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Microcivilization News

Patch 0.11.7

0.11.7 Patch
[p][/p][p]Hi,[/p][p][/p][p]i've released a small patch targeting some of the more severe issues.[/p]
  • [p]Devotion White Lotus perk will now ask for 6 Tiles until Division of Labor after reaching Myth era (mainly to prevent getting soft-locked by too many starting technologies catapulting you past the Permanent Settlements)[/p]
  • [p]You should no longer capture Black Lotus by non-active Idols. This should limit your maximum to 12 per run for 4 level 10 Idols.[/p]
  • [p]You should no longer be able to steal other civ territory through Devotion.[/p]
  • [p]Red lotus bonuses from Technology and from the Penitent Perk are now working correctly at Tier 4.[/p]
  • [p]Ceremony rewards cap increased from 100 to 200. [/p]
[p][/p][p]With luck this might get the Beta to a relatively playable state - I do not expect to be doing more patches during next week (having some time off with my family) - but I'll get right back to finishing the Myth era in the early days of July.[/p][p][/p][p]Cheers,[/p][p][/p][p]Ondrej[/p]

BETA: Classical era part 1 added to v0.11

[p]Hi,[/p][p][/p][p]even though It's a bit risky I decided to make some more content and add that to the Beta test of 0.11.[/p][h2]Myth Era[/h2][p]Since a lot of you have asked me to expand the end of the update to play a bit more in Tier 4, I decided to do some small chunk of playable content there. It's only as much as I was able to put together in two days and very likely is going to be buggy and horribly unbalanced but I think it's worth the extra trouble.[/p][p]Note: Please be aware this is just a first part of the Myth Era (a.k.a. Classical era in Tier 1). I have some core features planned which were too bit to do. Namely extending the tech tree and adding more Judgement fights and new Hero type as well as a scenario to defeat Locusts forever. We'll see when this happens.[/p][p][/p][p][/p][p][/p][h2]Beta support this and next week[/h2][p]I will be stabilizing the existing beta version this week with this new extension and then be off most of the days the week 23th-29th. After that I will resume the normal Beta and will continue with these patches finishing this extension and hopefully releasing Beta to public during July. [/p][p][/p][p]Thanks a lot for your support in Beta, as usual if you spot any issue let me know on discord or steam community,[/p][p][/p][p]Cheers,[/p][p][/p][p]Ondrej[/p][p][/p]
0.11.6 Minor Update
  • [p]Extended Tier 4 by adding Classical era (this time around called Myth era). For the moment it has the same Technology tree as old Classical era but extensions are planned.[/p]
  • [p]Changed the ascension tree structure for Tier 4 - you now have different upgrades available for T4 Classical (Myth) Era including workshop magnification, all 7 world wonders and auto skills.[/p]
  • [p]Tier 4 tree has steeper pricing for all upgrades. You will have to also spend Red, Black and White lotuses to gain some of the optional upgrades.[/p]
  • [p]Vagabonds eat half food[/p]
  • [p]Research trait on idols removed, added -% death instead[/p]
  • [p]No longer gain Gold Lotus from non-ceremonial wonders.[/p]
  • [p]Ceremonial wonders now continue producing Red lotuses on Tier 4.[/p]
  • [p]Fixed spirit culture drop amounts.[/p]
  • [p]Slightly updated wonder ability values to work with Magnification.[/p]
  • [p]Cannibalism Cookout quest now grants a Barracks-like single use boost instead of a generic damage boost.[/p]
  • [p]Meta-Powers (Horn, Consonant, Hymn) persistence code has been changed to make future changes easier but as a result your amounts from older save will not be picked up and you will start at zero. Sorry about that.
    [/p]

Beta Patch 0.11.5

0.11.5 Hotfix
  • Infused Heroes correctly save Idol charge progress
  • Infused Heroes correctly get locked when using their Idol power
  • Upgrading Heroes should no longer interfere with Idol infusion
  • Merging recipes should no longer work on Infused heroes (must remove idol via dismantle first)
  • Golden Calf (the unique Idol) now using correct Level restrictions 1-10
  • Meta-Powers (Horn, Consonant, Hymn) are correctly loaded after saving (the fix is retrospective so you regain any that you 'apparently' lost)

Beta 0.11 Patch

Hi,

a couple of small fixes were added in a few small patches. Here's a summary of them.

