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Microcivilization News

The free weekend is over

Hi all,

thank you very much for the huge pile of ideas, bug reports, suggestions and for all your support and praise.

Unfortunately the time slot we setup for open beta is now over and the Playtest is therefore shut down.

It was a great experience working with you all. I hope you enjoyed it as well.

I'll see you all tomorrow on our regular update,

Ondrej

Open Beta weekend starts now!

Hey,

no small-talk today. Open Beta is starting right now. Jump right in.

Any issues please share on discord or [email protected]

Enjoy yourselves and have a nice weekend

Ondrej

Sign-up for Open Beta

Hello everyone,

as promised, I've just kicked-off the signup for Open Beta test of Microcivilization.

The game will become playable on Friday October 13th 19:00PM UTC for the entire weekend. (yeah what better day to start a beta than Friday 13th)

To ask for access press the 'Request Access' button on the Playtest Widget at the store page before the start time and you're set.

Note: those of you who participated in the first playtest in the spring will already have access - so one less click for you.

Have a great weekend,

Ondrej

Micro-log Monday #11

Good Morning,

this week there is very little new features added to the game. First reason is that I have spent half the time being sick and second reason being all the time was bug-fixing only (booooring). There is however one piece of good news.


[h2]Beta-test phase is here[/h2]
I have a bad habit of sharing my release date estimates a bit earlier than I probably should (considering risks of solo-development). Nevertheless the Release has been announced for Q4 and the Q4 is now here. So I figured I should not pretend I haven't noticed.

I have pointed out all potential release windows in my last update - those are still valid and I have not yet chosen a specific one. Because the challenge now is getting enough feedback before committing to a particular release day.


[h2]Closed Beta[/h2]
A few days back a branch for closed beta testing has been released. But don't worry you didn't miss any invitation for sign-up. This activity is going on in stages.

First stage was a very tiny group of people (people I know personally), now slowly I am increasing the group to a larger size.

Anyone is welcome to ask for access (send an email to [email protected]). If you have already contributed some feedback in Community Hub or discord be sure to mention that. But please be patient - for various reasons I don't have nearly as much capacity to address everything in due time lately.

In case I fail to reach back to you don't worry. Closed beta will run most likely until the very pre-release stage so there's still a plenty of time. And also there's the Open Beta (of course it is).

[h2]Open Beta weekend October 14-15[/h2]
This is not the main announcement for the Open Beta (obviously since there are no confetti emojis around) but I like you all too much and just wanted to tell you now.

Official date for public beta test is scheduled to the weekend on October 14th (Saturday + Sunday).

You will be able to sign-up using the Steam Playtest feature right from the Store page as soon as I announce the signup open (there's still a few formalities to handle in Steamworks). The playtest will only take place during the weekend and you'll be able to provide feedback using a short survey and/or via discord/steam community (or really by any means you like - who am I to tell you how to reach me).

Be sure to watch this space for the signup announcement.

That is all for today,

Ondrej


Demo Update

Hi,

a small demo update has been released containing minor tweaks and fixes.

  1. Damage to Crisis removes pre-existing stun. This means that stun caused by quick succession of stun-dealing attacks will no longer stack the stun duration.
  2. Crisis speed multiplier (when multiple crises are in queue) now also applies to stun recovery of the crisis.
  3. Hero sorting buttons added.
  4. Popups no longer hang when navigating to main menu via Escape
  5. Gold indicator added to Shop Menu
  6. You now can receive a Lotus for all technologies in demo (score milestone reduced to 23 from 24)
  7. You can no longer buy later ascensions before buying their preceding ascension.
  8. Added warning dialog when pressing restart demo
  9. Restarting game during Ascension will no longer let you interact with main-game buttons hidden by the ascension screen.


Have a nice weekend,

Ondrej