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Plague Lords: Witch Hunt News

βš’οΈ Patch #9

[h3]Greetings, mercenaries![/h3][p][/p][p]We’ve released a new patch for Plague Lords: Witch Hunt fixing some late game issues. Thanks to everyone sharing feedback β€” it helps us grow the game and make it better with every update![/p][p][/p][h3]πŸ”§ What’s New:[/h3][p][/p][p]βœ… Fixed the issue with incorrect characters switching in combat[/p][p]βœ… Fixed the issue with the long stay at the Tower[/p][p]βœ… Fixed the issue with interface showing over the Game Over screen[/p][p]βœ… Fixed the issue with in the Game Over texts[/p][p]βœ… Fixed the issue with combat music playing in finale[/p][p]βœ… Fixed the issue with final dialog running over and over again[/p][p]βœ… Fixed the issue with finale scene not showing up after screen goes dark[/p][p][/p][p]Thanks for playing and sharing your feedback β€” it truly helps us move in the right direction![/p]

Patch #8

[h3]Greetings, mercenaries![/h3][p][/p][p] We’ve released a new patch for Plague Lords: Witch Hunt fixing a few severe issues. Thanks to everyone sharing feedback β€” it helps us grow the game and make it better with every update![/p][p][/p][h3]πŸ”§ What’s New:[/h3][p][/p][p]βœ… Fixed the issue preventing dismantling at workshops[/p][p]βœ… Fixed the issue with a worn armor still giving full protection[/p][p]βœ… Fixed the issue with the Broken Ram disabling construction in the area[/p][p]βœ… Fixed the issue with overload penalty hint showing wrong values[/p][p]βœ… Fixed the issue with the long stay at the Tower[/p][p]βœ… Fixed the issue with wrong amount of medicine and repairing kits needed for the long stay[/p][p]βœ… Fixed the issue with random barricades appearing in combat[/p][p]βœ… Fixed the issue with the final scene not hiding nearby mobs[/p][p]βœ… Fixed the issues with the quest compass disappearing on a way to a town[/p][p][/p][p]Thanks for playing and sharing your feedback β€” it truly helps us move in the right direction![/p]

βš’οΈ Patch #7 - Tutorial Fixes And Improvements

[h3]Greetings, mercenaries![/h3][p]
The patch adds new hints and fixes some issues in the tutorial rework update for Plague Lords: Witch Hunt.[/p][p]
Thank you to everyone sharing feedback β€” it helps us grow the game and make it better with every update![/p][p][/p][h3]πŸ”§ What’s New:[/h3]
  • [p]βœ… Added tutorial on working with camp warehouses[/p]
  • [p]βœ… Added workshops tutorial[/p]
  • [p]βœ… Added resource gathering tutorial[/p]
  • [p]βœ… Added adventures tutorial[/p]
  • [p]βœ… Resources now remain on the wreckage of the ram[/p]
  • [p]βœ… Some points in the tutorial have been changed and finalized[/p]
  • [p]βœ… A click in movement tutorial now does not lead away from the goal[/p]
  • [p]βœ… Fixed a bug with the game freezing when learning is disabled[/p]
  • [p]βœ… Fixed some clicks in tutorials[/p]
  • [p]βœ… Fixed a bug in uploading saves[/p][p][/p]
[p]Thank you for playing and helping us shape the project![/p]

βš’οΈ Patch #6 β€” Reworked Tutorial & Multi-Save Support

[h3]Greetings, mercenaries![/h3]

We’ve released a new update for Plague Lords: Witch Hunt, featuring a fully reworked tutorial and the addition of multiple save slots.

[h2]πŸ”§ What’s New:[/h2]
[h3]πŸ“˜ Reworked Tutorial[/h3]
  • We’ve created a new, more compact and clear tutorial.
  • Throughout the game, you’ll now see small notes and on-screen pointers to help you better understand mechanics and actions.
  • The old detailed tutorial messages are still available in the journal if you need them.

[h3]πŸ’Ύ Multi-Save Support[/h3]
  • You can now create multiple save slots β€” start new runs without losing your previous progress.
  • Reduced the risk of progress loss due to errors or incorrect game exits.

Thank you for playing and sharing your feedback β€” it truly helps us move in the right direction!

βš’οΈ Patch #5 - UI Improvements and Fixes

[h3]Greetings, mercenaries![/h3]

We’ve released a new patch for Plague Lords: Witch Hunt focused on improving the interface, enhancing usability, and fixing several issues.
Thank you to everyone sharing feedback β€” it helps us grow the game and make it better with every update!

[h3]πŸ”§ What’s New:[/h3]

  • βœ… Added an icon and warning indicating that items left on the ground will decay and disappear over time.
  • βœ… Several interface icons have been replaced with more context-appropriate versions.
  • βœ… Added a panel that displays the number of items in the party stash.
  • βœ… Current and maximum stash capacity is now also shown in the tooltip.
  • βœ… Added tooltip descriptions for certain items (battle banners, portable fortifications).
  • βœ… Simplified starting party inventory β€” removed water and excess items.
  • βœ… Characters now have lines indicating when the party is overloaded.
  • βœ… Overload messages and icons are now larger and stay on screen longer.
  • βœ… Fixed the order of tutorial chapters.
  • βœ… Added a list of key characters to quest descriptions.
  • βœ… Fixed an issue that could cause battles to end incorrectly.
  • βœ… Fixed a bug where infected enemies would not appear after an incorrect battle end.

We will continue improving Witch Hunt β€” upcoming patches will be less frequent, but larger in scope.
Thank you for playing and helping us shape the project!