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Kokoro Clover Season1 News

New Release: "Kokoro Clover SUN" Now Available

Today the newest addition to the “Kokoro Clover” series, “Kokoro Clover SUN - Prehistoric Invaders” has been distributed.


https://store.steampowered.com/app/3175530/SUN/


This is a special edition based on the theatrical version, depicting the events between "Season 1" and the upcoming "Season 2."

This installment includes:
- 5-minute recap of the story so far
- Special feature episodes 1-4

The screen format has been adjusted to 16:9, with UI improvements, additional anime cuts, sponsor screens, and logo displays to further emphasize the "TV program-style" theme.

Thank you for your continued support of the "Kokoro Clover" series.

Developer: Hikotel

Trial version of the newest in the series is now available!

The newest addition to the series, Kokoro Clover SUN - Prehistoric Invaders! is now available for download.

It will be available until the end of October 2024, so please take this opportunity to try it out.


What you can play
Synopsis of the game so far
Episode 1 Part A (4 episodes)

Ver.4.01 includes fixes for issues such as some cards not being selectable.

We have released the "Ver.4.01" update. Additionally, we have updated the "Artworks" DLC to include content from Ver.4.0.

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Bugs affecting gameplay:
・Fixed an issue where the 2nd page of "Action Settings" for "Cards" was treated as the 4th page.

Fixes:
・Corrected an issue where the title logo on the screen before and after commercials was displayed in Japanese even when set to English.
・Fixed an image error for the cheer "Valx".
・Fixed scenes in "Episode 1" and "Episode 3" where the cursor was hidden.

Adjustments:
・Adjusted the "Next Episode Preview" so that it only displays after clearing Episode 12.
・Made some minor image adjustments.
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"Ver. 4.0" Major Update!

Today, we have updated the game to "Ver.4.0".
This update mainly involves changes to the overall game UI, some character design and illustration adjustments, and various fixes and adjustments.

We apologize for the delay in the update from the initial announcement. We are also diligently working on a new installment in the series, so we appreciate your continued support.

Additionally, we share the latest information about the series on our official Discord. If you encounter any issues, please contact us via the official Discord for support.
https://discord.gg/PDVXMYCejS

Below are the details of this update.

Major Changes

We have changed the logo design.


The version in the top left corner of the title screen has been changed to "Ver.4.0". Please confirm after starting the game.

Upon the first startup after the update, you will transition to an unlock information scene before the title screen.

The overall game UI has been updated.


The opening video has been updated.
https://youtu.be/OJIWCBYYpP8
The commercial video has been updated.
https://youtu.be/-nS9ZwE4ImM

Changes Related to Illustrations and Designs

We have added illustrations for the following characters.


We have partially changed the designs of the following characters.


We have changed the illustrations of the following characters and some others.


We have added the following cards:
Treffy (Fire Attribute)
Treffy (Water Attribute)
Treffy (Earth Attribute)
Treffy (Swimsuit)
?
Kokoro Clover SUN
Kokoro Clover SUN2


Changes Related to Game Settings



You can now select "Story Settings" and "Action Settings" before each episode or stage.

A "No Setting" option has been added to the "Time" setting in "Story Settings".
The "When Defeated in Battle" option has been removed from "Story Settings". Now, when your HP reaches 0 in a scenario, you can choose to skip.

The "Time" and "Subtitle" settings will now be displayed in the upper right corner of "Story Mode".
You can now check the treasure chest acquisition status of the relevant stage when selecting a stage in "Story Mode" and "Adventure Mode".

The time will be displayed in the upper left during stages and boss battles in "Story Mode".

The skipping mechanism in "Story Mode" has been changed as follows:
Before: Skipping was displayed after clearing episodes.
After: Skipping is displayed when pressing the "Select Button (N key)". (Skipping is possible even for episodes that have not been cleared)

Minigames can now be skipped.

Clear trophies (silver) will now be displayed for each Boss Rush in "Boss Rush Mode".
*To display the trophies (silver), you need to clear each Boss Rush again. The trophies (gold) for "Boss Rush ALL", which are also displayed on the HOME screen, will be retained.


Changes to Story Mode Presentation

We have changed the conversation SE to 4 patterns.

Some transformation anime cuts for Treffy in the following episodes have been partially omitted or removed:
"Episode 1", "Episode 2", "Episode 4"
"Episode 6" during the boss battle

A maid Treffy illustration cut-in has been added to "Episode 3".

A Treffy transformation anime cut has been added before the boss battle in "Episode 6".

Boss cut-ins have been added after the boss transformations in the following episodes:
"Episode 1", "Episode 2", "Episode 3", "Episode 6", "Episode 10", "Episode 11"

An avant-scene has been added to the beginning of "Episode 9".

After clearing "Episode 12", a promotional image for the upcoming new work "Cocoro Clover SUN" has been added.


Some battle presentations have been removed.

Changes Related to Stage Actions

The timing of when "Shining Treffy" becomes controllable has been changed.
Before: After clearing Episode 6
After: Before the boss battle in Episode 6


The special move presentation for the following characters has been partially changed or omitted:
Treffy
Shining Treffy

The specifications for "Support" have been changed as follows:
Before: Activated at 50% and 100% of the special move gauge
After: Activated manually with the initial setting "L (LB)" button. Recovers assist cost.

The specifications for "Special Moves" have been changed as follows:
Before: Activated with the "L" button when the special move gauge is MAX
After: Activated with the "L" + "R" buttons when the special move gauge is MAX during boss battles. Deals 50 damage to the boss. (Cannot be activated in normal stages)

A boss battle has been added to the tutorial. An explanation of special moves will occur.

An HP bar has been added to the UI during boss battles.
All bosses' HP and durability have been adjusted.
The "WEAK icon" will now always be displayed when there is a favorable attribute match during boss battles.

The following bosses have been adjusted so they do not move to the left side:
The Vulcander
Valxcyx

Addition of English Translations
English translations have been added to the following:

Game logo


Staff credits displayed at the end of the story and in the option mode


Character names in boss cut-ins at the start of boss battles

Various minor bug fixes and adjustments have also been made.

Notice of "Ver. 4.0" update for UI modification

We plan to update the game around March or April 2024, mainly for the purpose of revamping the UI of the game as a whole.
After the update, the game will be labeled "Ver. 4.0".


Major changes to the overall game
Changes to the UI.


Main changes in the story mode
UI changes.
.
Some of the direction has been changed.
The time is displayed in the upper left corner of the screen even during boss battles.
Adjustment of the scene that had been taken measures against crashes.


Action changes
UI changes.

Changed so that "Cheer" of "Cards" can be activated at any time.
Changed so that "Special Moves" of "Card" can be activated when the cost of "Assists" is the maximum. (When activated, the cost becomes 0.)
The number of "Sets" was adjusted from "5" to "4".


*Please note that the contents of the update are subject to change.