Micro-log Monday #11
Good Morning,
this week there is very little new features added to the game. First reason is that I have spent half the time being sick and second reason being all the time was bug-fixing only (booooring). There is however one piece of good news.
[h2]Beta-test phase is here[/h2]
I have a bad habit of sharing my release date estimates a bit earlier than I probably should (considering risks of solo-development). Nevertheless the Release has been announced for Q4 and the Q4 is now here. So I figured I should not pretend I haven't noticed.
I have pointed out all potential release windows in my last update - those are still valid and I have not yet chosen a specific one. Because the challenge now is getting enough feedback before committing to a particular release day.
[h2]Closed Beta[/h2]
A few days back a branch for closed beta testing has been released. But don't worry you didn't miss any invitation for sign-up. This activity is going on in stages.
First stage was a very tiny group of people (people I know personally), now slowly I am increasing the group to a larger size.
Anyone is welcome to ask for access (send an email to [email protected]). If you have already contributed some feedback in Community Hub or discord be sure to mention that. But please be patient - for various reasons I don't have nearly as much capacity to address everything in due time lately.
In case I fail to reach back to you don't worry. Closed beta will run most likely until the very pre-release stage so there's still a plenty of time. And also there's the Open Beta (of course it is).
[h2]Open Beta weekend October 14-15[/h2]
This is not the main announcement for the Open Beta (obviously since there are no confetti emojis around) but I like you all too much and just wanted to tell you now.
Official date for public beta test is scheduled to the weekend on October 14th (Saturday + Sunday).
You will be able to sign-up using the Steam Playtest feature right from the Store page as soon as I announce the signup open (there's still a few formalities to handle in Steamworks). The playtest will only take place during the weekend and you'll be able to provide feedback using a short survey and/or via discord/steam community (or really by any means you like - who am I to tell you how to reach me).
Be sure to watch this space for the signup announcement.
That is all for today,
Ondrej
this week there is very little new features added to the game. First reason is that I have spent half the time being sick and second reason being all the time was bug-fixing only (booooring). There is however one piece of good news.
[h2]Beta-test phase is here[/h2]
I have a bad habit of sharing my release date estimates a bit earlier than I probably should (considering risks of solo-development). Nevertheless the Release has been announced for Q4 and the Q4 is now here. So I figured I should not pretend I haven't noticed.
I have pointed out all potential release windows in my last update - those are still valid and I have not yet chosen a specific one. Because the challenge now is getting enough feedback before committing to a particular release day.
[h2]Closed Beta[/h2]
A few days back a branch for closed beta testing has been released. But don't worry you didn't miss any invitation for sign-up. This activity is going on in stages.
First stage was a very tiny group of people (people I know personally), now slowly I am increasing the group to a larger size.
Anyone is welcome to ask for access (send an email to [email protected]). If you have already contributed some feedback in Community Hub or discord be sure to mention that. But please be patient - for various reasons I don't have nearly as much capacity to address everything in due time lately.
In case I fail to reach back to you don't worry. Closed beta will run most likely until the very pre-release stage so there's still a plenty of time. And also there's the Open Beta (of course it is).
[h2]Open Beta weekend October 14-15[/h2]
This is not the main announcement for the Open Beta (obviously since there are no confetti emojis around) but I like you all too much and just wanted to tell you now.
Official date for public beta test is scheduled to the weekend on October 14th (Saturday + Sunday).
You will be able to sign-up using the Steam Playtest feature right from the Store page as soon as I announce the signup open (there's still a few formalities to handle in Steamworks). The playtest will only take place during the weekend and you'll be able to provide feedback using a short survey and/or via discord/steam community (or really by any means you like - who am I to tell you how to reach me).
Be sure to watch this space for the signup announcement.
That is all for today,
Ondrej