Ancestral Era Beta test is Open
[p]Hi all, [/p][p]let me invite you to the beta-test of version 0.11 using the experimental branch pass-key: [/p][p][/p][h2]WelshCorgiPembroke[/h2][p][/p][p]Just go to the Steam, find Microcivilization in your library, go to its Properties, Betas and insert your key to the text box.
[/p][p] The branch is already activated and should contain game version 0.11.0 [/p][p]Because of the update size this Beta will run for a minimum of FOUR weeks. Please if you have any feedback, check out the community forum or visit us on discord. In 0.11 you can continue with Tier 2 Scenario and fight through the third tier of the Ascension tree. [/p][p] [/p][h2]Tier 3 Mechanics[/h2][p]Here's a brief summary of what you may expect:[/p]
- [p]Tier 3 takes you to the ancestral times removing (temporarily) most your abilities for the duration of tier 3.[/p]
- [p]You will lose access to your Ascension upgrades you have earned (you will regain all the Lotus spent later and be able to reach all those ascension again in Tier 4 dont worry - this is not a reset)[/p]
- [p]You will have different types of Quests available on the map resembling a nomadic tribal play style with no permanent settlements (until you discover them).[/p]
- [p]You will be able to Adopt Technologies into your tech tree to avoid struggling through chaotic 'endless' tech tree.[/p]
- [p]You will be earning new types of Lotus to progress in Ascension tree[/p]
- [p]You will not be able to use your Heroes in Tier 3. Instead you will gain brand new type of heroes - Idols. You will later be able to infuse Idols with your old Heroes.[/p]
- [p]The current version ends with 're-emergence' from Tier 3 to Tier 4 and regaining your basic abilities. However you will not reach beyond Tier 4 Neolithic era yet - this is coming in 0.12.[/p]
- [p]New 'White lotus' available in Tier 2.[/p]
- [p]Two White lotus 'Pledge' Perks available on Tier 2 (the mechanism to farm White lotus).[/p]
- [p]New ability to wipe Predicaments (via charges purchased for White lotus)[/p]
- [p]Slight changes to Hero traits balancing.[/p]
- [p]Introduced Easy and Normal Difficulty settings affecting combat (Hard & potentially Hardcore will be introduced later). You can change these mid-game without consequences (for now).[/p]
- [p]Sounds and Music - an update on sound effects and music is planned. Many actions are now without a sound and will need a proper update. My sound system is however quite messy and needs a focused redesign making the build slightly bigger than it may seem. Plus I've nearly finished the Main Theme which I'd like to add to the title screen.[/p]
- [p]UI & Visuals - this implies some bugs but there's also a plan to do update for some UI elements and rework some screens altogether (Starting position with Perk selection for instance). Icons on some areas are also outdated and need a polish.[/p]
- [p]Achievements - new achievements for tier 3 are partially prepared on paper, all of them will be added to the game during beta before official release.[/p]
Work-in-Progress Judgement combat screen.



Reflection Dilemma is the reward for exploiting Ancient Ruins on the world map. Each will offer you options to progress your civilization. This is also initially the primary source of Lotus at the cost of some of your heroes (future or present depending on the dilemma card).
An overview of some of the unpleasant challenges of Tier 3 including the 'four conquistadors of apocalypse'.
The Ugly
The Good
The Bad
Bull Idol will be one of the earliest available 'factions'. Besides having a random economical trait (from different pool than heroes) it will have a unique ability permanently increasing your unit damage.
Rat Idol will be available on later stage. Its special power will allow you to dispel Predicaments (finally). The exact mechanism is still being proven against the rest of the game.
Ascension Tree Tier 3 work in progress. In here you can see main path through it beginning from its center. A number of secondary ascensions will be added too.