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Dice Gambit News

Dice Gambit: The First Act Ver. 194 Patch Notes

Thanks everyone for playing and providing feedback!

[h3]Gameplay[/h3]
  • Improved WASD and Edge Panning camera movement to be significantly more snappy and responsive.


[h3]Bug Fixes[/h3]
  • Fixed issue with character card being stuck on the cursor in the academy
  • Fix class display blocking people from hovering third ability in character inspection
  • Fix Wisp Warp tooltip typo
  • Fixed Fearless Provocation getting stuck after being used on Explosive Barrels
  • Plugged some memory leaks! The game should now run a lot more smoothly after a couple hours compared to previous patches
  • Fix the same class being able to show up multiple times on the character card
  • Fix issue where family head status would not get transfered upon death
  • Fix issue where family size limit would inherit from the previous save file
  • Fix issue where Frail would only modify the max HP and not current HP on new characters


[h3]Steam[/h3]
  • Integrated Steam API
  • Added Rich Presence support
  • Implemented Steam Cloud Save - Saves will now sync between different computers if you're using Steam

Dice Gambit: The First Act Ver. 174 Patch Notes

Thanks everyone for playing and providing feedback!

[h3]General[/h3]
  • You can now select character directly from the Inspection Menu.
  • There is now a small hover prompt when hovering character cards showing how to inspect them.
  • The Combat Timeline is now hidden during the very first tutorial mission.
  • Grabbing one dice now automatically sends all other unrolled dice towards the mouse!
  • Hovering an ability icon will now display the range of that ability.


[h3]Bug Fixes[/h3]
  • Fixed a bug where the Reroll counter elements couldn't be clicked if except for the original 2.
  • Removed level text "15" from empty character slots.


[h3]Audio[/h3]
  • Added Dauber SFX:
  • Move
  • Take dmg
  • Die
  • Spawn
  • Wave attack
  • Curse apply & pop
  • Cast generic initial
  • Cast generic fire

Dice Gambit: The First Act Ver. 170 Patch Notes

[h3]General[/h3]
  • Added english subtitles to the intro cinematics


[h3]Gameplay[/h3]
  • Shocking End will no longer target explosive barrels. (For realsies this time)
  • Infirmary cost per level increased from 10 to 15
  • New Feature: Death Rally - Whenever a character dies, all other characters roll 2 additional dice for the rest of the mission.


[h3]Bug Fixes[/h3]
  • Fixed Wild Accusation breaking on delivery points
  • Fixed Second Chance not disappearing after trigger
  • Fixed Profiling hitting player characters if targeting a Drip