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Beta Minor Update 1.0.4

[p]Hi,[/p][p][/p][p]as I mentioned in monday's regular update, I am releasing a minor update for Experimental Beta branch. It contains a number of important changes - mainly based on what has been found during last 3 weeks of beta. [/p][p]We now have exactly two weeks until go-live to stabilize it. Any defects you find, please be so kind a let me know about them either here on Community forum, email me on [email protected] or join our Discord https://discord.gg/DrMN7YQG[/p][p][/p]
1.0.4 minor update
[h3]Crises & Combat[/h3]
  • [p]Updated Crisis health calculation. Crises should be significantly easier to kill early on on all difficulties. Late game is a little closer to the previous version (but also noticeably easier)[/p]
  • [p]You can now trigger Crisis' attacks prematurely if the attack is Shielded (by Fort or any other block rate ability) by clicking the Attack symbol itself. This makes Fort-based builds faster to use in combat.[/p]
  • [p]Fort units are now more expensive.[/p]
  • [p]Fort unit block percentages flattened. Higher values on early forts and lower on later forts.[/p]
  • [p]Fort unit base damage rate reduced to 10% from 15% effectively reducing damage by a third.[/p]
  • [p]Defensive Perk now reduces fort block efficiency but grants more fort damage than before (compensating the previous nerf). [/p]
  • [p]Hard to block crisis perk was merged into Massive perk to simplify things. As a result it is now also present on more crises making Forts build less universal.[/p]
  • [p]Block inefficiency on Massive Perk scales down to -95% on high level (around level 100) making more realistic effect to fort usability in late game compared to the original -75%[/p]
  • [p]Fast was merged with Furious (obviously) with similar consequences as above.[/p]
  • [p]Both Massive and Furious perks effects now scale with Crisis levels - their negative percentages grow up to a certain threshold on about level 100. Their positive feats (double damage from X & Y) remains unchanged through levels though.[/p]
  • [p]Because of perk merge both Massive and Furious now spawn on Elite (and rarer) crises (where only the Fast and Hard to block originally spawned). [/p]
  • [p]Risk reduction reward dropped from Crises increased to -25% from -5% to all risks, but duration reduced to 2 minutes from 5.[/p]
  • [p]Heavy crisis attacks should no longer generate in first 30% of the attacks.[/p]
[h3]Secrets & Research[/h3]
  • [p]Reduced Tier 1 and 2 research costs[/p]
  • [p]Secret technology Cost scaling increased (polynome degree increased). Should now be far more costly to reach over 200 secrets.[/p]
  • [p]Ravens now only grant up to -85% cost reduction to Secret tech instead of -95% on level 10.[/p]
  • [p]Secrets only grant 2% research bonus per secret (flat research bonus increased to +10 from +5 per secret to compensate Tier 3 research performance)[/p]
[h3]Badges[/h3]
  • [p]Fixed Classicist and Lawmaker badges - they now correctly grant new effects Hero drop rate and Risk reduction. (Quest speed and Research power was already moved to separate Unique-Crisis Badges)[/p]
  • [p]With heavy heart I had to nerf Gods of Old and Ambition badges and replace recharge reduction with a non-economical boosts (reduction to wonder costs and Gold lotuses).[/p]
  • [p]Fixed description on Future era nemesis Badges (only the Idea Pathogen's Badge removes need to accomplish White lotus pledges to make nemeses mortal)[/p]
[h3]Hero/Idol abilities[/h3]
  • [p]Autocracy ability can now auto-click food button if needed. It will always use the last-pressed half of the yin-yang button.[/p]
  • [p]Pigs now grant Max Click Heat along with vagabond boost.[/p]
  • [p]Heroes no longer drop in Scenarios.[/p]
  • [p]Some hero traits now only drop from certain levels (most start to spawn at level 7+)[/p]
  • [p]Reduced some Leadership and Economy abilities scaling from Ability power multipliers (bonuses affect their values less)[/p]
[h3]Unique Hero abilities redesign[/h3]
  • [p]Saladin now only kills 1 population per 10 damage instead of 1 per 1.[/p]
