh when there's no player yet
  • Add a FX sound when switching char

[h3]Visual Effects[/h3]
  • Add fireworks when a player has a monopole
  • Add fireworks when a player organize the worldcup
  • Add fireworks when the icepack melts
  • When the helicopter eliminate a player, change the camera to view the helicopter