Patch 1.0.12
[p]Hello,[/p][p][/p][p]i've released a small patch. Main reason was the button hotkey regression fix caused by previous update. But I've added a bunch of other bugfixes next to that.[/p][p][/p][h2]1.0.12[/h2]
- [p]Hotkeys on units and workshops now working again[/p]
- [p]Fixed a bug in controls menu which prevented saving of changes when a key conflict dialog was confirmed.[/p]
- [p]Social crisis now spawns with either Massive or Furious perk instead of always Furious.[/p]
- [p]Leonidas and Saladin unit icons now represent currently researched units.[/p]
- [p]Cost efficiency traits now correctly get mutated towards other units when other civilizations are taken. (e.g. -20% Fort cost becomes -20% Archer cost for Crescent civilization)[/p]
- [p]Smallpox heavy attack now dealing correct damage instead of 1[/p]
- [p]Oracle magnification cost now same as for other wonders[/p]
- [p]Collecting Beastly recipe via merge should no longer crash the game.[/p]
- [p]Fixed wording of the Devotion pledge[/p]
- [p]Reduced Scenario 2 time trigger delays in the second half[/p]
- [p]Fixed music start after loading game[/p]