The first hands-on impressions of Den of Wolves are out
During the last couple of weeks, we had the pleasure to invite gaming media from around the world to try an early, pre-alpha version of Den of Wolves and the previews and interviews with Simon Viklund and Ulf Andersson are now out.
You’ll find a selection below but with over 130+ attending journalists, you’ll most likely find something on your favorite sites and local language.

[h3]PC Gamer[/h3]
“Making our way through that prep mission without needing to be fully switched on was a breath of fresh air, because when the bullets really start flying, Den of Wolves feels like the spiritual successor to Payday it's been billing itself as.”
>> Read more
[h3]TheGamer[/h3]
"With Den of Wolves having such an exciting setting, I asked Viklund if there was any chance we’d get a game from 10 Chambers set in the Midway Atoll, but more akin to a narrative RPG like Cyberpunk 2077. His answer was succinct. “We don't know how to do that,” he laughs."
>> Read more
[h3]Kinda Funny[/h3]
[previewyoutube]https://www.youtube.com/watch?v=nHaSvdapgFg[/previewyoutube]
[h3]Dexerto[/h3]
“Den of Wolves is shaping up to deliver on 10 Chambers’ promise to “create the best co-op FPS game possible.” It’s everything we know and love from key staff’s past projects like Payday and GTFO, while flipping the script in intriguing, challenging new ways. If this cyberpunk-infused, heist-based shooter wasn’t already on your radar, it should be now.”
>> Read more
[h3]WCCFTech[/h3]
“Coming from GTFO, Den of Wolves feels much more in line with the difficulty curve that heist enjoyers would come to expect from the genre.”
>> Read more
[h3]Spawn on Me Podcast[/h3]
[previewyoutube][/previewyoutube]
[h3]LV1 Gaming[/h3]
“We went from holding a high ground position shooting heavily armed enemies to running and jumping in a fragmented world inspired by the upside-down place from Stranger Things.”
>> Read more
[h3]GamesRadar[/h3]
[h3]“My first Den of Wolves heist, from Payday's creators, has me dropping plasma shields and brain-diving with teammates to steal minds”[/h3]
>> Read more
[h3]IGN[/h3]
“it was really neat to jump back and forth between reality-based FPS combat and completely bizarre cooperative platforming in a geometrically impossible world of imagination. That really helps to set this one apart from what I worried might just be a Payday sequel with a cyberpunk skin plastered over it."
>> Read more
[h3]Easy Allies[/h3]
[previewyoutube][/previewyoutube]
[h3]CNET[/h3]
“This mix of chaotic gunfight with a timed parkour race was pretty fun and unique to see. Eventually we had to blow open a window and bail out when the heat became too much”
>> Read more
[h3]TheSixthAxis[/h3]
“The Dive can, fundamentally, be whatever 10 Chambers want it to be. These sections of a heist are separate in terms of their structure, and the way they play is notably distinct from the bombastic gunplay of the central heist. In our playthrough, The Dive saw our team leaping through the mind of a prisoner, jumping between floating platforms as gravity tilted and turned the landscape in disconcerting ways.“
>> Read more
[h3]Press Start[/h3]
"As is true for GTFO and this team’s other games, shooting feels fantastic. Even in this early build, they feel fine-tuned in the way they kick, sound, and react as hot metal tears through flesh. Ammunition is scarce, though, so pinpoint precision is heavily incentivised over spraying and praying."
>> Read more
You’ll find a selection below but with over 130+ attending journalists, you’ll most likely find something on your favorite sites and local language.

[h3]PC Gamer[/h3]
“Making our way through that prep mission without needing to be fully switched on was a breath of fresh air, because when the bullets really start flying, Den of Wolves feels like the spiritual successor to Payday it's been billing itself as.”
>> Read more
[h3]TheGamer[/h3]
"With Den of Wolves having such an exciting setting, I asked Viklund if there was any chance we’d get a game from 10 Chambers set in the Midway Atoll, but more akin to a narrative RPG like Cyberpunk 2077. His answer was succinct. “We don't know how to do that,” he laughs."
>> Read more
[h3]Kinda Funny[/h3]
[previewyoutube]https://www.youtube.com/watch?v=nHaSvdapgFg[/previewyoutube]
[h3]Dexerto[/h3]
“Den of Wolves is shaping up to deliver on 10 Chambers’ promise to “create the best co-op FPS game possible.” It’s everything we know and love from key staff’s past projects like Payday and GTFO, while flipping the script in intriguing, challenging new ways. If this cyberpunk-infused, heist-based shooter wasn’t already on your radar, it should be now.”
>> Read more
[h3]WCCFTech[/h3]
“Coming from GTFO, Den of Wolves feels much more in line with the difficulty curve that heist enjoyers would come to expect from the genre.”
>> Read more
[h3]Spawn on Me Podcast[/h3]
[previewyoutube][/previewyoutube]
[h3]LV1 Gaming[/h3]
“We went from holding a high ground position shooting heavily armed enemies to running and jumping in a fragmented world inspired by the upside-down place from Stranger Things.”
>> Read more
[h3]GamesRadar[/h3]
[h3]“My first Den of Wolves heist, from Payday's creators, has me dropping plasma shields and brain-diving with teammates to steal minds”[/h3]
>> Read more
[h3]IGN[/h3]
“it was really neat to jump back and forth between reality-based FPS combat and completely bizarre cooperative platforming in a geometrically impossible world of imagination. That really helps to set this one apart from what I worried might just be a Payday sequel with a cyberpunk skin plastered over it."
>> Read more
[h3]Easy Allies[/h3]
[previewyoutube][/previewyoutube]
[h3]CNET[/h3]
“This mix of chaotic gunfight with a timed parkour race was pretty fun and unique to see. Eventually we had to blow open a window and bail out when the heat became too much”
>> Read more
[h3]TheSixthAxis[/h3]
“The Dive can, fundamentally, be whatever 10 Chambers want it to be. These sections of a heist are separate in terms of their structure, and the way they play is notably distinct from the bombastic gunplay of the central heist. In our playthrough, The Dive saw our team leaping through the mind of a prisoner, jumping between floating platforms as gravity tilted and turned the landscape in disconcerting ways.“
>> Read more
[h3]Press Start[/h3]
"As is true for GTFO and this team’s other games, shooting feels fantastic. Even in this early build, they feel fine-tuned in the way they kick, sound, and react as hot metal tears through flesh. Ammunition is scarce, though, so pinpoint precision is heavily incentivised over spraying and praying."
>> Read more