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Try v0.7 Beta and give us your feedback

Hi,

If you'd like to try the new 0.7 version before its official release, with all the fancy stuff mentioned here and here use the following beta key:

[h3]WelshCorgiPembroke[/h3]

Just go to the Steam, find Microcivilization in your library, go to its Properties, Betas and insert your key to the text box.



Click 'Check code', wait for confirmation and then select the newly appearing experimental beta branch. Steam will then automatically download the 0.7 branch (make sure you don't have a queue of 50 other games to update before though). When the 0.7 beta is over, or whenever you wish to switch back to stable version (before 0.7 is officially out), just go back to the same Beta window on steam, and select 'none' from the 'Beta participation' dropdown. This will switch you back to whatever version is currently stable.

To make sure you're running the right version, the number is displayed in main menu in bottom right corner. Expected number for the current new version should begin with 0.7 instead of 0.6. (The other numbers will change as new patches are coming in)



Switching versions does not modify your save games directly and you should be able to continue with the progress you had before. But in case you run into issues playing with your old saves (an error should be displayed in-game) feel free to contact me on discord server or directly on [email protected]



[h2]Warning[/h2]

Please bear in mind that this is the first major update of Microcivilization containing potentially save-game breaking changes. While a lot of effort was made to prevent any data loss, it is very likely that some cases are not covered properly in this first update.

[h3]For that reason, please backup your save games before subscribing into beta[/h3]

If you run into save compatibility issues please don't hesitate to share your saves with me on [email protected]. You will help preventing many issues in the future updates.

Note: If continuing an old save, keep in mind that some features (like new map tiles) will not appear until the world gets re-generated. If you have a suspicion that something is still in the 'old ways' see if starting new ascension helps

Thanks a lot and have fun in the experimental,

Ondrej

PS: Below is a short-list of updates in 0.7 for those who don't have time to read through the full dev-log posts.


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0.7.9 Major Update changes


  • Added generic Purple heroes
  • Redesigned Purple hero Governments (those that were available on Unique heroes like Hammurabi)
  • Hero traits can no longer repeat twice on the same hero (each trait on newly dropped heroes will be different).
  • Some Hero Traits now drop based on level (more complex hero traits are unlocked in later Eras or dropped from higher level crises)
  • Added a small number of other generic traits to various factions and tweaked overall chances and numbers.
  • Law heroes no longer increase food production, instead they improve sustainment (the amount of food eaten). This affects also heroes dropped in older version of the game. The effect should cause slightly less troubles with food spikes after civilization fall on higher levels.
  • Added secondary traits to existing unique heroes (plus an overall rebalance round). Enjoy some of them to be a bit OP now until new crisis update comes.
  • Added Slow, Bolster, Ferocity, Patronage, Mercenaries Skills available to higher-level Purple Heroes. Sixth Hero Skill planned ('War Bonds') was to be added as well, but is suspended for now - turned out to be affected by planned update around Autonomy, so will be added later.
  • Added Festival and Acquire bullion Technology Skills (unlockable by techs)
  • Heroes can now be previewed on the main screen and discarded or equipped right from the main screen.
  • Destroying Low level crises with High level hero culture will now tend to drop hero essence instead of low level heroes (preventing hero clutter). Essences drop chance decreases (and hero chance increases) the closer your crisis is to your culture level (i.e. maximum hero level in your inventory).
  • Added new recipe available early on for rerolling rare heroes.
  • Culture Essence resources gained from salvage are now proportional to level. You'll end up having a lot more of this resource than before - recipes have been made more expensive accordingly.
  • Heroes can be marked as Favorite to avoid getting accidentally salvaged or sorted


  • Added soft cap for Gold with its own mechanism and progression
  • Marketplace now transofrms unused material to gold instead of generating gold directly. 'Sell' Projects have been removed from the game.
  • Added gold cost discount mechanism
  • Added Trade Routes
  • Added Foreign Civilizations tiles which can boost trade route magnitude when allied, or directly boost your resource production when conquered
  • Barbarians Tile no longer convert to Village, Instead they convert to a new Trading Post Tile increasing marketplace gold output
  • Added Highlands Tile to boost gold capacity or heavy unit capacity


  • Added Colossus wonder which can greatly reduce Crisis health by its ability.
  • Added Great library wonder which can turn gold into research, (and has a tendency to catch fire).
  • Added Hanging gardens wonder which improves Hero Drop rate significantly but gives a chance of Storm debuff.
  • Due to new ways to combo Metal production and Heavy units, Eiffel tower was nerfed number-wise and made more expensive to build (being a late-tier wonder it will need additional rebalancing as soon as more late game featues are added in future updates)
  • Fire and Plague risks are now dependent on the size of your civilization population as well as technological level (for instance 1000 vagabonds are less of a risk in modern era than the same 1000 vagabonds in classical era). This should lower the chance of sprialing into disease crisis loop after civilization fall.
  • Flipped Buy and Exit button colors on ascension shop in attempt to prevent people to accidentally exit instead of buying.
  • Added Reset button to main menu in case players do accidentally ascend before buying ascensions anyway
  • Text 2.0 now looks more like 2.0 and not like 20 (the decimal point no longer overlaps fully with number 2)