Development Roadmap
Hi,
so it seems the launch week is almost over. First of all let me thank all of you who have decided to buy the game in the very first week and support me and my development work. Creating a game of my own has been my childhood dream and you all helped me realize it.

Second I want to thank to all of you who shared feedback on steam community and discord. Your input has helped tremendously to assess which direction to go next. Please continue to voice your concerns, spot bugs and suggest changes. This is what will make our early access phase go smoothly.
[h3]Yeah yeah, 'so success, much wow', now when will the rest of the game be done?[/h3]
Ok, so the following weeks will be still dedicated mostly to bug-fixing and stabilization of the current version. Number of device-specific issues are being reported, tons of feedback and quality of life enhancements are needed. And there is also a lot of community discussion that requires attention. This is very likely going to fill most of the time before winter holidays. Beginning from new year, I would start focusing on big features!
[h3]THE ROADMAP (yes this is a link leading to the google doc file)[/h3]
The road map is small and simple - exactly what I think it should be in this stage. The time is boxed to ~14 months which should be plenty to reach a full version of the game (And I know I will be sorry about saying this). This is broken down to 4 quarters with bunch of features each.
This does not indicate times of releases for these features. It merely indicates WHAT will be done, and ROUGHLY in what order.
Individual features might be released weeks or months after being 'done' and some might actually be released incrementally over a longer period of time (if there are practical reasons). This all depends on many things which are still concealed in fog of war. So treat the Roadmap like a big picture overview rather than a release plan now.
[h3]Can I try new features sooner than everyone else?[/h3]
Absolutely. In January I will open an Experimental branch to public. This will work pretty much like your usual beta branch and will contain upcoming builds before they are released into the wild nature. For now you don't need to worry I will share specific details how to join experimental beta testing in due time.
Note: Please bear in mind that all the features mentioned are in pre-design phase. Most decisions aren't made yet so please understand that no more details can be shared yet. If you want to know more, follow my regular fortnightly Log Mondays - these will still continue as before and I will share more news of the upcoming builds there.
This is about it for now. Have a nice weekend,
Ondrej
so it seems the launch week is almost over. First of all let me thank all of you who have decided to buy the game in the very first week and support me and my development work. Creating a game of my own has been my childhood dream and you all helped me realize it.

Second I want to thank to all of you who shared feedback on steam community and discord. Your input has helped tremendously to assess which direction to go next. Please continue to voice your concerns, spot bugs and suggest changes. This is what will make our early access phase go smoothly.
[h3]Yeah yeah, 'so success, much wow', now when will the rest of the game be done?[/h3]
Ok, so the following weeks will be still dedicated mostly to bug-fixing and stabilization of the current version. Number of device-specific issues are being reported, tons of feedback and quality of life enhancements are needed. And there is also a lot of community discussion that requires attention. This is very likely going to fill most of the time before winter holidays. Beginning from new year, I would start focusing on big features!
[h3]THE ROADMAP (yes this is a link leading to the google doc file)[/h3]
The road map is small and simple - exactly what I think it should be in this stage. The time is boxed to ~14 months which should be plenty to reach a full version of the game (And I know I will be sorry about saying this). This is broken down to 4 quarters with bunch of features each.
This does not indicate times of releases for these features. It merely indicates WHAT will be done, and ROUGHLY in what order.
Individual features might be released weeks or months after being 'done' and some might actually be released incrementally over a longer period of time (if there are practical reasons). This all depends on many things which are still concealed in fog of war. So treat the Roadmap like a big picture overview rather than a release plan now.
[h3]Can I try new features sooner than everyone else?[/h3]
Absolutely. In January I will open an Experimental branch to public. This will work pretty much like your usual beta branch and will contain upcoming builds before they are released into the wild nature. For now you don't need to worry I will share specific details how to join experimental beta testing in due time.
Note: Please bear in mind that all the features mentioned are in pre-design phase. Most decisions aren't made yet so please understand that no more details can be shared yet. If you want to know more, follow my regular fortnightly Log Mondays - these will still continue as before and I will share more news of the upcoming builds there.
This is about it for now. Have a nice weekend,
Ondrej