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Dice Gambit: The First Act Ver. 398 Patch Notes

This is a small hot fix!

  • Fixed some issues with the JP translation
  • Fix one case where the left-side timeline would go out of sync
  • Fix camera panning away immediately from Stain Explosion setup

Major Demo content and system patch!

Hello Everyone!

Big update for y’all today. Since the release last year we have been hard at work finishing up the full game along with addressing the tons of feedback we’ve received as all of you entered Neo-Talis for the first time!

Today we are shipping a huge update to the original demo, containing many additions, new content, tweaks and much more!

Before we go into the nitty gritty details, I want to give one warning up front. This patch will break all existing save files. Due to the amount of changes and reworks, your Inquisitor families from last year's demo will not survive the new patch, so please be mindful of that when updating. Going forward with this new release all new saves made will carry into the full game! So don’t worry, this won’t happen again.

If you want to access the old build and your old save files you can do so via the demo beta branch: "olddemo"

Enough rambling here are the highlights:

Academy

The following classes have been added to the game and are attainable in the demo:
  • Berserker
  • Director
  • Alchemist
  • Operator

While not fully unlockable, some abilities from the following classes will be unlockable through other means:
  • Sniper
  • Gunblade

The Inquisitor class has seen a major rework and will now have a few abilities and passives from all of the game's 11 classes.

Vanguard, Shutterbug, Scorcher, Translocationalist & Knife Juggler all have seen minor adjustments and a few additions here and there.

The Show-Off has been retired, with their best abilities now appearing in other classes.

The Academy itself has seen some minor reworks to make it more intuitive, specifically you will now always receive an ability when you gain a new class, whether through multiclassing or not.

Relations
Alexi Nova will now be an unlockable relation, with a corresponding encounter and mission type.

All character relations have received new upgrades, whether it be classes, new facilities and stat bonuses as part of their relation rewards.

Silvia's personal story has been added and will now unlock as you progress her relations. The others still need a tad more time in the oven ;)

Character Stats

In order to allow characters to grow in power throughout the full game, while also supporting even more diverse and varied builds we are introducing character stats. Each character will now have 8 different stats which will modify their abilities and combat potential in various ways. They are:
    Attack Power
    Armor Power
    Buff Power
    Critical Chance
    Dodge Chance
    Initiative
    Dice Power
    Max Health

Every other character level you will now be offered a choice of attributes to increase, allowing you to refine their stats over time to fit their role, playstyle and build. Because of this, characters will also level up significantly faster to ensure a steady flow of upgrades and abilities.

When marrying, the total number of stats of suitors will be based on the character you are marrying, allowing stronger characters to find stronger partners.

When two characters get children the child stats will be based on the parents, again allowing stronger characters to get stronger children.

This should allow new characters to always feel powerful and relevant even when recruited late in act one, or in the following acts. Many times a new character will even have more potential, as they will level faster initially due to their lower level.

Character Stamina

All characters will now have a distinct stamina bar, which represents how well rested or exhausted they are. Characters with high stamina will receive up to 50% increased combat stats, while exhausted characters can go as low as 50% decreased stats.

Whenever a character participates in a combat they will lose a fixed amount of stamina, and whenever a character stays home instead of participating in an expedition they will regain a large chunk of stamina.

We want to encourage you to play with more than one single roster of characters, rewarding you for letting some rest while others embark on fights.

Expedition roster sizes have been reduced in the early game to make it easier to manage.

Character Creator

The character creator has received a huge pass of new assets, almost tripling the amount of choices available. Amongst them are a few highly requested additions such as Beards, Bald-support and dreadlocks. Along with a few more wacky options as well.

We have also refined the character generator for children such that their assets will more closely resemble that of their parents. (Though do remember you can always edit them after the fact should you want even finer control).

Random Encounters

During expeditions you will now find random encounters which will lead to various different, well, encounters and events which yield various unique rewards.

Save System

The cap of 3 save files has also been removed allowing you to create any number of saves.

Additional Languages

Todays patch will now also have language support for:
  • Japanese
  • Simplified Chinese
  • Traditional Chinese
Conclusion

Of course there are many other changes not covered in today's notes, everything from new enemies, balance changes, infirmary costs to readability changes, has been looked at and tweaked since last patch.


That’s it for today folks. Thank you so much for your continued support and all the amazing feedback from last time around. As a small team your feedback and love means the world to us.
And as always, feel free to share your opinions with us here on steam, on our discord or via the in-game survey. Your feedback is what guides us!

Thank you and stay awesome!
- Nicos, Nina & Josh - The Chromatic Ink Team

Demo Patch Anoucment & Save File Notice

Hi all!

Since the last demo update we have been hard at work finishing the final game! As part of that we have been tweaking, adding and fixing up tons of new systems and content to better address some of the amazing feedback we have received from you all. As such we are getting ready for a huge demo patch showcasing many of the new additions.

Not to be the developers that creates an announcement of an announcement, but later this week this patch will go live here on steam. Because the patch changes and adds several key systems, existing save files will no longer be supported with the patch update.

We know this isn’t ideal, but the number of changes makes it impossible to port them over. Going forward with the new update we promise to maintain all new save files into the full game release. Meaning any family you make as of the new patch will be playable when the game releases, later this summer!

For those of you who are not quite ready to say goodbye to your existing families, we will be creating a public beta branch of the demo where you can play the existing build. Your old save files should still be available on that branch - though creating a backup of your save files already now would also be smart.



Thank you so much for the continued support! We cannot wait for you to experience everything we’ve been cooking.

Say Awesome!
Nicos, Nina & Joshua - The Chromatic Ink Team.

Dice Gambit is coming to Asia!

Hi Everyone!

Squeezing one last news drop in before heading off for the holidays.

We are super excited to announce that Dice Gambit will be translated into the following languages: Traditional Chinese, Simplified Chinese, Korean & Japanese!

We're incredibly thankful and inundated by the amount of support we’ve received from our eastern fans, and it’s your support that is making this possible! Thank you so much!

Of course this is also in no small part thanks to our new partnership with Whisper Games who will translate and help us support the game in these awesome regions!

Now we know that there are many of you who have requested and are still hoping for translations into more languages, and trust us we want to make it happen too!
We are a small poor dev-team so it is easier said than done. Investigations into how we might be able to afford or make more translations happen are ongoing, though no promises just yet.

Thank you so much for your continued support and patience. This year has been a wild ride for us, with the demo release behind us and the full release looming in the not too distant future™, the morale and excitement of our team has never been higher!

Stay tuned as early next year we will begin running a bunch of limited alpha and beta tests to test out new classes and features before leading up to release. More news on that next year!

Happy holidays everyone, see you all next year!

We won Best International Indie Game at Poznan!

We just won Best International Indie Game at Poznan Game Arena 2024!

Thanks to everybody who came by and played, everyone who has believed in us and everyone that has helped play the game, give feedback and reviewed the demo! Your support has been invaluable
Hopefully this is the first of many to come!

-Chromatic Ink