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Beta patch 1.0.3

[p]Hi,[/p][p][/p][p]finally after a few days delay I was able to create this patch. Apologies - my family was (one by one except the dog) down with flu right before Christmas.[/p][p]Because of that delay I decided to include a little bit of rebalancing changes - even though they are rather minimalistic. But hopefully together with leveling fixes should address at least partly the unintentionally high difficulty.[/p][h2]1.0.3[/h2]
  • [p]Fixed Fort and Barricade blocking. Now all instances should correctly kick-in each attack.[/p]
  • [p]Fixed a number of crash corner cases.[/p]
  • [p]Fixed Evolutionary Sciences tech to be correctly assigned to future era tree when adopted.[/p]
  • [p]Fixed Disaster cleanup quests incorrectly mixing disasters when equally distant from home (resulting in unfixed disasters when cleaning many at once)[/p]
  • [p]Fixed an issue where loading a 0.12 game or older with active Barricade crashes the game.[/p]
  • [p]Mid-game Spawned civilizations now spawn with correct color and don't get completely broken. This however cannot fix existing maps with broken civs retrospectively, so you'll have to ignore those broken guys until your ascension.[/p]
  • [p]Initial tile levels were reduced to roughly match initial tech level or lower. This should include Civilizations as well as hostile critters.[/p]
  • [p]Tile leveling now faster when lagging behind the player a lot. Tiles can levelup more than 1 level each minute if the level difference is high enough (they can levelup up to 25% of the level difference each minute)[/p]
  • [p]Kaali click multiplier capped at +100%[/p]
  • [p]Mausolus nonunique wonder recharge bonus nerfed[/p]
  • [p]Solomon now giving correct gold amount (instead of 10 times the described value)[/p]
  • [p]Reduced Tier 3 technology costs[/p]
  • [p]Zeus passive ability impriving his statue now enhances Click Metal not Metal per second to synergize with Zeal.[/p]
  • [p]Vulture sustainment and growth bonus lowered.[/p]
  • [p]Badges gained from Unique critters now have a mention about this on their description (in case you don't know how you got them)[/p][h3]Some mild rebalancing for early blue shields[/h3]
  • [p]Shields rate-to-health is reduced on generic War crises(Ottomans etc). It scales up with tiers and difficulty.[/p]
  • [p]Removed generic -50% multiplier on Militia damage.[/p]
  • [p]Rebased militia damages (mostly going up).[/p]
  • [p]Hero Skill power multiplier trait on Heroes has been made more common and scalable. On Purple generic heroes it changed to Theater-enhancing variant (to be magnifiable). [/p]
  • [p]Added same Theater-enhancing trait to Blue heroes (replacing Thorns trait). [/p]
  • [p]Added similar Marketplace and library enhancing Ability power trait to all hero faction drops (although more rare and weaker).[/p]
  • [p]Hero Ability costs increased (proportionally increasing damage as well where applicable)[/p]
  • [p]Rationalism (Blue belief heroes) no longer uses Thorns ability (because Barricades now play similar 'counterattack' role with high damage). Instead Rationalism deals Damage directly and applies Slow to the crisis, similar to Dogmatism's Stun ability. (This is a bit of a 'hotfix' so I'll still have to come up with a better ability name)[/p]
[p][/p][p]Also Merry Christmas (yes I know I am late) and Happy New Year to you all,[/p][p][/p][p]Cheers,[/p][p][/p][p]Ondrej[/p]