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  3. Patch 0.6.9

Patch 0.6.9

Hi everyone,

the first patch has just arrived.


[h2]Patch notes 0.6.9[/h2]

  • Unique crises no longer grant achievement when timed out (i.e. not destroyed by player).
  • Autocombat should no longer yield multiple rewards from a single crisis.
  • Population achievement should now be granted correctly (or rather not granted incorrectly).
  • Windmill ability should no longer get nulled by recharge of other workshops.
  • Unit-Recharge Hero traits should now correctly stack to increase the recharge speed.
  • Stonehenge redesigned: Now has chance of lotus on research completion while giving a flat social crisis risk
  • Library Ability now has correct tutorial description
  • Losing worker should now be disable workshops from the least impactful first (leaving granary and barracks last)
  • Fixed variety of persistence corner-case issues preventing game to be saved and/or loaded correctly.
  • Getting killed by Unique Crisis will turn off Auto-research to prevent accidental reappearance of the same unique crisis.
  • Game now automatically slows to 100% speed when encountering crisis
  • Autoconstruction will no loner construct housing past current vagabond count
  • Sell Stone now gives a up-front gold reward.
  • You can now shift-collect all rewards of the same type at once
  • You can now shift-dismantle heroes in inbox (with same logic as inventory => bulk dismantle same Faction and Rarity)



What is currently in my focus to improve:
  • More QoL improvements based on your suggestions
  • More startup issue fixes
  • Auto-construct and auto-combat improvements
  • Lags in hero and quest screen and lags caused by high volume of boosts
  • New hotkeys for QoL things
  • Better in-game communication of what is not part of Early access yet
  • Better icons/description for some hero traits


Thank you for your great support so far. As usual if anything breaks down, drop me an email to [email protected] or join us on discord

Have a nice day,

Ondrej