Beta patched to 1.0.7
[p]Hello,[/p][p][/p][p]after running more testing through beta and some feedback I am sending out another patch containing minor rebalancing. Well technically it is a major rebalancing but only for a small amount of things - mainly in early game (possibly at the cost of making late game a bit more cheesable/easy). But I really did not like how some abilities were providing much value until mid game. [/p][p]This is hopefully last change of this type, now I'll see if I can finish all re-testing and get a stable version towards live release.[/p][p][/p]
1.0.7
- [p]Increased windmill's flat food bonus[/p]
- [p]Moved Strategic Resources I ascension right next to classical era and made it cheaper. This should make it affordable from ascension 1 given its impact on difficulty.[/p]
- [p]Economy skills power and scaling significantly increased to make them usable in early game.[/p]
- [p]Economy skills now require both autonomy and gold to operate (cost of the 'complementary' resource of the faction is still the higher one - i.e. what this faction doesnt produce via free workes)[/p]
- [p]Nerfed ability price bonus on theater, increased its cooldown bonus (can bring skills down to 10s cooldowns if magnified)[/p]
- [p]Fixed Zeal ability time stacking (no longer doubles the duration)[/p]
- [p]Marketplace resource sell rate now has diminishing return (Gold=0.25
- Resource^0.4). In practice this nerfs the effect in mid/late game - making about 60% less gold on 10k resources sold than before patch - but it significantly boosts it in early game.[/p]
- [p]Mercenaries now recharges heavy units to makes the skill more useful and heavy units more accessible for mitigating black shields.[/p]
- [p]Garden ability has returned closer to its former glory with high base value. [/p]
- [p]Nerfed Hero Ability damage bonuses from generic hero traits (they now provide about half the value which matches 'realistic' bonus values from other sources like festival or strategic resources)[/p]
- [p]Increased salvage culture rewards[/p]
- [p]Tier 2 civs now correctly spawn on level 40 instead of 85 [/p]
- [p]Reduced library flat autonomy production to roughly match new marketplace[/p]
- [p]Fixed premature crisis attack trigger with Barricades only[/p]