Stats
Attributes represent different aspects of a character's performance. The basic attributes of a character are divided into two types: Physical and Ball Skill
Physical:
Ball Skills:
Physical:
Name
Subjects affected
Stamina
Stamina consumption rate and recovery rate;First touch ability in tired situation
Run
Dribble speed,Dashing speed,moving speed;Execution speed of some breakthrough skills
Strengh
The results of body conflicts
Jump
Maximun Jump height
Agility
Steering speed, effective angle of slide tackle, acceleration of dashing
Ball Skills:
Name
Subjects affected
DribbleSpeed
Dribble speed, Excution speed of some dribble skills
DribbleTech
Excution speed of some feint skills; Probability of your dribble being tackled; Steering ability
ShotPower
Excution speed of shots; Shot power
ShotTech
Excution speed of shots; shot power; Probability of your shots being blocked
ShotAccuracy
Excution speed of shots; Shot dispersal range
Groundpass
Maximun ground pass speed; Ball speed of ground passes; Excution speed of ground passes; Eccution speed of the reciever's catching and moving(recieving your ground passes); Probability of your ground passes being blocked
Lobpass
Maximun lob pass speed; Ball speed of lob passes; Excution speed of lob passes; Eccution speed of the reciever's catching and moving(recieving your lob passes); Probability of your lob passes being blocked
ThroughPass
Maximun through pass speed; Ball speed of through passes; Excution speed of through passes; Eccution speed of the reciever's catching and moving(recieving your through passes); Probability of your through passes being blocked
StandTackle
The success rate of Stand tackle; Stand tackle range
SlideTackle
The success rate of Slide tackle; Slide tackle range
DribbleDefense
The success rate of using Tackle-type actions against passes and shots
KickDefense
The success rate of using Tackle-type actions against dribble
Response
Time required to reach maximum dash speed; Probability of ball control in the event of a successful tackle; Speed of restoring balance; Trigger probability and success rate of Automatic Tackle
Header
Success rate when competing for Airal balls
Balance
Speed of restoring balance