Dev Update (September 2024)
Hey everyone!
So about that last update about surviving a round of layoffs... I'm going full time on Those Who Rule!
In all seriousness, it was a mutual separation so I won't bore you with the details, but I now see a much more realistic pathway to a December/January release. As many of you following the game may know, this has been a passion project I've been doing on the side. I realistically have 2-3 hours a day before work. That is now going to be 10-14 hours a day, and I've never been more excited in my life! Let's jump into some changes.

Chapter 7 complete. New characters, new events, new items, effective weapons. Also a slightly different angle to the map, as I was experimenting with a more traditional isometric view for better readability.
With the new schedule, I'm targetting this upcoming October Steam Next Fest as the one where we'll showcase Those Who Rule. Next Fest's are all about the demos, so I'm doing the final round of polish on the game UI. Right now the demo is still in the old art style for characters/maps/UI, but I'll be pushing an update in September to get it looking like the final version of the game you've all been seeing. Here are some examples:

New battle info and action bar UI.

New unit info UI.

New level up UI. And many many other UI changes.
I'm extremely excited that I'll be working on TWR full time for the rest of the year. It's an opportunity to chase a dream, and I'm going to grab it with both hands. Expect big updates in the coming months. I couldn't be more grateful to each and every one of you who've wishlisted/left feedback/followed the game. I wouldn't be able to make this jump without you.
THANK YOU!
Best,
Eldin T.
So about that last update about surviving a round of layoffs... I'm going full time on Those Who Rule!
In all seriousness, it was a mutual separation so I won't bore you with the details, but I now see a much more realistic pathway to a December/January release. As many of you following the game may know, this has been a passion project I've been doing on the side. I realistically have 2-3 hours a day before work. That is now going to be 10-14 hours a day, and I've never been more excited in my life! Let's jump into some changes.

Chapter 7 complete. New characters, new events, new items, effective weapons. Also a slightly different angle to the map, as I was experimenting with a more traditional isometric view for better readability.
With the new schedule, I'm targetting this upcoming October Steam Next Fest as the one where we'll showcase Those Who Rule. Next Fest's are all about the demos, so I'm doing the final round of polish on the game UI. Right now the demo is still in the old art style for characters/maps/UI, but I'll be pushing an update in September to get it looking like the final version of the game you've all been seeing. Here are some examples:

New battle info and action bar UI.

New unit info UI.

New level up UI. And many many other UI changes.
Changelog
- Chapter 7 complete.
- Revamp/final polishing of all the game's UIs to have a more consistent art style.
- Effective weapons, doubling damage against certain unit types. Starting with the warhammer that is effective against armored units.
- New playable units: Benjen and Rho.
- New refinements (starting chapter 3): Sword/Lance/Axe bane - Gives +10 Hit/Avd against and +1 Atk/Def against the specific weapon.
- Made it so starter weapons have an empty refinement slot so you can use the new refinements in chapter 3. This way you can specialize where your units excel earlier on.
- AI improvements to increase their ability to flank.
- Tab now shows all enemy ranges instead of enemy ZoC.
- Various bug fixes.
Future
- Finish UI polishing and release an updated demo for upcoming Steam fests.
- New game trailer.
- Create a couple of the final elite classes (last tier of promotion) to showcase in the trailer.
- Back to chapter creation to get the game finished and a release date set.
I'm extremely excited that I'll be working on TWR full time for the rest of the year. It's an opportunity to chase a dream, and I'm going to grab it with both hands. Expect big updates in the coming months. I couldn't be more grateful to each and every one of you who've wishlisted/left feedback/followed the game. I wouldn't be able to make this jump without you.
THANK YOU!
Best,
Eldin T.