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  3. Patch 0.9.8

Patch 0.9.8

0.9.8 Patch
  • Crisis Auto-Pause was added to the Settings allowing you to stop the game automatically when Crisis appears
  • Some cases in which Fast-forwarding AFK playtime crashes have been fixed
  • Fast forwarding performance issues causing virtual 'freezing' have been fixed.
  • A few optimizations for Fast-forwarding were done to slightly improve the deteriorated speed. (More optimizations will be needed in the future updates)
  • A bug was fixed which caused Combat during Fast forward to result in loss, due to many Crises spawning at once preventing player from defending in time even though they were OK if played normally.
  • Dismantle popup should no longer appear for clicking empty place of workshops which arent yet built
  • Collosus ability now actually spends the money it says it will cost.
  • Nemesis level is now shown before triggering it to allow player make some life-decisions.
  • Crisis attacks which can Kill the player will now show an warning indicator if their population is low enough to die from this attack.
  • Village and Diplomacy quests should now correctly decrement their Card Deck if the game is loaded furing the quest.


Because this patch contains performance optimizations and thus is slightly more likely to contain new bugs, please be sure to let me know if you spot any new defect, email to microcivilization@gmail.com or join us on discord https://discord.gg/kU5RBHWAWy

I usually try to avoid invasive performance optimizations in patches but the current state of Fast Forwarding was horrible and optimizations were necessary. Apologies for any inconvenience.