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Micro-log Monday #11

Good Morning,

this week there is very little new features added to the game. First reason is that I have spent half the time being sick and second reason being all the time was bug-fixing only (booooring). There is however one piece of good news.


[h2]Beta-test phase is here[/h2]
I have a bad habit of sharing my release date estimates a bit earlier than I probably should (considering risks of solo-development). Nevertheless the Release has been announced for Q4 and the Q4 is now here. So I figured I should not pretend I haven't noticed.

I have pointed out all potential release windows in my last update - those are still valid and I have not yet chosen a specific one. Because the challenge now is getting enough feedback before committing to a particular release day.


[h2]Closed Beta[/h2]
A few days back a branch for closed beta testing has been released. But don't worry you didn't miss any invitation for sign-up. This activity is going on in stages.

First stage was a very tiny group of people (people I know personally), now slowly I am increasing the group to a larger size.

Anyone is welcome to ask for access (send an email to [email protected]). If you have already contributed some feedback in Community Hub or discord be sure to mention that. But please be patient - for various reasons I don't have nearly as much capacity to address everything in due time lately.

In case I fail to reach back to you don't worry. Closed beta will run most likely until the very pre-release stage so there's still a plenty of time. And also there's the Open Beta (of course it is).

[h2]Open Beta weekend October 14-15[/h2]
This is not the main announcement for the Open Beta (obviously since there are no confetti emojis around) but I like you all too much and just wanted to tell you now.

Official date for public beta test is scheduled to the weekend on October 14th (Saturday + Sunday).

You will be able to sign-up using the Steam Playtest feature right from the Store page as soon as I announce the signup open (there's still a few formalities to handle in Steamworks). The playtest will only take place during the weekend and you'll be able to provide feedback using a short survey and/or via discord/steam community (or really by any means you like - who am I to tell you how to reach me).

Be sure to watch this space for the signup announcement.

That is all for today,

Ondrej