0.11.4 Hotfix
  • Having 1 Free Tech level and no Adopted technologies should no longer prevent Ancestral tech tree from spawning
  • Some (hopefully all) Hero slot equipping restriction bugs were fixed
  • Generic Ancestral techs renamed , no longer called Future era
  • Sorting no longer unfuses idols
  • Heroes from all slots should be correctly kicked out on reaching Tier 3
  • Lowered tech costs on Tier 4 after emerging from T3


0.11.3 Hotfix
  • Lotus perk should no longer cause game to crash on start
  • Hero slot 5 should be correctly unlocked in tier 2
  • Loading game with active lotus perk on should no longer cause forced load to ascension
  • White lotus Pledges now reset correctly after restarts
  • Game crashing when pressing/hovering Ascension button in some corner case


0.11.2 Hotfix
  • Heroes from 0.10 should now be loaded correctly unchanged from previoud game version.



Thanks everyone

Ondrej

Ancestral Era Beta test is Open

[p]Hi all, [/p][p]let me invite you to the beta-test of version 0.11 using the experimental branch pass-key: [/p][p][/p][h2]WelshCorgiPembroke[/h2][p][/p][p]Just go to the Steam, find Microcivilization in your library, go to its Properties, Betas and insert your key to the text box. [/p][p] The branch is already activated and should contain game version 0.11.0 [/p][p]Because of the update size this Beta will run for a minimum of FOUR weeks. Please if you have any feedback, check out the community forum or visit us on discord. In 0.11 you can continue with Tier 2 Scenario and fight through the third tier of the Ascension tree. [/p][p] [/p][h2]Tier 3 Mechanics[/h2][p]Here's a brief summary of what you may expect:[/p]
  • [p]Tier 3 takes you to the ancestral times removing (temporarily) most your abilities for the duration of tier 3.[/p]
  • [p]You will lose access to your Ascension upgrades you have earned (you will regain all the Lotus spent later and be able to reach all those ascension again in Tier 4 dont worry - this is not a reset)[/p]
  • [p]You will have different types of Quests available on the map resembling a nomadic tribal play style with no permanent settlements (until you discover them).[/p]
  • [p]You will be able to Adopt Technologies into your tech tree to avoid struggling through chaotic 'endless' tech tree.[/p]
  • [p]You will be earning new types of Lotus to progress in Ascension tree[/p]
  • [p]You will not be able to use your Heroes in Tier 3. Instead you will gain brand new type of heroes - Idols. You will later be able to infuse Idols with your old Heroes.[/p]
  • [p]The current version ends with 're-emergence' from Tier 3 to Tier 4 and regaining your basic abilities. However you will not reach beyond Tier 4 Neolithic era yet - this is coming in 0.12.[/p]
[p]This generally covers the main areas. If you are interested you can take a look in my previous dev updates - all the new mechanisms are described there in detail.[/p][p][/p][h2]Changes to existing gameplay[/h2][p]For practical reasons most of the existing gameplay has been left untouched - mainly due to sheer volume of features for Tier 3 - they were enough for almost twice as long update.[/p][p]However a couple of small changes aimed to smooth the transition to Tier 3:[/p]
  • [p]New 'White lotus' available in Tier 2.[/p]
  • [p]Two White lotus 'Pledge' Perks available on Tier 2 (the mechanism to farm White lotus).[/p]
  • [p]New ability to wipe Predicaments (via charges purchased for White lotus)[/p]
  • [p]Slight changes to Hero traits balancing.[/p]
  • [p]Introduced Easy and Normal Difficulty settings affecting combat (Hard & potentially Hardcore will be introduced later). You can change these mid-game without consequences (for now).[/p]
[p]I expect to address some small things during beta, but this update is mostly about the new 'chapter'. I will be focusing more on the existing balancing and QoL next time.[/p][p][/p][h2]Outstanding Work for BETA[/h2][p]This time it is worth to mention there are some tasks which I have decided to leave unfinished and instead launch the Beta earlier. The reasons are simply time constraints - It is more useful to run a Beta test while working on some features which do not directly affect gameplay mechanics and the beta testing process itself. [/p]
  • [p]Sounds and Music - an update on sound effects and music is planned. Many actions are now without a sound and will need a proper update. My sound system is however quite messy and needs a focused redesign making the build slightly bigger than it may seem. Plus I've nearly finished the Main Theme which I'd like to add to the title screen.[/p]
  • [p]UI & Visuals - this implies some bugs but there's also a plan to do update for some UI elements and rework some screens altogether (Starting position with Perk selection for instance). Icons on some areas are also outdated and need a polish.[/p]
  • [p]Achievements - new achievements for tier 3 are partially prepared on paper, all of them will be added to the game during beta before official release.[/p]
[p][/p][p]That's all for now. See you soon (in the nearest patch notes :) ) Cheers,[/p][p][/p][p]Ondrej[/p]