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Microcivilization News

Beta 0.12.6 Patch

[p]Hello,[/p][p]a small patch with a couple more bug fixes today:[/p][p][/p]
  • [p]Fixed a bug causing crash due to Autonomy gain numerical overflow when picking high-tier autonomy rewards and having lots of population.[/p]
  • [p]Fixed Wonder slots traits now giving correct wonder slot number (1 each)[/p]
  • [p]Heroes should no longer drop obsolete Trade route cargo traits, instead now have Trade route costs discount trait[/p]
  • [p]I reverted my previous change in Hero resource trait scaling, so they now give original higher values.[/p]
  • [p]Idol of conscience now scales trait power slower with upgrades (a level 10 idol traits are now same power as on a level 100 hero instead of level 200 hero it was originally)[/p]
  • [p]Perseverance traits should no longer carry over to starting a new game[/p]
  • [p]Black lotuses are now capped at 500 instead of 200. [/p]
[p]Cheers,[/p][p][/p][p]Ondrej[/p]

Beta 0.12.5 Hero levelling Hotfix

[p]Hi,[/p][p][/p][p]there seems to have been one severe bug in 0.12 that was detected only today. I've released a hotfix for the following just now:[/p]
  • [p]Leveling up different heroes in quick succession may result in corrupted save (not persisting target level of all heroes affected, only some)[/p]
[p]Unfortunately this bug is caused by a save optimization and so in this case the fix does not kick in retrospectively (you wont get your levels back up automagically like with other hero-related fixes in the past). [/p][p]So in case you lost a fortune of culture and are forced to repeat some painful grind feel free to email me to [email protected] with your save and I'll happily cheat back your levels [/p][p][/p][p](you need to tell me which hero and what level you would like, I'll be your Santa today). If there isnt 10,000 of you asking I'll try address that asap :)[/p][p][/p][p]Sorry for the inconvenience,[/p][p][/p][p]Ondrej[/p]

Beta Patch 0.12.4

[p]Hello,[/p][p][/p][p]I've just released a slightly bigger patch to address most of the present issues (and introduce hopefully as few new problems as possible):[/p][p][/p]
  • [p]Added Autocollect option for Auto-Explore ability which immediatelly picks all rewards[/p]
  • [p]Added autodismantle option which crushes all non-unique heroes below your equipped hero level (yes very simplistic for now)[/p]
  • [p]Autoresearch should now avoid negative technologies in Future era (if revealed)[/p]
  • [p]Ability boosting option added to autocombat covering Barracks, Patriotism, Bolster and Temple of artemis.[/p]
  • [p]You should now be able to access menu from Ascension screen.[/p]
  • [p]Some Judgement Health has been reduced.[/p]
  • [p]Judgement attack number has been reduced.[/p]
  • [p]Default Judgement attacks no longer include Reduction of your meta-powers. These are only present on 'ultra attacks' (rare attacks with red glow) and on lower scale.[/p]
  • [p]Judgements now have a longer init period before its attack begins.[/p]
  • [p]Added Artist-level locks to two spots in ascension tree (which also grant a free lotus reward when open)[/p]
  • [p]Fixed Idol of Conscience trait drop - it should now correctly drop any Hero trait from the selection with equal likelihood.[/p]
  • [p]Idol of Conscience now shows the result trait on the merge preview so you can shuffle the input heroes to your liking.[/p]
  • [p]Oil has been nerfed and its spawn technology in Future era now includes negative research debuff to get at least some halting effect. It now also spawns less often.[/p]
  • [p]You can now enable Hard more ONCE in your save (this is just to make your early access life easier so you don't need to start new game). This option will be disabled for saves beginning after 0.12 goes live.[/p]
  • [p]Difficulty now showing on the load screen (NOTE: you will need to load-save at least once after this patch for this to show correct information)[/p]
  • [p]Hostile civilization should no longer contribute to tile adjacency.[/p]
  • [p]Corporation adjacency trait description made more clear.[/p]
  • [p]After having 100 perseverance traits active, no new perseverance rewards drop from crises. (They should still drop from Disasters).[/p]
  • [p]Pending Extra lotuses grown from artists should now be more visible on the UI.[/p]
  • [p]Starting technology level now calculating even after map recreation.[/p]
  • [p]Unruly perk should no longer cause instant Uprising - first 60 seconds of the game should have no crisis rolls happening.[/p]
  • [p]Resource locks should now respect bonuses, so for instance Mausoleum should correctly contribute to opening a 100 Stone/sec locks.[/p]
  • [p]Shamanism no longer adds power to Hero abilities. It was cool but too tricky to scale properly. Its gold/autonomy addition was increased to compensate.[/p]
  • [p]You should no longer be able to merge 3 idols (this will be added in the future to actually work to generate idols)[/p]
  • [p]Added a few descriptions and other tiny ui fixes.[/p]
[p]Thanks and have a nice day![/p][p][/p]

Beta 0.12.3 Hotfix

[p]Hello,[/p][p][/p][p]just a quick info that I've released another tiny patch fixing some game crashes, notably in Space Elevator Scenario and for Silk strategic resources (causes for which however occur in other corner cases)[/p][p][/p][p]In the meantime I am assembling feedback from beta and planning for a small feature update by the end of the week - most likely addressing Hard difficulty and Auto-combat. We'll see what else comes up.[/p][p]So far everything goes slightly better than expected so I believe I'll be in good position to release 0.12 live by the end of september as planned.[/p][p][/p][p]Have a nice day,[/p][p][/p][p]Ondrej[/p]

0.12.2 Hotfix

[p]Hello,[/p][p][/p][p]after collecting first day's worth of bug reports I made a small patch addressing some of these:[/p]
  • [p]Trade menu has been disabled (causing crashes)[/p]
  • [p]Removed a corner case causing game to crash on load.[/p]
  • [p]Charity pledge now works correctly and doesnt fail immediatelly.[/p]
  • [p]Civilizations now correctly upgrade tiles to all improvement types.[/p]
  • [p]Economy abilities that newly affect Predicaments now have more relevant 'bomb' icon.[/p]
  • [p]Fixed a handful of typos, text overlaps and descriptions.[/p]
[p]Cheers,[/p][p][/p][p]Ondrej[/p]