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Kokoro Clover Season1 News

"Ver. 4.0" Major Update!

Today, we have updated the game to "Ver.4.0".
This update mainly involves changes to the overall game UI, some character design and illustration adjustments, and various fixes and adjustments.

We apologize for the delay in the update from the initial announcement. We are also diligently working on a new installment in the series, so we appreciate your continued support.

Additionally, we share the latest information about the series on our official Discord. If you encounter any issues, please contact us via the official Discord for support.
https://discord.gg/PDVXMYCejS

Below are the details of this update.

Major Changes

We have changed the logo design.


The version in the top left corner of the title screen has been changed to "Ver.4.0". Please confirm after starting the game.

Upon the first startup after the update, you will transition to an unlock information scene before the title screen.

The overall game UI has been updated.


The opening video has been updated.
https://youtu.be/OJIWCBYYpP8
The commercial video has been updated.
https://youtu.be/-nS9ZwE4ImM

Changes Related to Illustrations and Designs

We have added illustrations for the following characters.


We have partially changed the designs of the following characters.


We have changed the illustrations of the following characters and some others.


We have added the following cards:
Treffy (Fire Attribute)
Treffy (Water Attribute)
Treffy (Earth Attribute)
Treffy (Swimsuit)
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Kokoro Clover SUN
Kokoro Clover SUN2


Changes Related to Game Settings



You can now select "Story Settings" and "Action Settings" before each episode or stage.

A "No Setting" option has been added to the "Time" setting in "Story Settings".
The "When Defeated in Battle" option has been removed from "Story Settings". Now, when your HP reaches 0 in a scenario, you can choose to skip.

The "Time" and "Subtitle" settings will now be displayed in the upper right corner of "Story Mode".
You can now check the treasure chest acquisition status of the relevant stage when selecting a stage in "Story Mode" and "Adventure Mode".

The time will be displayed in the upper left during stages and boss battles in "Story Mode".

The skipping mechanism in "Story Mode" has been changed as follows:
Before: Skipping was displayed after clearing episodes.
After: Skipping is displayed when pressing the "Select Button (N key)". (Skipping is possible even for episodes that have not been cleared)

Minigames can now be skipped.

Clear trophies (silver) will now be displayed for each Boss Rush in "Boss Rush Mode".
*To display the trophies (silver), you need to clear each Boss Rush again. The trophies (gold) for "Boss Rush ALL", which are also displayed on the HOME screen, will be retained.


Changes to Story Mode Presentation

We have changed the conversation SE to 4 patterns.

Some transformation anime cuts for Treffy in the following episodes have been partially omitted or removed:
"Episode 1", "Episode 2", "Episode 4"
"Episode 6" during the boss battle

A maid Treffy illustration cut-in has been added to "Episode 3".

A Treffy transformation anime cut has been added before the boss battle in "Episode 6".

Boss cut-ins have been added after the boss transformations in the following episodes:
"Episode 1", "Episode 2", "Episode 3", "Episode 6", "Episode 10", "Episode 11"

An avant-scene has been added to the beginning of "Episode 9".

After clearing "Episode 12", a promotional image for the upcoming new work "Cocoro Clover SUN" has been added.


Some battle presentations have been removed.

Changes Related to Stage Actions

The timing of when "Shining Treffy" becomes controllable has been changed.
Before: After clearing Episode 6
After: Before the boss battle in Episode 6


The special move presentation for the following characters has been partially changed or omitted:
Treffy
Shining Treffy

The specifications for "Support" have been changed as follows:
Before: Activated at 50% and 100% of the special move gauge
After: Activated manually with the initial setting "L (LB)" button. Recovers assist cost.

The specifications for "Special Moves" have been changed as follows:
Before: Activated with the "L" button when the special move gauge is MAX
After: Activated with the "L" + "R" buttons when the special move gauge is MAX during boss battles. Deals 50 damage to the boss. (Cannot be activated in normal stages)

A boss battle has been added to the tutorial. An explanation of special moves will occur.

An HP bar has been added to the UI during boss battles.
All bosses' HP and durability have been adjusted.
The "WEAK icon" will now always be displayed when there is a favorable attribute match during boss battles.

The following bosses have been adjusted so they do not move to the left side:
The Vulcander
Valxcyx

Addition of English Translations
English translations have been added to the following:

Game logo


Staff credits displayed at the end of the story and in the option mode


Character names in boss cut-ins at the start of boss battles

Various minor bug fixes and adjustments have also been made.

Notice of "Ver. 4.0" update for UI modification

We plan to update the game around March or April 2024, mainly for the purpose of revamping the UI of the game as a whole.
After the update, the game will be labeled "Ver. 4.0".


Major changes to the overall game
Changes to the UI.


Main changes in the story mode
UI changes.
.
Some of the direction has been changed.
The time is displayed in the upper left corner of the screen even during boss battles.
Adjustment of the scene that had been taken measures against crashes.


Action changes
UI changes.

Changed so that "Cheer" of "Cards" can be activated at any time.
Changed so that "Special Moves" of "Card" can be activated when the cost of "Assists" is the maximum. (When activated, the cost becomes 0.)
The number of "Sets" was adjusted from "5" to "4".


*Please note that the contents of the update are subject to change.

Notice of "Ver. 3.2" update.

