Patch #4 — Fixes and Improvements
[h3]Greetings, mercenaries![/h3]
We’ve released a new patch for Plague Lords: Witch Hunt, focused on improving mercenaries behavior, auto-equipping, and fixing several issues.
[h3]🔧 What’s New:[/h3]
We’ll keep improving the mechanics and addressing known issues.
Thank you for playing Witch Hunt and helping us make the game better!
We’ve released a new patch for Plague Lords: Witch Hunt, focused on improving mercenaries behavior, auto-equipping, and fixing several issues.
[h3]🔧 What’s New:[/h3]
- ✅ Reworked and fixed the party auto-equipping system.
- ✅ Archers who run out of arrows at the start of combat will now draw knives or axes and move to the front line.
- ✅ Fixed an issue where shields could be unequipped accidentally before battle.
- ✅ Archers no longer equip bows if there are no arrows in the party’s inventory — they now use tools if no free weapons are available.
- ✅ Fixed a bug that caused some non-food ingredients to become infinite.
- ✅ Fixed an issue in the finale where Conrad would not give the order to retreat to the tower after several allies were killed.
- ✅ The “Transfer All Resources” button during party exchange now correctly transfers all items, including crafting materials.
- ✅ The “Transfer All Food” button now also transfers ingredients.
- ✅ Fixed visual glitches in the final scene.
- ✅ Removed outdated information from the tooltip when hovering over the shield/inventory area.
We’ll keep improving the mechanics and addressing known issues.
Thank you for playing Witch Hunt and helping us make the game better!