  • [p]Tokugawa now boosts Barracks recharge by unspent workshop charges (1% per charge) instead of by inactive workshops[/p]
  • [p]Moses now automatically generates housing for half of gained vagabonds instantly[/p]
  • [p]Adam smith now boosting All caps (including units) by +100% instead of workshops-only by +200%.[/p]
  • [p]Marduk's negative trait reduces Research and Autonomy production by 50% instead of causing Brittle effect (double attacks received). His positive ability remained unchanged[/p]
  • [p]Gengis now affected by Red and Green heroes instead of only Green[/p]
  • [p]Shaka's ability now gives a flat Block chance instead of conditional death reduction[/p]
  • [p]Hammurabi now granting Click heat cooling per festival instead of 2% risk reduction[/p]
  • [p]Nyx workshop recharge nerfed to +100% (which due to incorrect label was previous version's actual value anyway)[/p]
  • [p]Pasteur's ability now nullifies Vagabond disease risk instead of blocking crises.[/p]
  • [p]Elizabeth's hero drop bonus increased to +50%[/p]
  • [p]Gandhi now increasing ability power (but also costs)[/p]
  • [p]Added new Augustus hero who reduces costs of festivals.[/p]
  • [p]Changed various non-unique traits on Unique heroes for slightly better synergy[/p]
[h3]Map & Perks[/h3]
  • [p]Silk now grants instant 50 Secrets instead of trade route costs bonus[/p]
  • [p]Chocolate's festival now grants +5 workers per instance (also its Food price was matched with other festivals). It will still override your pre-existing festival ability (though it should benefit from festival-enhancing abilities from heroes and techs)[/p]
  • [p]Disaster emergency quest no longer requires workers[/p]
  • [p]Disaster Emergency will be executed automatically by Autoexplore ability (if Extermination toggle is active).[/p]
  • [p]Quests can now be hurried from main screen by shift-clicking the quest-in-progress button (when you have money)[/p]
  • [p]Diplomacy quest cost and duration is no longer affected by distance. The cost and duration are slightly rising with Tech Era but they are generally faster and cheaper.[/p]
  • [p]Arrogant perk only increases crises by 3 levels[/p]
[h3]Wonders/Workshops[/h3]
  • [p]Granary sustainment bonus scaling reduced on higher tech eras (so that magnified granary doesnt have so massive effect)[/p]
  • [p]Oracle now boosting +75% autonomy instead of +100%[/p]
  • [p]Statue of zeus gives +1 per 500 metal instead of 250 (to be closer to conversion rate from market/colossus)[/p]
  • [p]Quarry and Blacksmith workshop now needs wood to construct the first level instead of stone[/p]
  • [p]Great lighthouse no longer costing 0.05 workers (a 4 year old bug)[/p]
[h3]Final Scenario[/h3]
  • [p]You can now play the Final Scenario and finish the main 'story'.[/p]
[h3]Bug-fixes[/h3]
  • [p]Fixed Cows (again) to correctly reduce Heavy unit cap as stated and also reduce correct number of heavy units per worker.[/p]
  • [p]Crisis fight estimation on map should now correctly take the crisis rarity into calculation[/p]
  • [p]Fixed Massive and Furious damage multipliers (they didnt work)[/p]
  • [p]Loading a save from 0.12 where barricade boost was active should no longer crash the game.[/p]
  • [p]Meta powers are correctly used when having Honor pledge[/p]
  • [p]Locusts should now have correct starting level. Starting levels of other nemeses were also re-adjusted.[/p]
  • [p]Added a hard minimum to all multipliers (0.01%) to prevent value conversion issues and crashes.[/p]
  • [p]Bolster no longer applies to each Fort/barricade and is fired only once.[/p]
  • [p]Fixed a bug causing a crisis attack to succeed if it kills a crisis via fort damage regardless of block roll.[/p]
  • [p]Fixed Theater random roll to make all Cultures drop with equal odds.[/p]
  • [p]Civilization of Sunset should now correctly Autoexplore and Autoexterminate with militia[/p]
  • [p]Civilizations of Sunset and Crescent should no longer have their forbidden units showing on Locks or Dilemma options.[/p]
  • [p]Qin Shi 's ability fixed (didnt work at all!)[/p]
  • [p]A few small code optimizations.[/p]