⚒️ Patch #5 - UI Improvements and Fixes
[h3]Greetings, mercenaries![/h3]
We’ve released a new patch for Plague Lords: Witch Hunt focused on improving the interface, enhancing usability, and fixing several issues.
Thank you to everyone sharing feedback — it helps us grow the game and make it better with every update!
[h3]🔧 What’s New:[/h3]
We will continue improving Witch Hunt — upcoming patches will be less frequent, but larger in scope.
Thank you for playing and helping us shape the project!
We’ve released a new patch for Plague Lords: Witch Hunt focused on improving the interface, enhancing usability, and fixing several issues.
Thank you to everyone sharing feedback — it helps us grow the game and make it better with every update!
[h3]🔧 What’s New:[/h3]
- ✅ Added an icon and warning indicating that items left on the ground will decay and disappear over time.
- ✅ Several interface icons have been replaced with more context-appropriate versions.
- ✅ Added a panel that displays the number of items in the party stash.
- ✅ Current and maximum stash capacity is now also shown in the tooltip.
- ✅ Added tooltip descriptions for certain items (battle banners, portable fortifications).
- ✅ Simplified starting party inventory — removed water and excess items.
- ✅ Characters now have lines indicating when the party is overloaded.
- ✅ Overload messages and icons are now larger and stay on screen longer.
- ✅ Fixed the order of tutorial chapters.
- ✅ Added a list of key characters to quest descriptions.
- ✅ Fixed an issue that could cause battles to end incorrectly.
- ✅ Fixed a bug where infected enemies would not appear after an incorrect battle end.
We will continue improving Witch Hunt — upcoming patches will be less frequent, but larger in scope.
Thank you for playing and helping us shape the project!