1. Plague Lords: Witch Hunt
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  3. Patch #2 — Debug and Balance Update

Patch #2 — Debug and Balance Update

Hello everyone,
We’ve released the second patch for Plague Lords: Witch Hunt focusing on bug fixes and gameplay balance improvements.

Here’s what’s been updated:
  • ✅ Energy is no longer consumed when moving.
  • ✅ Reduced energy penalty when the party is overburdened.
  • ✅ Decreased intensity of infected enemies before the bell signal.
  • ✅ Fixed UI issue where the panel could go off-screen at the start of the game.
  • ✅ Fixed bug causing characters to start with low health.
  • ✅ Fixed issue preventing quest completion when only one building is placed on the farm.
  • ✅ Fixed mismatched building names between the quest text and construction menu.
  • ✅ Replaced confusing dialogue lines when trying to enter the tower.
  • ✅ Fixed visual glitch with trees in the forest.
  • ✅ Localization fixes and improvements.

We’re already working on the remaining known issues — new patches will be released soon.
Thank you for your patience and for all the feedback you’ve shared so far — it really helps us improve the game!