Demo Minor Update
Pleasant Friday to you all,
I'm pleased to announced that today, the Demo has received a minor update. Most of the changes are based on your feedback, bug reports and ideas from Community Hub and Discord. Here's the list of changes:
[h2]Gameplay[/h2]
[h2]Defect Fixes[/h2]
These bugfixes were already deployed as hotfix last week
[h2]Technical improvements (more-or-less) [/h2]
That's all for today, I'll share some more info on our regular fortnightly Monday update.
Enjoy the weekend!
Cheers,
Ondrej
I'm pleased to announced that today, the Demo has received a minor update. Most of the changes are based on your feedback, bug reports and ideas from Community Hub and Discord. Here's the list of changes:
[h2]Gameplay[/h2]
- Babel tower is now an optional challenge. Ascension can be triggered on demand after researching the last technology. (babel tower still forces ascension if you fall)
- Free housing shows alert when it is too high and causes fire risk
- Yin Yang button 'heat' is now showing the actual heat value in the button's popup as well as in crisis risk popup
- Button heat now has a maximum. When reaching Yin Yang button heat maximum the player is penalized by a new debuff experiences new fun feature.
- Demo playtime has been slightly shortened (about 10%) through various settings (no actual features removed, things are just a little faster to achieve).
- Added wishlist button for new players
- You can now refuse any reward (except dilemma card) by right-click
- Missionary quest (Barbarians tile) now rewards Population instead of Vagabonds
- You can now quickly confirm a Hero Merge by pressing Enter (you can also right-click heroes to move them instantly to a merge slot)
- After seeing how many Heroes some of players have been collecting, there's now a recipe to sell Rare heroes for Gold.
- Bruegel now awarded for level 10 Babel tower instead of 15.
- Ozymandias now has a Unique ability.
- You can disable some of the most GPU-taxing effects through a new toggle button in-game (a temporary solution until these features are optimized)
[h2]Defect Fixes[/h2]
- Fixed Babel tower spawning a flying pop on first level (to prevent heated debates whether this game promotes religious ideas of a 'flying Moses')
- Fixed marketplace ability being unable to sell Stone charge when no stone project was selected
- Fixed a visual bug where Risk Chance indicator would disappear when any risk component exceeded a very high value (something like 200% or so, I really don't know, the math was just wrong)
- Fixed an incorrect warning number when disabling barracks/granary ('you will lose X units') when also owning Tiles boosting the cap.
- Fixed bug preventing collecting heroes into tab 2+ with collect button (or rightclick) when first tab was full.
These bugfixes were already deployed as hotfix last week
- Fixed an issue where Improving a Map tile could improve a different one instead
- Fixed an issue where Muting sounds would keep a sound playing (and would also spam your log file)
- Fixed defective trait on Caesar
- Fixed bonus % unit damage values on generic heroes (they didnt scale correctly with level)
[h2]Technical improvements (more-or-less) [/h2]
- Breaking changes in future Demo updates should now preserve your Heroes and Ascension progress correctly (breaking changes would then only lose some or all progress in current run - see log update 4 where this is described in more details)
- Added simple analytics integration to measure play session length and crash frequency (as Steam's native report becomes less useful with no time filtering functionality)
- In case you're backing up your saves you'll now see a new file quick.research.save - eventually i'll add more files as i break down the save data to independent blocks. This doesnt have any effect on the gameplay (only affects how things reset during potential breaking game updates).
That's all for today, I'll share some more info on our regular fortnightly Monday update.
Enjoy the weekend!
Cheers,
Ondrej