Micro-log Monday #1
A thousand thanks to everyone
Micro Civilization's Demo playtest count has reached 1000 players now within 18 days! Big thanks to everyone who has been participating on the Playtest. To create a demo was actually suggested by many of you and it turned to be a really great idea. Despite it took me nearly 3 months to polish up the game to make it releasable as a demo the early flow of positive feedback was priceless.
Micro-log Mondays
With feedback from the demo now piling up, it is time to reach out to you. Given all of you who have given your ideas, expressed concerns about missing features or discovered bugs in the past couple of days, are also now part of the development, I will be sharing the actual progress of the game's development every two weeks here and on Discord.

Last week my focus was to finish the main Medieval and Renaissance assets, kickstart the community activities and start promoting to the outer world. I plan to leave the demo open for the time being since i hope to be able to reach out to more people and give them chance to try out the very first playable version.
This and next week I'll be polishing the existing Industrial and Modern themes, and building up the first Unique Hero set for the game.
Beta
In the upcoming weeks my aim is to release a Beta version of the full game and replace it with existing Demo Playtest. My aim was to target late May, but it does not currently seem likely. I should be able to set a date in two weeks time in my next update.

Early Access
Since a few details about the initial scope of early access are still undecided, release date will be announced during June.