Patch 1.0.9
[p]Hello,[/p][p][/p][p]releasing a small patch including small changes to war balancing mainly to reduce the initial spike in difficulty.[/p][p][/p]
1.0.9
- [p]Indigo tutorial message no longer pops up infinitely on tier 3[/p]
- [p]Re-emerging from tier 3 now makes all ascension locks visible correctly.[/p]
- [p]Party Hard, Party Harder and Utopia achievement now granted correctly[/p]
- [p]Fixed a frequent Crash during 'Fast forward' Preview on load screen[/p]
- [p]Added some ui indication to autonomy abilities to hint they can be configured[/p]
- [p]Autoconstruction, exploration and combat now have basic configurations on (this affects only newly created games).[/p]
- [p]Removed the one-off food cost from Festivals (as it is quite irrelevant) and changed the desription to make it more clear it requires food per second.[/p]
- [p]Added a festival cost reduction to Tier 3 to make it affordable (with some food production)[/p]
- [p]Crescent barracks should use Autonomy as stated[/p]
- [p]Unique Crises now spawn later in game (after unlocking Renaissance)[/p]
- [p]Hostile crises now only cause 0.5% war risk on distant tiles.[/p]
- [p]Falling from a War crisis while a Hostile Civilization is known (home revealed) will automatically create a Dilemma offering some additional grace period options.[/p]
- [p]Electricity technology's Lock is causing normal hostility on normal difficulty (Forever-Hostile on Hard)[/p]
- [p]Reduced max level limit of tiles on Tier 4 and Hard difficulty (tiles should now be closer to your level)[/p]
- [p]Levels of War crisis spawned from Risk is now semi-capped by highest Hostile Civilization level (but only down to 10 levels of difference). If no such civ is present, it uses your tech level like before (like other risks).[/p]
- [p]Reduced tile attacks amount on Ottomans[/p]
- [p]Slightly Reduced Slave Revolt and Ottomans blue shield amount[/p]
- [p]Reduced initial hostility chance of civilizations in early game.[/p]
- [p]Reduced Tier 1 civilization expansion speed (2 tiles per 4 minutes instead of 3 minutes)[/p]
- [p]Slightly reduced damage resistance of Massive/Furious perks[/p]