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Spray Paint Simulator News

Bigger scaffolding, better cherry picker

Latest fixes & improvements;

  • Big scaffolding is one level higher, making the cherry picker optional
  • Improved cherry picker physics, better driving stability
  • Improved Nozzles, less likely to get stuck on the last few %
  • When focussed, spray tool range increases
  • Small steps now work on scaffolding
  • Paint tin capacity increased
  • Paint usage rate reduced
  • Prevented spray tool instantly spraying when it appears

Hide Masking co-op sync

Re-enabled 'hide masking' for free spray co-op. The host can now do it and it sill sync with the client.

Bug fix for changing difficulty automatically completing a job on reload. If difficulty was lowered and on a subsequent run of the game a job completed instantly, it could get stuck in the spray stage without moving on. It will now check to see if the spraying has completed after it has reloaded.

New Steam Update Available — What’s Coming Up

Hi everyone,

We wanted to send a special thank you to everyone who has played Spray Paint Simulator since its launch last Thursday. We have been blown away by the support and thoughtful feedback you have shared with us. It means a lot to our tiny team to see so many of you jumping in and giving the game a go!

Through your feedback, we have identified some issues and are working diligently to address them. While we are still working on a few things, we have recently rolled out a few fixes in the latest update:
  • Scaffolding not unlocking after the Bus fix
  • Reduced paper/tape usage rate
  • Some balancing fixes to the large nozzle's paint usage
  • Improved medium nozzle for Sprayite 150 & Yopaint 3000
  • Cash pick-ups are available in other game modes
  • Autosave every 5 minutes
  • Climbing boots fixed
  • Fixed a bug swapping spray tools between passes

You can check to see if you have updated to the most current version by checking to see if you're playing Build ID 18677495.

We have also added some additional launch options. The supported options are now:

  • difficulty=4

Values of 0-5 are supported with 0 being the easiest and 5 being the game default

  • 60fps

This should limit the framerate to a maximum of 60fps
  • notimelapse

This switches off the timelapse capture of your progress. If you are struggling with mouse jumps or frame glitches this might help sort it out.

The launch options are only really intended to be quick fixes. We'll work on implementing more robust solutions ASAP, launch options just allow us to get solutions to you much more quickly.

[h3]What we have coming up[/h3]

As we mentioned, there are still a few bug fixes that we’re working on which at the moment, are our top priority, but we also wanted to mention a few things we have in the forks for future updates.

Co-Op Multiplayer in Career Mode

We are happy to see that so many people are eager to play with friends in Career Mode. As a small team, we had to make some difficult decisions to make sure we provided a solid game at launch, and we wanted to makes sure that we did have some kind of multiplayer available since we know how much fun getting creative with friends can be. But we know this is only the beginning. Expanding co-op is one of our top priorities and we plan on improving it in future updates.

The Cherry Picker

We’re glad that many people are enjoying this feature in the game, but realize that some improvements can be made. We are working on some that will enhance the experience, but these changes will take a little time to implement. So, please look forward to those in future updates.

Once again, we truly appreciate everyone who has taken the time to play and provide us with feedback. We are overwhelmed with the reception and we couldn’t be more grateful to you all!

If you have spotted anything or have suggestions, we would love to continute to hear from you. To make sure that nothing is missed, please feel free to submit any bugs or feedback to these forms:

With more things to come, be sure to drop the game a follow to keep up to date with the latest announcements! You can also follow us on Twitter, Instagram,TikTok, and Discord, and check out our official website.

Happy painting!
- Nick & Adam

Spray Paint Simulator is Out Now!

Hello friends!

We are absolutely thrilled to share that our game, Spray Paint Simulator, is out now on Steam!

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It’s been a long journey from forming our studio, to the initial idea for Spray Paint Simulator, and now, its release, and we couldn’t be more proud. After months of creating a game that we had loads of fun making, we’re very excited to be able to share it with the world.

In the past, we’ve always made games for other people, so creating something ourselves has been both exciting and a little scary. When you launch a title, there’s always a mixture of sheer joy and nerves after putting it out there. We’re grateful for the support from our publisher and the many players who have helped us shape the game into something we’re eager for people to play. We’ve done our best to listen to player feedback and create a game we hope will be enjoyed by many. We can’t wait to see what players come up with during their time with the game. We hope you enjoy it!

As a thank you to the community, you can purchase Spray Paint Simulator at a 10% discount on Steam until June 4.

We have lots in store for the future of Spray Paint Simulator, and always, we welcome your feedback, which you are welcome to share by filling out our feedback form. And if you happen to find a bug while you’re playing, you can quickly let us know here.

With more things to come, be sure to drop the game a follow to keep up to date with the latest announcements! You can also follow us on Twitter, Instagram,TikTok, and Discord, and check out our official website.

Happy painting!
- Nick & Adam

Spray Paint Simulator Release Date Announced

Hello friends!

We have some very exciting news to share with you today! Spray Paint Simulator is launching on Steam on May 29!

[previewyoutube][/previewyoutube]
We’re so excited to be able to share Spray Paint Simulator with you very soon. The support we’ve received from players during development has been wonderful. Your feedback on social media and Steam since the time of our game’s announcement has been invaluable. We’ve loved to see how you’ve taken to the game and you’ve all given us excellent thoughts on how we can make Spray Paint Simulator the best it can be for launch. We can’t wait for everyone to see the full thing!

In the meantime, we know you’re eager to jump in, so we’ve given the demo a small update. We’ve added some polish to make it more inline with the final game, smoothed out many of the bugs, and updated some of the language support.

Give the demo a look:

https://store.steampowered.com/app/1811340/Spray_Paint_Simulator/

Once you’ve had a chance to try the demo, you are welcome to share your feedback with us by filling out our feedback form. And if you happen to find a bug while you’re playing, you can quickly let us know here.

We’ll have more to share with you over the next few weeks, so please make sure to drop the game a follow and a wishlist. You can also follow us on Twitter, Instagram,TikTok, and Discord, and check out our official website.

Happy painting!
- Nick & Adam