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Escape The Mad Empire News

Some various tips for players having a hard time

[p]Enjoying the game but still having trouble getting to the last boss?[/p][p]Here's some tips from the veteran Shush from the discord![/p][p][/p]
  • [p]Every party should consist of at least one healer. Battle Priests are amazing due to their Heal and Calm Mind & Spirit abilities. Give them medium or heavy armour to allow them to tank some hits, and use their Heal ability whenever off cooldown and Shield in every fight to sustain. Sorcerers are also an amazing source of burst DPS on demand.,[/p]
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  • [p]Utilize pauses a LOT. You have a huge advantage over your enemies as you can cast any ability, item or scroll while pausing. The global cooldown after casting a spell is typically very short, so pause, cast a spell with your party, wait a few seconds for global cooldown to come off, pause again, rinse and repeat.,[/p][p][/p]
  • [p]Identify the trouble-makers and get rid of them quickly. Some enemies such as archers and sorcerers have terrible durability, but while they are up, they can rack up the damage. On the other end, some enemies like the Zombie Tank are weak in terms of offence, but have a lot of HP. You can move right past them and take out the more important targets., [/p][p][/p]
  • [p]You can run away from fights that are not favourable to you. If you find yourself in a terrible spot, just run away. The enemy will initially chase you, but as you break distance they will eventually give it up. You can use this to draw them into better areas where you have the upper hand.,[/p]
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  • [p]Food and Drinks are also sources of healing. Consider drinking and eating while your characters are damaged to utilize the full effect.,[/p]
[p] [/p]
  • [p]Match the gear you find to the characters. Some characters prefer dexterity based gear (lighter armour, smaller weapons) while some prefer strength based (bigger weapons). Try to reach full armour sets while at it, the bonus defence is decent.[/p]
[p][/p][p]Hopefully, these tips can help you in your journeys in the mad empire.[/p][p][/p][p]Liz, the community manager.[/p][p][/p][p]Follow us on socials: Reddit - Twitter (X) - Discord - BlueSky [/p][p][/p][p][/p]

Sneak peak of new items

[p]Hi![/p][p][/p][p]We're still working on new stuff, but here's some sneak peaks at new items we're working on in the meanwhile to soothe your weekly dose of updates.[/p][p][/p][p][/p][p][/p][p][/p][p][/p][p]Aaand that's about it for this week. We're still working hard to be able to push this next update soon ™.[/p][p][/p][p]Liz, the community manager.[/p][p][/p][p]Follow us on socials: Reddit - Twitter (X) - Discord - BlueSky [/p]

Role call: Wiki!



We're looking for people who'd be interested in maintaining and setting up a wiki. Join the Discord & React to the message in the "announcements" channel, and we'll get in contact with more info soon!

// Liz

Follow us on socials: Reddit - Twitter (X) - Discord - BlueSky

What to look forward to:

Hi chat,

As you might know, The game has been in development for 7 years. We've put our hearts and souls into it and we've gotten a lot of questions around new content and about a potential roadmap. (More about that later in this post)

[h3]Next Update[/h3]
The next content patch should bring achievements, cloth armor, staff/wands, new level 4-6 monsters, Vault device, more advanced character AI.

On the balancing side we have some upcoming things, nothing is set in stone, but we're playing around with balancing (as any rpg-dev should do). We might disable instability, put a flat party cap for every node tier on the map (and scale the difficulty automatically), revamp skill points cost and cap character levels to 10. We're not sure when it will release yet, but it won't be too long.

[h3]Roadmap[/h3]
At this moment we're not comfortable releasing a roadmap, unless we can't keep it to a T. We also don't want to be bogged down by certain specific promises which we later need to rethink or realise can't be achieved and therefor have shot ourselves in the foot, and also; shoot YOU guys in the feet as collateral.

However, we want to finish the 1.0 release within a year - which should give you a pretty OK idea of the amount of content we're going to be able to add to the game.

[h3]Future Updates[/h3]
For the skill/power curve, we'll be mostly solidifying early-game, mid-game and end-game roughly equally, while working on QoL and bug fixes at the same time.

More mid-game and end-game content will come up in future patches. But for now, we're focused on the next content update and its' details mentioned above.

Thank you for the patience!

- Liz (Community Manager)

Follow us on socials: Reddit - Twitter (X) - Discord - BlueSky

Re: Feedback

This is a public service announcement.

We read ALL your feedback. But sometimes... It's hard to keep track... We urge ALL players to join the discord and post your extremely well-reasoned and good feedback there.

Here's some we've gotten lately which I thought we'd take a closer look at.


This is a great idea. We will take a look at a sponsorship soon.


Ah, thank you for bringing this to our attention. We'll patch this tomorrow.


That's how the code sees it too. How did you know that?


You're right. That item IS too powerful. We'll make sure to balance it right away.


Haha! That's truly horrifying. ːUDG_Heartː


Oh, we're sorry you feel that way Gi. I'll make sure to tell the programmer to remove RNG in the next update.

Thanks for taking the time to give us feedback on the steam forums too. We'll make sure to adress that, next week.

Take care,
- Liz (Community Manager)

Follow us on socials: Reddit - Twitter (X) - Discord - BlueSky