Thank you for playing "Kokoro Clover".

We have released "Ver. 3.2" including new player.exe which has increased the amount of memory it can handle.

We apologize for the inconvenience caused by the repeated updates.

Thank you for your continued support of the "Kokoro Clover" series.

Notice of "Ver. 3.1" update.

Thank you for playing "Kokoro Clover".

In the recent "Ver. 3.0" update, it was discovered that the update was performed with some unnecessary functions installed, resulting in increased processing and memory usage.
Therefore, we will remove the unnecessary functions and re-update the software.
The version will remain "Ver. 3.1" after the re-update.

We apologize for the inconvenience to players who have been experiencing crashes, but please try backing up the "save" file in the "Resources" folder and uninstalling the game once, as this may improve the situation.

In addition, games created with "Action Game Toolkit MV" may fail to start due to dll errors or insufficient DLLs.
In this case, please refer to the following FAQ for "Action Game Toolkit MV" and install the Microsoft Visual C++ package.
https://tkool.jp/support/faq_actmv.html

We apologize for any inconvenience this may cause.

We look forward to your continued support of the "Kokoro Clover" series.

"Ver. 3.0" update!

Updated to "Ver. 3.0" on July 15, 2023.
After the update, the version in the upper right corner of the title screen will change from "2.0" to "3.0".

The main purpose of this update is to add transformation animations during the story, reorganize the stages, and fix crashes.
Except for bug fixes, this update will be the last update for this title.

We apologize for the delay in this update compared to the originally scheduled timeframe due to the time required to fix the crash.
We will continue to develop the "Kokoro Clover" series in the future, so please look forward to it!

The latest announcements can be found on the official website, Discord, etc.
https://hikotel0611.wixsite.com/kokoroclover
http://discord.gg/dzBc6aQVfJ


Below are the details of this update.
Backups are recommended when updating, just in case.
In the local file 'Resources' → 'save'.


■Addition of HOME characters
Treffy (Skol costume)


Added the following illustrations to the Library mode
Valklear, Maread, Ribbles, Envie, Blondie, Birdie, Crabby Girls α, Crabby Girls β, Afrocast, Treffy (Skol costume)
Kokoro Clover Season 1 Soundtrack Illustration



■Addition of the following items to the store mode
Assist "Valx Vulcan 2" (open by clearing Boss Rush ALL)


■Split and readjusted the composition of the following stages
Episode 3
Episode 5
Episode 6
Episode 9
Episode 11
EX1-6


■Change the setting of the story
Changed the name of the "Crystal Kingdom" to "Oraclear". Modify the scenario dialogue accordingly.
Change the entire background of the volcano map.
Adjust the design of Blondie.
Adjust the design of Apollo.


■Adjusted and added scenarios of the following stories. Changed some of the direction.
The translation of the additional text continues to be done by translator Dino.

Overall
Adjusted OP video and CM video.
Added loading screens before and after video and stage scenes to prevent crashes
The display of the skip when rewatching was slowed down by 3 seconds.

Episode 1
Added battle direction between Treffy and Valxcyx
Added transformation animation for water Treffy
Added Water Treffy and Valxcyx battle direction when clearing boss battles

Episode 2
Transformation animation of earth Treffy added

Episode 3
Added a full view of Oraclear
Added Envie conversation scene
Adjusted Blondie and Envie conversation
Added battle scene between Treffy and Stagguard


Episode 4
Added transformation animation of Fire Treffy

Episode 5
Added a panoramic view of the Bubbly Volcano
Changed the background of the volcano.

Episode 6
Adjusted the conversation between Treffy and Drilloceros
Added battle direction between Treffy and Drilloceros
Changed the direction before the boss battle
Changed the background of the volcano

Episode 7
Added battle direction between Hel and The Former Magistarr
Added conversation between Blondie and Envie
Added transformation animation of Shining Treffy


Episode 10
Added a full view of Desert'oria

Episode 11
Transformation animation of Ulfur Thor is added
Addition of Treffy and Ulfur Thor battle direction

Episode 12
Added dialogue of a new character (silhouette) in C part

Others
Added motions for Blondie, Envie, Gram, Drilloceros, and The Former Magistar
Adjusted the eyes of the dots on the stage so that they light up when Ulfur Thor and The Vul-Can-Do talk to each other.
Changed some of the pixel art
Adjusted some backgrounds


Adjustments to the stage
Added pixel art for special move activation
Adjusted the damage of special moves to "3 times
Changed the number of coins added to treasure chests from "1" to "10
Adjusted the performance when clearing the Adventure Stage

Added attack action of the Kildragon
Added "Valx Vulcan 2" assist.


Changed the effect of ■"Assist
In order to prevent crashes (reduce the game's capacity), the "Assists" of Salamander and boss characters have been changed so that they no longer attack and follow you from behind.
(Only the assists that were offensive will be changed. (Only the assists that had aggressiveness will be changed. There will be no change to Valx Vulcan and Skol.)


Adjustment of the following illustrations
Treffy, Treffy (swimsuit), Shining Treffy, Valx Vulcan, Momo, Phantom Thief Black Cherry, Tentaquina, Tentaquina (Human Form), Dark Shark, Cyborg Peng



■Addition of skip function (will be added to optional mode)
OP video at game startup
Story setting, action setting


■Fixed other bugs