Patch 0.10.7
0.10.7 Patch
- Level cap enforcement fixed. You should no longer see a 45 level cap on any hero. All heroes should be limited to Level 90 instead. All heroes previously capped at 45 are now returned to normal (but anything that was above 90 due to some bug will be now 90).
- Level Up recipe can now be applied on Favorite heroes and should not work past level 90.
- Reduced food costs on Diplomacy Dilemma 'Famine relief'.
- Chichen Itza and Eiffel tower description now showing correctly
- Eiffel tower now producing +5 Autonomy per Free worker instead of 15 Research.
- Added a new Marshal Perk available to Tier 2 which boosts light unit damage by a flat amount at the cost of reduced heavy unit damage %.
Note: Serie of unit-damage-related perks was planned for a much later update, the 'Marshal' one was added now as it can also serve as a buff for a rushing player with no damage ascensions, who could otherwise be soft-locked from reaching ascendable eras in tier 2. So this is a minimalistic 'patch' for one of the remaining Tier 2 pitfalls. I plan to introduce a proper update for this particular problem but it may take time to properly design (since it will likely affect ascension flow limitations).
In case you still struggle with difficulty increase of tier 2, I'd like to ask you to please provide me with your save files. The game can be quite a complex network of dependencies and I don't want to put the burden of identifying balancing root causes on you.
Cheers,
Ondrej