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  3. New Steam Update Available — What’s Coming Up

New Steam Update Available — What’s Coming Up

Hi everyone,

We wanted to send a special thank you to everyone who has played Spray Paint Simulator since its launch last Thursday. We have been blown away by the support and thoughtful feedback you have shared with us. It means a lot to our tiny team to see so many of you jumping in and giving the game a go!

Through your feedback, we have identified some issues and are working diligently to address them. While we are still working on a few things, we have recently rolled out a few fixes in the latest update:
  • Scaffolding not unlocking after the Bus fix
  • Reduced paper/tape usage rate
  • Some balancing fixes to the large nozzle's paint usage
  • Improved medium nozzle for Sprayite 150 & Yopaint 3000
  • Cash pick-ups are available in other game modes
  • Autosave every 5 minutes
  • Climbing boots fixed
  • Fixed a bug swapping spray tools between passes

You can check to see if you have updated to the most current version by checking to see if you're playing Build ID 18677495.

We have also added some additional launch options. The supported options are now:

  • difficulty=4

Values of 0-5 are supported with 0 being the easiest and 5 being the game default

  • 60fps

This should limit the framerate to a maximum of 60fps
  • notimelapse

This switches off the timelapse capture of your progress. If you are struggling with mouse jumps or frame glitches this might help sort it out.

The launch options are only really intended to be quick fixes. We'll work on implementing more robust solutions ASAP, launch options just allow us to get solutions to you much more quickly.

[h3]What we have coming up[/h3]

As we mentioned, there are still a few bug fixes that we’re working on which at the moment, are our top priority, but we also wanted to mention a few things we have in the forks for future updates.

Co-Op Multiplayer in Career Mode

We are happy to see that so many people are eager to play with friends in Career Mode. As a small team, we had to make some difficult decisions to make sure we provided a solid game at launch, and we wanted to makes sure that we did have some kind of multiplayer available since we know how much fun getting creative with friends can be. But we know this is only the beginning. Expanding co-op is one of our top priorities and we plan on improving it in future updates.

The Cherry Picker

We’re glad that many people are enjoying this feature in the game, but realize that some improvements can be made. We are working on some that will enhance the experience, but these changes will take a little time to implement. So, please look forward to those in future updates.

Once again, we truly appreciate everyone who has taken the time to play and provide us with feedback. We are overwhelmed with the reception and we couldn’t be more grateful to you all!

If you have spotted anything or have suggestions, we would love to continute to hear from you. To make sure that nothing is missed, please feel free to submit any bugs or feedback to these forms:

With more things to come, be sure to drop the game a follow to keep up to date with the latest announcements! You can also follow us on Twitter, Instagram,TikTok, and Discord, and check out our official website.

Happy painting!
- Nick & Adam