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Animating Humans, Drills and Robots

In this new video, Animation Director Alexander Damm shares insights from the development of Den of Wolves. His experience spans from early days at Grin to working at award-winning VFX studio Framestore and Avalanche Studios. He walks us through the precision and planning required to capture authentic movement for Midway City's operatives, especially when you head into motion capture sessions.

“The quality of mocap is better now than it was 20 years ago. But you still need to tweak that motion in the same way as before," Alexander explains, highlighting the balance between technological advancement and artistic refinement. While modern capture technology provides the team with pristine data, it's the methodical post-processing and animation expertise transforms raw movement into impactful motion in the game.

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