Early Access coming out Nov 13th
Ladies and Gentlemen,
this update I'll just stick to the main point - after going through closed and open beta in the last two weeks it is now clear that (with a number of small adjustments) the game is ready to be played.
Thank you all for the awesome experience during Beta testing. Within the next two weeks I will be going through the prioritized list of improvements (based on your feedback), adding some minor features, balancing, settings and UI bug fixes.
[h2]Why Early Access [/h2]
I understand a lot of players will prefer waiting for full version. To help you make a decision whether the game is ready for you or not, I'll disclose a Roadmap after Launch including full content description as at launch day.
Plan to expand the game is still very large. Many features have multiple design alternatives and most require other features to be stabilized and balanced first. Joint effort with the community is therefore crucial to avoid a big bang error and to make sure all layers of this game are fundamentally right before adding anything on top of them.
Thanks everyone, I'll see you in two weeks,
Ondrej
this update I'll just stick to the main point - after going through closed and open beta in the last two weeks it is now clear that (with a number of small adjustments) the game is ready to be played.
Microcivilization Launches on November 13th as Early Access
Thank you all for the awesome experience during Beta testing. Within the next two weeks I will be going through the prioritized list of improvements (based on your feedback), adding some minor features, balancing, settings and UI bug fixes.
[h2]Why Early Access [/h2]
I understand a lot of players will prefer waiting for full version. To help you make a decision whether the game is ready for you or not, I'll disclose a Roadmap after Launch including full content description as at launch day.
Plan to expand the game is still very large. Many features have multiple design alternatives and most require other features to be stabilized and balanced first. Joint effort with the community is therefore crucial to avoid a big bang error and to make sure all layers of this game are fundamentally right before adding anything on top of them.
Thanks everyone, I'll see you in two weeks,
Ondrej