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  3. Beta Patch 0.12.4

Beta Patch 0.12.4

[p]Hello,[/p][p][/p][p]I've just released a slightly bigger patch to address most of the present issues (and introduce hopefully as few new problems as possible):[/p][p][/p]
  • [p]Added Autocollect option for Auto-Explore ability which immediatelly picks all rewards[/p]
  • [p]Added autodismantle option which crushes all non-unique heroes below your equipped hero level (yes very simplistic for now)[/p]
  • [p]Autoresearch should now avoid negative technologies in Future era (if revealed)[/p]
  • [p]Ability boosting option added to autocombat covering Barracks, Patriotism, Bolster and Temple of artemis.[/p]
  • [p]You should now be able to access menu from Ascension screen.[/p]
  • [p]Some Judgement Health has been reduced.[/p]
  • [p]Judgement attack number has been reduced.[/p]
  • [p]Default Judgement attacks no longer include Reduction of your meta-powers. These are only present on 'ultra attacks' (rare attacks with red glow) and on lower scale.[/p]
  • [p]Judgements now have a longer init period before its attack begins.[/p]
  • [p]Added Artist-level locks to two spots in ascension tree (which also grant a free lotus reward when open)[/p]
  • [p]Fixed Idol of Conscience trait drop - it should now correctly drop any Hero trait from the selection with equal likelihood.[/p]
  • [p]Idol of Conscience now shows the result trait on the merge preview so you can shuffle the input heroes to your liking.[/p]
  • [p]Oil has been nerfed and its spawn technology in Future era now includes negative research debuff to get at least some halting effect. It now also spawns less often.[/p]
  • [p]You can now enable Hard more ONCE in your save (this is just to make your early access life easier so you don't need to start new game). This option will be disabled for saves beginning after 0.12 goes live.[/p]
  • [p]Difficulty now showing on the load screen (NOTE: you will need to load-save at least once after this patch for this to show correct information)[/p]
  • [p]Hostile civilization should no longer contribute to tile adjacency.[/p]
  • [p]Corporation adjacency trait description made more clear.[/p]
  • [p]After having 100 perseverance traits active, no new perseverance rewards drop from crises. (They should still drop from Disasters).[/p]
  • [p]Pending Extra lotuses grown from artists should now be more visible on the UI.[/p]
  • [p]Starting technology level now calculating even after map recreation.[/p]
  • [p]Unruly perk should no longer cause instant Uprising - first 60 seconds of the game should have no crisis rolls happening.[/p]
  • [p]Resource locks should now respect bonuses, so for instance Mausoleum should correctly contribute to opening a 100 Stone/sec locks.[/p]
  • [p]Shamanism no longer adds power to Hero abilities. It was cool but too tricky to scale properly. Its gold/autonomy addition was increased to compensate.[/p]
  • [p]You should no longer be able to merge 3 idols (this will be added in the future to actually work to generate idols)[/p]
  • [p]Added a few descriptions and other tiny ui fixes.[/p]
[p]Thanks and have a nice day![/p][p][/p]