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Beta patch 1.0.8

[p]Hello,[/p][p][/p][p]after some consideration I decided to release one more patch before go-live with some hopefully-safe-minor-changes and bugfixes.[/p][p][/p][h2]1.0.8[/h2]
  • [p]Quest hurry cost preview now correctly shows even if not having enough gold[/p]
  • [p]Fixed bug causing first Judgement lock with Michelangelo to be initially hidden (though reappeared after load)[/p]
  • [p]Spawned Civilization will now abort existing quests in its tile preventing various problems.[/p]
  • [p]Reduced diplomacy quest war risk to 5%[/p]
  • [p]Crisis Tile attacks on midgame crises should now affect tiles on the borders instead of random (making them less impactful to your adjacency bonus network)[/p]
  • [p]End of scenario 2 should now eliminate perseverance bonuses and prevent carrying them over to Tier 3.[/p]
  • [p]Decreased initial conquistador level to 4 (from 5) but increased their level gain per appearance to 5 (from 3)[/p]
  • [p]Vultures now have Housing cost reduction trait with their Sustainment trait instead of a Growth bonus.[/p]
  • [p]Chichen itza now reduces festival cost by 50% in addition to its +300 flat Research bonus (which increased from 100)[/p]
  • [p]Chichen itza active ability now freezes Predicaments (stops their countdown) while active (the Cannot fall effect still stays). Its duration was boosted (though it cannot stack - you have to micromanage). Its death rate now DROPS with magnitude instead of rising (which is less fun but more practical). Let's go sacrifice some people today![/p]
[p]Cheers[/p][p]Ondrej[/p][p][/p]